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Cloud and Tifa Updated, May 1st (Read 21462 times)

Started by Zero-Sennin, April 11, 2010, 06:48:08 am
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Poll

Should I edit Beppu & Panda's Kyko?

Hell yes.
14 (73.7%)
Hell no.
5 (26.3%)

Total Members Voted: 19

Voting closed: April 14, 2010, 06:48:08 am

Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#21  April 20, 2010, 01:36:32 am
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Some feedback for Cloud

-As others have done, I upscaled slightly to make him not so short, made him to 1.3, 1.3 and found that if you stand toe to toe with someone and use Y, you will never hit an opponent, it passes right through them. I doubt thats anything you care to fix, just an FYI I guess.

-Omnislash is lacking dramatics. One thing about the move is its extremely dramatic and moves very fast, this version seems to move to slow and he only stands in place when he does it.

-No Meteorain Limit

-An inclusion of Omnislash V5 or V6 would be a kickass addition, it would be a mid air attack but if it can attack air and ground opponents it would make it very versatile. Even with the limited sprites, it could be done I would think.

Jed

Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#22  April 20, 2010, 01:42:50 am
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BTW nice Tifa dude and thanks for the quote now I'm gonna poke fun and kick someones ass in that topic   >:D
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Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#23  April 20, 2010, 01:47:10 am
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@MammothMan:

1. Dammit, I thought I fixed the CLSN1s. I'll check again and fix it in the next update.
2. Wasn't too sure how to go about Omnislash, so I settled for what's there now. I'll tackle it again when I get a good idea for it.
3. Wasn't in the original, but now that you mention it I may add it...maybe... :ninja:
4. CLASSIC CLOUD IS CLASSIC :P [size=4pt](Translation: Not likely to happen, but meh.)
[/size]
@Jed:
The quote in my sig is totally a joke, don't flip out on anyone over it.
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[22:18] <Ebil_Homer> because you messed up?
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I don't provide old versions of my characters once they're updated. Please don't ask me for them.

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Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#24  April 20, 2010, 01:56:24 am
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@MammothMan:

1. Dammit, I thought I fixed the CLSN1s. I'll check again and fix it in the next update.
2. Wasn't too sure how to go about Omnislash, so I settled for what's there now. I'll tackle it again when I get a good idea for it.
3. Wasn't in the original, but now that you mention it I may add it...maybe... :ninja:
4. CLASSIC CLOUD IS CLASSIC :P [size=4pt](Translation: Not likely to happen, but meh.)
[/size]
@Jed:
The quote in my sig is totally a joke, don't flip out on anyone over it.

thanks but a little to late now I know it's trap MUahahhahaahhahaha :P
Next Gen IX
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my stuff is open sources to all just minus my 100% original chars example dragon sword and other 100% original art work. But anything fan made is yours no permissions, credits, or restrictions necessary.
Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#25  April 20, 2010, 07:39:05 pm
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Cloud is cool, and much better than Yamakichi's one, gameplay wise.
Changing the scale (as for Tifa) may make the sprites look strange, but at least he wouldn't be a dwarf anymore.

- Finishing Touch misses at close range.
- Cloud really lacks power with his specials and supers. It seems to be your way of making your chars though, but your poor characters are not strong enough for the Mugen world with this kind of strength. :P
- Make the small portrait HR please.
- As said, Omnislash lacks the dramatic feeling. Make the combo faster, but have the last hit have much more FX and make it slower.
Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#26  April 21, 2010, 01:44:41 am
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1) Fixed with wider hitboxes...hopefully.

2) Well, I've been hearing that a lot lately,  and since I'm stumped, I'm officially asking for a "decent" scale of sorting out damage from my fellow Guildies. Once it's set, I'll universally apply it to the characters that people most believe need it, and from here on out I'll stick to it.

Current "guidelines" (these are seriously estimates, so don't treat them as holy writ, and they don't 100% apply to Cloud and Tifa since I've been doing damage buffs):
Spoiler, click to toggle visibilty

3) As in "reshade it" HD? ??? Not the best sprite artist you're talking to, here, but if it's really a thing to take care of, then....

4) Working it out now....

Also, my official word on scaling: I prefer the sprites at the size they are because I'm a picky little bastard like that, but at the very least I'll try to accommodate the hitboxes for those users that choose to scale up.

Thanks for the quick feedback.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.

Jed

Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#27  April 21, 2010, 07:50:33 am
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well I was gonna do my own touch ups on this guys meanly re-work of the sprites and attacks and make it look more Dissdia, AC outfit fix add on to it any who good luck on your version dude  :sugoi:
Next Gen IX
Spoiler: "The Next Gen IX is here" (click to see content)
my stuff is open sources to all just minus my 100% original chars example dragon sword and other 100% original art work. But anything fan made is yours no permissions, credits, or restrictions necessary.
Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#28  April 21, 2010, 04:06:48 pm
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is this an edit of yamakichi's last released version, or an edit of blood riot iori's edit of the same?
Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#29  April 21, 2010, 04:17:36 pm
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Tifa Lockheart (Edited from Yamakichi's), updated 4/19--Cloud released too
#30  April 23, 2010, 04:30:54 pm
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OK UPDATE FOR CLOUD OUT! GO GET 'ER!

The only thing that might be an issue is Blade Beam--I recoded it to be a helper, not a Projectile statecontroller, so...yeah. It works, but if it acts funny it's because it was my first time and I forgot something important.

Omnislash is metal, though. Purists forgive me for upping the hit count.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Cloud Strife Updated, 4/23
#31  April 24, 2010, 11:11:46 pm
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Ok, tried out the new update for Cloud and Omnislash looks much better. My only gripe with it now is he runs very slowly towards his opponent so sometimes it can be hard to land.

Also, something you may want to look into, I was able to hold down forward and spam the heavy attack key and win every fight. This worked on any PotS or Warusak character, both of which have pretty good AI's. I was even able to get twin perfects on PotS' Nash and Sakura, just by doing this.

I also noticed that the standing heavy attack can hit multiple times in the air (2) then hit 2 more times on the ground after that before they're knocked to far out of range.
Re: Cloud Strife Updated, 4/23
#32  April 25, 2010, 11:43:04 pm
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Sounds like I didn't fix the velocities for the crouch and stand heavy punches; I'll do that now. Do keep in mind, though, that I flag all of my crouch states to be blocked low, so that could have something to do with wreckiing Sakura and Charlie.

I'll speed up the Omnislash a bit.

Expect a post with  update confirmation at some point today or tomorrow.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Cloud Strife Updated, 4/23
#33  April 27, 2010, 01:28:57 am
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UPLOADED AT LAST, UPLOADED AT LAST, THANK KFM ALMIGHTY, I HAVE UPLOADED AT LAST.

Sorry, got a bit busy with life, the universe, and everyfin' like dat. Hope this makes up for my Stalin.

...

*Zero-Sennin leaves before he gets hit for making bad jokes.*
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Cloud and Tifa Updated, May 1st
#34  May 01, 2010, 10:03:15 pm
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Updated...as it turns out I actually hadn't fixed the jump->crouch thing, until now, that is. I probably forgot to add those tidbits into the readmes, but they're there.

I've gotten the Kyko edit (which we shall call Ky-Chan) to a nice playable state, but it may not come out for a while yet because I've got some other obligations to take care of IRL.

Also, barring the emergence of any other serious problems with Tifa or Cloud, I'm probably not going back to work on them. (PROBABLY.)

Have fun. See ya later.

~ZS
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Cloud and Tifa Updated, May 1st
#35  May 02, 2010, 06:01:28 am
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-Cloud still gets stuck upon crouching from a jump.-

-IMO add an elongated effects (look at guilty gear sword slashes)to the sword swings cause they look a tad framed also it would be cool if you could add MP and MK-

-is it me or does his sword grows longer on Climahazard uppercut animation O_o?-
Last Edit: May 02, 2010, 06:19:30 am by Kayetayo
Re: Cloud and Tifa Updated, May 1st
#36  May 02, 2010, 06:17:49 am
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Cloud and Tifa Updated, May 1st
#37  May 02, 2010, 06:21:56 am
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Re: Cloud and Tifa Updated, May 1st
#38  May 02, 2010, 06:24:47 am
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Knowing YAMAKICHI, yes, the sword probably does change length.

And I did think about adding the sword slashes that were in the original release--they're still in the sprite file, so I guess when I get some time I'll make the animations and set them up. It's not a top priority, though, so if it never happens I REFUSE TO TAKE RESPONSIBILITY. *shifty glance*
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[22:18] <Ebil_Homer> because you messed up?
[22:18] <Ebil_Homer> well that's a fucking shame
[22:18] <Ebil_Homer> pick up your sucks

I don't provide old versions of my characters once they're updated. Please don't ask me for them.
Re: Cloud and Tifa Updated, May 1st
#39  May 02, 2010, 06:32:45 am
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That sounds awesome and as i said, chill and take your time (not eternity though) there is no big rush. Its better to wait and have a good character than getting frustrated rushing just to find you missed stuff.

Jed

Re: Cloud and Tifa Updated, May 1st
#40  May 03, 2010, 10:50:15 pm
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well can I ask ya something I'm going for this idea too when make Sephiroth witch use Dissida moves sets do you plan to do this too or make it more like the original FF 7 game :P other wise I'm gonna go for it soon too and update Cloud after Sephy with this idea XD
Next Gen IX
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my stuff is open sources to all just minus my 100% original chars example dragon sword and other 100% original art work. But anything fan made is yours no permissions, credits, or restrictions necessary.