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Malchor project put on hold.... (Read 3244 times)

Started by SlenderMan, October 08, 2009, 06:27:39 am
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Re: My first W.I.P. character
#21  October 09, 2009, 04:21:26 am
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Re: My first W.I.P. character
#22  October 09, 2009, 04:23:18 am
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Seems great.
Luck and good job.  ;D
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Re: My first W.I.P. character
#23  October 09, 2009, 04:25:22 am
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thanks guys....any ideas for specials and supers?
Re: My first W.I.P. character
#24  October 09, 2009, 04:31:55 am
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maybe throw his sword, or manipulate its length so it can serve as long range attack,
other idea since he has mechanical face, maybe then he can blow gas, that will stunt/ make opponent dizzy, or a laser sight too perhaps.
even like use his head as projectile, and grows another new head everytime
Re: My first W.I.P. character
#25  October 09, 2009, 04:38:05 am
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you mean like a throwing knife?....that might be too much like Scorpion.good idea though


this was the prototype to Malchor's current design

here's the first running sprite
Last Edit: October 14, 2009, 10:36:08 am by Ignis55
Re: Malchor new moves done
#26  October 18, 2009, 06:07:56 am
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Ey Ignis it's me yer pal in RealLife wazup! Good going on Malchor Kizumouri is in de making, but as i tolda on IM had to restart due to oppsies. XD
Re: Malchor new moves done
#27  October 18, 2009, 06:10:31 am
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yup....he's already about 30% done....even has a projectile so far....will be uploading new pics soon
Re: Malchor new moves done
#28  October 18, 2009, 06:38:26 am
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So Whicked! Once I get Kizumouri done I may do myself in Paladin Form.
Re: Malchor new moves done
#29  October 18, 2009, 07:00:35 am
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Malchor should be released in a couple weeks....maybe a month...I have some more work to do...
Re: Malchor new moves done
#30  October 18, 2009, 07:05:08 am
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YIKES :ninja:! That sounds as time consuming as my College Classes XD
Re: Malchor new moves done
#31  October 18, 2009, 07:52:49 am
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only the sprites...the rest goes fairly quick
Re: Malchor new moves done
#32  October 18, 2009, 08:07:45 am
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So Ignis will Malchor have any specials that involve melting your enemy or will he shoot fireballs or ecto skulls?  Tell me all about his cool moves!
Re: Malchor new moves done
#33  October 18, 2009, 11:22:00 am
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that is sure nize, but the stance should be more fluid
Re: Malchor new moves done
#34  October 18, 2009, 05:24:16 pm
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Looks intriging
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Re: Malchor new moves done
#35  October 18, 2009, 10:11:37 pm
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I couldn't figure any other sprites for the stance....I was thinking of using Saizo Hattori since that's where Binho made his sprites from....he will play well though..
Re: Malchor new moves done
#36  October 19, 2009, 12:35:54 am
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Hi, I've played mugen a long time, although I've never posted here.

Your character seems very cool thus far. Since he has a mortal kombat vibe, will you give him fatalities?

Give him a backflip similar to Yun from SF3. I like ninjas with acrobatics and the like. (Can you imagine a rigid, senile ninja?)

Move suggestion:

In a special move, he throws his sword like a boomerang, but if he gets hit before it comes back to him, the sword falls down and stays there (waiting to be picked up).

In a hyper move, if the sword is on the ground (either by it 'falling' or by it being thrown, as another poster suggested) he summons it back to him and the sword transforms into a flame sword as it returns to him-damaging any opponent between him and the sword.

I hope that I have been able to adequately explain these ideas. They are probably difficult to code, though. Good luck!
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Re: Malchor new moves done
New #37  October 19, 2009, 02:28:28 am
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hmmm.....reminds me of Kratos from God of War....very cool sounding though...thanks fer the input, yes he will have fatalities....although no animalities due to the fact I have no idea what his animal would be...babalities were ok but not for him, he will have supers and I might even try to combine elements from both Street Fighter 3 and UMK3....friendships are iffy at this point....ps...he will have a flipping attack....think of this...he grabs the enemy, teleports with him into the air, throws him at the ground, teleports again, then finally connects with a lethal backflip kick....also...Since I'm a fan of Gouki/Akuma he will have a tribute move similar to the Shun Goku Satsu, though he will not turn his back to the camera
Last Edit: October 29, 2009, 05:38:30 am by Ignis55