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Lee Rekka, The Flame of Justice

Started by Cyanide, July 22, 2009, 12:02:22 PM

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Cyanide

Fuck it, announcement time. Also, as voted by people.

Lots still to do, cos i wound up applying lots of artmoney stuff to him. So currently all the vels that have been included are accurate. All the timings are accurate. Various bits and bobs are incomplete. Currently done

Basics, walk jump run etc.
Attacks, all coded, although incomplete in some way, generally sound
Specials, all coded, missing FX and sound, and in some cases hitdefs
supers, not done at all
gethits are complete
Special system stuff, meh, 70% done, something like that. The reversals are in, and functional.

Changes to be made to the overall character.
SDM and DM commands swapped. DM will now be QCB HCF a/x SDM will be QCB HCF a+x, opposite of game, and making more sense.

Power type DM will recieve last blade 1 style flares as it travels.
Speed combo is going to be made a little looser. I mean, there's 4 paths to memorise and the timing on them is tight as buggery. So i'm loosening it up to make it a little simpler for normal people to do without memorising quite so much. Pressing the incorrect button will still end it though.

You won't be able to drop your weapon. Despite the fact the game allows you to rip, with perfect axis weapon sprites on, and off, coding this in is a waste of time thanks to custom states, therefore it's not happening. He can still do the reversals and shit but, no weapon loss, sorry.

Here have some screenshots.

I was going to hires the fire, but it didn't look fantastic, and i would have had to hires all the other stuff, and some of it looked shit hires, so it's low res, but included in the palette so you can make it green or blue or purple or whatever.

Erm, that's everything. I took a 3 month break so he's not really as far along as he might have been.

Edit: Ignore the fact that he's called joe higashi, fake screen i forgot to alter >_< >_<


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Cybaster

Interesting project, I'll be waiting to see how this turns out. :)

PS: using Doggidoo's method for weapons in custom states (his Leo) + Messatsu's code for picking up weapons (his Cody) would make your life easier, but yeah, useless hustle is useless. :P

Iced

Finisher move where he throws the weapon at the enemy getting stuck into enemy head.pos with squirt of blood, a possibility?

Guilty

Nice Joe Higashi, looking foward to it.
group1942@groupsim.com

Join, mugenites!

LivingVoodooDoll

great.Hoping to see thatone.and about weapon drop.cvs cody has a knife on the ground that u can pick throw and pick again..i wonder if that helps or not codewisely..and if i am making nonsense pls excuse my noobness about coding. ::)

but to be honest i am looking forward to see ur OmegaRed since u mentioned about it.

fer619



natewifi

The stage is really nice, where did you get it?

Cyanide

Quote from: Iced on July 22, 2009, 06:47:21 PM
Finisher move where he throws the weapon at the enemy getting stuck into enemy head.pos with squirt of blood, a possibility?
I don't see why not really. Admittably the weapon is a FAN so this is unlikely, if humourous.

Quote from: SuijA on July 22, 2009, 07:10:36 PM
great.Hoping to see thatone.and about weapon drop.cvs cody has a knife on the ground that u can pick throw and pick again..i wonder if that helps or not codewisely..and if i am making nonsense pls excuse my noobness about coding. ::)

but to be honest i am looking forward to see ur OmegaRed since u mentioned about it.
I know HOW to code the weapon in, that's easy. It's just a waste of time. Mostly i won't be in a situation where it should drop, and it'll break in custom states. Also, it requires me to re-rip everything at this point. Made the decision not to bother with weapon stuff from the start. Omega Red = ignore please. I have a very incomplete version of him that i basically canceled because i wasn't happy with the way it was going.

Quote from: natewifi on July 22, 2009, 09:10:57 PM
The stage is really nice, where did you get it?
I forget. SvC forest is the most info i can give you.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

mh777

Just wondering, is EX mode a possibility?

Iced

you could give him some (half hidden if you may) moves where he uses a metal fan instead of the normal one, like in classic Kung Fu movies, for slashing.

Julius

Am I just seeing things, or did his lower jaw just extend forward here?


Tsunamidusher

Quote from: Julius on July 23, 2009, 04:18:59 AM
Am I just seeing things, or did his lower jaw just extend forward here?

http://img228.imageshack.us/img228/867/lee2ucopy.png
That's the victim Lee's hand you see near his chin.

Julius

Hard to believe, it blends in perfectly with his jaw.

Cyanide

Indeed it does, but rest assured that's just the other lee's hand. Moving along, not fast, but i am basically on adding bits and pieces to his existing moves. I'm quite possibly going to be doing supers last. His moves in general have lots of odd rules to them.

For eg, hcb+b can cancel into hcf+b after it hits, but only if the dash bit hits, you can't do it if the fan hits, in addition it has the reverse direction shit, so you can cancel into it if you go through them. Gets confusing.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Slayer.

Well, looks a interesting project.
Good luck. ;D
One day someone will rip the Inuyasha stages... Not today nor tomorrow, probably not even in this decade. But you know, someday... :')

Did you play the new
Spoiler (click to show)
Goku True Legendary Super Saiyan God Super Saiyan Awake Limit Breaker Ultra Instinct 20x Kaioken Evil Multiversal Buster Ancient Destruction Deity from Dystopian Future?

Cyanide

So, it's been fucking ages. I never actually STOPPED work on him, i just slowed down, and did other things that were more fun. As i have a break from everything right now, putting in some effort to getting him done.





Making use of 1.0 now. That last shot? When you press up/down to pick mode his palette changes with it, just like the game. I plan to include a default pal select (you are this colour but this mode) type variable as well.

There are STILL no plans for EX mode unless i find defencemulset fixed, and even then it's iffy as this game has no bloody continuity for it's damages.

Combo special is being worked on at the moment and good god is it horrible to work with. Not so much the code, but the number of hitdefs i have to fiddle with.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.

Cybaster

Nice to see youback on track with this character. Honestly, I had completely forgotten you were creating him ... :-X

rednavi -RETIRED

The semi-last pic looks really akward, the lines are above the lifebars yet they can be seen, you have to use an assert special or just a damn black screen filling explod below that bg fx.

Vans

Alternatively, if you use trans on those line things it would look a bit better when drawn over the lifebars.

Cyanide

I'll probably turn them off. That whole move isn't half done yet. I expected them to be under the lifebars, but they weren't and i didn't get round to adding it to the assert special. Already turned off shadows.


In M.U.G.E.N there is no magic button

They say a little knowledge is a dangerous thing, but it's not one half so bad as a lot of ignorance.