goenitz by "varo_hadess" 2024 retouch

Started by Dampir, January 09, 2025, 04:06:45 PM

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Dampir

finally finished......

https://www.mediafire.com/file/7x5jb8biq2xy0tw/goenitz.zip/file







next should be motw terry...for the next months to come i will be working on it



DauntlessMonk7

Ah, these look neat. Pretty cool stuff, Dampir. ^w^

Wanted to ask, though:

Would these be compatible with RagingRowen's edit of Varo Hades's Goenitz?

Momotaro

Love it !
Thanks a lot for the retouch!
You always do the best!

I'm also curious about compatibility with RR edit of VaroHades's Goentz.

Dampir

I will check later if it is compatible...
Also gota check if there is a recent version of this one

Aki-San

I"m waited for this, thanks Dampir!
The more updated version is from RagingRowen's edit.
You can found here:

https://drive.google.com/drive/folders/1s35iij052gSmNNV_1TmVvtTZEKKvpDf9

You can check If your version is compatible with this, please?

Manson Rees

Wow, it's looking so good.
Thank you for all your hard work!

Quote from: Dampir on January 09, 2025, 04:06:45 PM
next should be motw terry...for the next months to come i will be working on it
Hype!


Dampir

mounted the update i did over the  latest RR version, and it seems it work well , if i am not wrong i did use RR version months ago

since my pc was in repairs (the people who work on my pc didnt fix the problem, one of my pPCs one and a half month with them)

Aki-San

#7
Quote from: Dampir on January 10, 2025, 02:19:54 AM
mounted the update i did over the  latest RR version, and it seems it work well , if i am not wrong i did use RR version months ago

since my pc was in repairs (the people who work on my pc didnt fix the problem, one of my pPCs one and a half month with them)

I tested your Goenitz and it is very good, but there is still a huge inconsistency in the size of the head across various sprites.

In the fighting pose animation he has a more "CVS" head, with a larger size, which makes a big difference to the character, with even his eyebrow being highlighted. However, when moving with the character, the head becomes smaller again and the eyebrow practically disappears (as it normally is in KOF sprites). The color and shading pattern is also darker like in the SNK sprites, so there is a huge duality between animations where the head is bigger and in others it is smaller.

As a suggestion, I believe it would be good to work on the head in the fighting position to make it smaller so it stays the same size as the others and work more on shading all the heads themselves so they don't get so dark, as it seems like the work of "CVSization" remained only in the body and not in the head.

Overall, the work is very good as usual. I hope you accept these criticisms positively and can (perhaps) review this to improve the sprites.