Pufirying one shoto at a time!M.Yang is going decent. Right now my biggest concert is having fluid and finesse animations since the pack has a bit of sprites missing from some key attacks so I need to the attacks smooth because I'll be making a new feel CC like I did with M.Yun. I may incorporate some SF4+ attributes but thats up in the air.
How do you purify a shotoclone? You'd have to erase all projectile attacks, or put massive restrictions on them.
Hey, so I was thinking if I should add Yun's cvs moves to Master Yang? Kind of at a dilema because I don't want to over do it. What do you guys think?
LaQuak said, June 21, 2010, 06:05:16 amHey, so I was thinking if I should add Yun's cvs moves to Master Yang? Kind of at a dilema because I don't want to over do it. What do you guys think?I guess that would make him very similar to a Master Yun, wouldn't it?
Nah. Keep Yang unique. Otherwise you could just make him like a palette-swap of Yun, like in SF3. Do you know yet if he will have a custom intro against Yun or your other Master chars, or just mugen1.0 chars? This started with Todo, and we branched off into Yang...is there perhaps another wip on the horizon that you want to mention... not shoto I guess, but maybe a brawler or enhanced human?
I agree with the moves so I'll keep it just Yang's moveset from SF3. I wasn't going to use Zesshou Hohou and Tetsuzan Kou as it would feel like 2nd Impact Yang sprite swap but I was thinking about adding Zempu Tenshin for the grab flip move. (M.Yun's is a throw like that) This one I could try to make something cool with it. I know for sure I'll have misc moves I used for M.Yun because of the juggle and combo abilities. Sei'ei Enbu will be a fresh custom combo.Probably no special intros against anybody, not even Yun's. Never really gotten into those and as I kept making I just went with 1 intro. You guys could make them if you want for your private version after the relese as I'll add the intros in the .air file anyway.Another wip on the horizon? I have sick ideas for Vice