unchanged
#;sys::partner_run-anim2
if !time && roundstate=2 && selfanimexist(100) { changeanim{value:100} }
if (anim=100) {
velset{y:0}
posset{y:0}
}
#;sys::partner_goto-assist1
if (anim=100) && (time>=20) { changestate{value:190195} }
so like this? (changed)
#;sys::partner_run-anim2
if !time && roundstate=2 && selfanimexist(100) { changeanim{value:100} }
if (anim=100) {
velset{y:0}
posset{y:0}
}
#;sys::partner_goto-assist1
#if (anim=100) && (time>=20) { changestate{value:190195} }
Line 10 in this example then?
unchanged
##;==========================
##;==========================
##; Partner Action in TagMode ; (タッグモード時パートナー処理)
##; [190190-190196]
##;==========================
#; out screen ; (画面外へ)
[Statedef 190190; type: A; movetype: I; physics: N; anim: 40; sprpriority:-2;
velset: 0,0; ctrl: 0; facep2: 1; ]
#;sys::partner_life-recover1
if !time {
removeexplod{id:490600} #;sys::face_d_clear
posset{y:0}
afterimagetime{time:0}
if life<1 { lifeadd{value:1} }
}
nothitby{value: sca}
playerpush{value:0}
if sysfvar(0)>0 && playeridexist(floor(sysfvar(0))) {
if playerid(floor(sysfvar(0))),var(0)=90900 && playerid(floor(sysfvar(0))),var(28)<200 {
screenbound{value:0; movecamera:0,0}
}}
if pos y!=0 { assertspecial{flag:noshadow} }
#;sys::partner_run-anim2
persistent(0) if (anim=40) && (animtime=0) && selfanimexist(100) { changeanim{value:100} }
persistent(0) if (anim=100) { turn{} }
changed
##;==========================
##;==========================
##; Partner Action in TagMode ; (タッグモード時パートナー処理)
##; [190190-190196]
##;==========================
#; out screen ; (画面外へ)
[Statedef 190190; type: A; movetype: I; physics: N; anim: 40; sprpriority:-2;
velset: 0,0; ctrl: 0; facep2: 1; ]
#;sys::partner_life-recover1
if !time {
removeexplod{id:490600} #;sys::face_d_clear
posset{y:0}
afterimagetime{time:0}
if life<1 { lifeadd{value:1} }
}
nothitby{value: sca}
playerpush{value:0}
if sysfvar(0)>0 && playeridexist(floor(sysfvar(0))) {
if playerid(floor(sysfvar(0))),var(0)=90900 && playerid(floor(sysfvar(0))),var(28)<200 {
screenbound{value:0; movecamera:0,0}
}}
if pos y!=0 { assertspecial{flag:noshadow} }
#;sys::partner_run-anim2
#persistent(0) if (anim=40) && (animtime=0) && selfanimexist(100) { changeanim{value:100} }
#persistent(0) if (anim=100) { turn{} }