making the animations of a fighting game sprite,any methods can some share here

Started by darkzero779, January 19, 2011, 01:53:42 AM

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darkzero779

well ive been wonderen about everyone animating the fighting game sprites idk much of anyones own methods come and share some here oh and you can post processes and wips of your sprites and your animations to show me your ways and if any helps ill be eternaly greatfull.....im sorry if this sounds stupid to post but im just fustrated on my spriting skills
Trying to figure out what to do...

Graphicus

Personally, if the animation is a bit complex (like rotation and stuff) I'll just draw it really crappily without detail and stuff and then see if it animates properly... if it does, then I'll take the time to go over each frame and redraw it properly. Last but not least, ensure that everything's smooth, like adding final touch-ups to lighting and detail to make sure it looks smooth from one frame to the next. Hopefully that's a clear explanation, but if it isn't I can try to whip up an example (See the link in my signature for a final piece).

Riptide

I have finished every frame before going to the next one but I'm not going to do that any more. so I don't recommend it.

darkzero779

Quote from: Riptide on January 19, 2011, 06:48:27 AM
I have finished every frame before going to the next one but I'm not going to do that any more. so I don't recommend it.


i see well idk if i can but ill think about it if none others share what they know but even for attaks but i also have another problem making a stance/idle breathing motion,that gives me a huge problem,and worse its making a stance of one of my series ocs sprites thats the problem i wanted to make him a mugen character but sadly thie animations and the stance is the problem for me i have no idea what kind he should have and such heres one of my ocs old drawings in deviantart,read the info below to know how i got him down sofar okay?    http://darkzero779.deviantart.com/art/daren-costume-1-186192167?q=gallery%3Adarkzero779%2F24000869&qo=67                               oh and rehat program should i use to make the roughs and stuff,flash,photoshop,graphicsgale,thats all the ones i got for pixel art,but i dont use ms paint peroid but i used to practice editing but not anymore cause i get fustrated with ms paint
Trying to figure out what to do...

darkzero779

Quote from: Graphicus on January 19, 2011, 06:10:28 AM
Personally, if the animation is a bit complex (like rotation and stuff) I'll just draw it really crappily without detail and stuff and then see if it animates properly... if it does, then I'll take the time to go over each frame and redraw it properly. Last but not least, ensure that everything's smooth, like adding final touch-ups to lighting and detail to make sure it looks smooth from one frame to the next. Hopefully that's a clear explanation, but if it isn't I can try to whip up an example (See the link in my signature for a final piece).
well i seen it but i dont get much of the process demonstration but i do some a bit but can you give me another example to see know alittle more detail example..well not very detailed if you dont want to do that
Trying to figure out what to do...

Riptide

You can sprite in a program called paint.net
Try photoshop for effects but you can make them in paint.net too

To make him breath try expanding and contracting the chest. I'm seen that in a cyclops animation.

I like like idea of ultimate fighting life form.

darkzero779

Quote from: Riptide on January 19, 2011, 08:23:27 PM
You can sprite in a program called paint.net
Try photoshop for effects but you can make them in paint.net too

To make him breath try expanding and contracting the chest. I'm seen that in a cyclops animation.

I like like idea of ultimate fighting life form.



heh thanks but you know i tried paint.net once it doesent do well for me IDK HOW TO USE IT AT ALL :c sorry
Trying to figure out what to do...

kakkoii superhero

I use photoshop, first I set the image interpolation to nearest neighbor

I use a solid colors first (imagine silhouette) to make the mass of the character (1flesh tone for exposed skin, 1hair tone, 1clothing tone) without any further details, then make it in layers, to check the flow of the movement. I use warp tool to slightly deform, or make the pose more fluent if needed

darkzero779

Quote from: Kyojuu Tokusou Navetsea on January 20, 2011, 04:51:35 PM
I use photoshop, first I set the image interpolation to nearest neighbor

I use a solid colors first (imagine silhouette) to make the mass of the character (1flesh tone for exposed skin, 1hair tone, 1clothing tone) without any further details, then make it in layers, to check the flow of the movement. I use warp tool to slightly deform, or make the pose more fluent if needed



hmm intresting but i think i dont get much,your saying like a animated silhouette right?idk if i can animate do you think studying basi animated sprite like marvel vs capcom,street fighter alpha,or darkstalkers??
Trying to figure out what to do...

Graphicus

Let's make it easier. Can you show me a single frame of a sprite you've done? I'll go ahead and show you how to animate it, phase by phase.

kakkoii superhero

use pencil and paper to design your animation, I find that easier to imagine than drawing directly as pixelart, draw it simple just a couple of circles and ovals to form a figure, and the flow of the hair or clothes is needed, if everything looks OK on paper, then by using that doodle as inspiration, try to create the pixelart form.

Chronojiuj

Spoiler: work my way from things like this (click to show)

Easy to animate, hard to smooth. >:(
Spoiler (click to show)


darkzero779

well....ive been trying a trial and error one day and i made this on the random phase its i guess a trial and error let me know what yall think and let me know how i can keep improving and ill have a full sprite soon i just have to decide to post one of my old ones or make a new one ......but either way i made the rough animation with graphicsgale ..... --;

edit: this is not an attack its some stance i was trying to make for one of my karagu series ocs  --;
Trying to figure out what to do...

kakkoii superhero

animation is fluent enough, but angle wise I don't really feel it is useful in game ( I mean if you want to make it into attack of your character) because the range is very short, and it is like the character is standing on 45degree facing the camera, should face the opponent more

darkzero779

Quote from: Kyojuu Tokusou Navetsea on January 31, 2011, 09:32:12 AM
animation is fluent enough, but angle wise I don't really feel it is useful in game ( I mean if you want to make it into attack of your character) because the range is very short, and it is like the character is standing on 45degree facing the camera, should face the opponent more



the reason i made this animation so i can make a fighting stance for one of my ocs from my series karagu named ken-ken youshimitzu i wanted to let him have a stance alittle similar to liu kangs mk armageddon/deception stance(the first one in deception dont remember whats it was called)or tekkens law(which seemed to be alittle more intresting to study to animate a 2d version for ken but sadly i didnt use or had any reference exccept a 3d rip animation of liu kangs staces from the mk warehouse site i was going to try to use it as a ref but i forgot to and dont remember where i put the dang thing  :S
Trying to figure out what to do...

kakkoii superhero

for a fighting stance, maybe it should be much slower, and maybe not too much on the leg, I mean the upper body and arm might do that kung fu move, but the lower body should be a little calmer without shifting body weight so much. imo

darkzero779

Quote from: Kyojuu Tokusou Navetsea on January 31, 2011, 04:58:36 PM
for a fighting stance, maybe it should be much slower, and maybe not too much on the leg, I mean the upper body and arm might do that kung fu move, but the lower body should be a little calmer without shifting body weight so much. imo

well to be hinset idk what your meaning by the lower body and all that i understand the slower part but you know ill just try to find the liu kang stance animation and use it as a base ill give credit for the mk warehouse for it and well i was also expecting more from the 3d animations they add to the mk deception character info and stuff when i saw them..they had a few stances for  a couple of chars like dark raiden,kobra,liu kang,hotaru,jax(unchained psp version),idk if they got more of them for the rest but i do wish i can make 3d animations from my games like that but idk how to really....i woauld also like to know to do that myself,but you know im trying to get setteled with a mugen character making project i delayed and just started back this year but sadly my animating has gotten far worse that i knew how before and i dont know how to fully animate much,but i didnt know any methods that work well and thats was one of the biggest reasons i canceled it or well delayed it,shure i could make edits,or make a mugen char out of a gamecharacter that was not made as ne yet but 1)i dont like editing peoples things(although i feel ill have to) and 2)as far as i can think who hasent made a game character  as one... :(
Trying to figure out what to do...

roseille

There are actually a couple of ways to go about this. I would suggest either less movement in the front arm, or straighten his back, and give him more bounce in his step. The main problem is that his front arm is too animated for the stance.  You would have to either get more movements in the rest of his limbs, to show an energetic character, or make the front arm more subtle for a more relaxed stance.

darkzero779

Quote from: roseille on January 31, 2011, 11:19:24 PM
There are actually a couple of ways to go about this. I would suggest either less movement in the front arm, or straighten his back, and give him more bounce in his step. The main problem is that his front arm is too animated for the stance.  You would have to either get more movements in the rest of his limbs, to show an energetic character, or make the front arm more subtle for a more relaxed stance.



well ill try to remake it soon but im still not very very good with my animation skills  and dont feel very confident but im trying
to practice some of the methods people has shared on my post and thanks i guess i do need to improve the motion and nice animated pic :)
Trying to figure out what to do...

F. James Fernandez

Best thing to start learning how to animate is to download some sprite packs of characters that have been already made. Look through them and see what they did. Some are really detailed like SF3 and some are cut down like GG. See the angle of the character and from there either try to make your own or do the same animation but using your character. Once you get the feel of it you should be fine. Now FX is a whole other muscle of the brain lol I cant tap into that as of yet.