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Juggernaut released (and updated 01.14.14), Sean updated (Read 33882 times)

Started by Víctorys, December 31, 2013, 04:26:35 pm
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Re: Juggernaut released (and updated), Sean updated
#41  January 12, 2014, 09:52:22 pm
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What about a kind of compromise.  Maybe make a Lvl.2 Cyttorak Power Up Super that has some armor.

I suggested he do this as well. In fact, I can see where people are coming from with the whole lack of super armor aspect. With him being Juggernaunt and all. If you don't want to make a Lv2 version of it, that's fine. Though you could add the super armor perk to it regardless. So at least he could have it in some way. You could make the Lv1 version not last very long like how you initially had it, but give him the super armor during it. While also giving it to the Lv2 version, just having the duration last longer. Though if you don't want to make 2 versions as said earlier, just  leave Cytto Powerup as is currently, with the addition of super armor.

I also suggest restricting him from using the power up, while it's active. As currently he's not restricted from using it again while it's active.
Re: Juggernaut released (and updated), Sean updated
#42  January 12, 2014, 11:00:59 pm
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Oh, I was pretty sure that I restricted it from using it while it's active, but I guess I missed it.

I'll see if I manage to add the 2 hits-Superarmor since I've been struggling with it lately.

Besides the criticisms mentioned, he is pretty fun. Though his AI could be tougher.
He doesn't have an AI :P

Re: Juggernaut released (and updated), Sean updated
#43  January 13, 2014, 01:43:11 pm
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Another thing: When you perform Juggernaut Punch under an airborne opponent (so the characters switch sides), Juggernaut will turn around right between the dash and the actual punch part of the attack. I don't know if that was intentional, but it looks very odd to me.
Re: Juggernaut released (and updated), Sean updated
#44  January 13, 2014, 02:08:45 pm
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You're right, that will be fixed for the next update.

Re: Juggernaut released (and updated), Sean updated
#45  January 14, 2014, 12:33:52 pm
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Some other small thinks I noticed:
- Both "Headcrush" supers can be interrupted by an opponent's attack even before the super-pause (but the power bar still gets used up, which is the only indication the command even worked).
- The timing of the sound and tremor effects seems to be off during the walking forward animation (I mean the foot facing the player: the effects come too late).
Re: Juggernaut released (and updated 01/14/14), Sean updated
#46  January 14, 2014, 02:03:49 pm
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Juggernaut Updated

 - Added Rei's Ripped Shirt animation
 - Increased the falling velocity of Lateral Press depending of the button pressed
 - Fixed Juggernaut Smash randomly missing
 - Fixed Juggernaut Punch facing airborne opponents
 - Fixed Super Moves Invisibility
 - Changed Earthquake Command (again)
 - Fixed envshake and sounds while walking forward

Pretty much just bug fixes, I'll get into the Super Armor thing later.

Re: Juggernaut released (and updated 01.14.14), Sean updated
#47  January 14, 2014, 11:12:57 pm
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Awesome news sir, will pick him up tomorrow!
Re: Juggernaut released (and updated 01.14.14), Sean updated
#48  January 20, 2014, 02:07:36 am
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The link dosn't seem to be working for me.
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17
Re: Juggernaut released (and updated 01.14.14), Sean updated
#49  January 20, 2014, 02:12:45 am
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My bad, does the folder doesn't show up?

I added the direct links, I hope it works now.

Re: Juggernaut released (and updated 01.14.14), Sean updated
#50  January 20, 2014, 02:16:42 am
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Working now, many many thanks, it's good to have a great juggy in mugen  :buttrox:
"No weapon formed against you will have any success, and you will condemn any tongue that rises up against you in the judgment"- Isaiah 54:17