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In Ikemen Go how do you move during the intro while unable to attack? (Read 3517 times)

Started by JasonThePhoenix, February 09, 2025, 08:51:02 am
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In Ikemen Go how do you move during the intro while unable to attack?
#1  February 09, 2025, 08:51:02 am
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How do you let your character move but not attack during the intro (After the announcer says "Round one..." but before he says "FIGHT!"), and ensure hitting an attack button won't skip this intro sequence, and ensure the player cannot attack and won't be teleported back to the starting position when "Fight!" is announced?

I googled this but all I could find was decade-old links and dead sites and forum threads with people saying to google this.

Melty Blood has the right idea (skip to 4:56) https://www.youtube.com/watch?v=jtsswyTxH2o

But every Melty Blood character I download can't move at all during the intro, let alone jump or air dash. They just play an intro animation. Some characters prompt the player to pick something during the intro like Melty Blood/Original/ReAct or a Groove but that's not what I'm after.

Also in Jojo's Bizarre Adventure: Heritage For The Future, the game doesn't reset the position of the fighters between rounds. If you lost round one in the corner, you get up in the corner, the other player is still standing where they last stood, and you both get a brief window to move around before the next round starts. Results in great mindgames as you both fight for position. How do you replicate that in Mugen Ikemen Go? None of the JJBA characters I downloaded and looked at have code for that.
Re: In Ikemen Go how do you move during the intro while unable to attack?
#2  February 09, 2025, 08:42:59 pm
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