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Ragnarok Battle Offline Male Magician WIP3 (May 29, 2011) (Read 17937 times)

Started by _glook, August 29, 2010, 10:30:22 pm
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Ragnarok Battle Offline Male Magician WIP3 (May 29, 2011)
#1  August 29, 2010, 10:30:22 pm
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Hullo there.

First things first:

Youtube Preview: http://www.youtube.com/watch?v=OmId-CHjPSU

Basic
I've been working on this character for roughly two three years years on and off and I've finally gotten it to the point of being releasable. The character itself is balanced toward the more crazy spectrum so it's not suggested using this against KOF characters or anything, although even then it may be a little crazy still.

Character Info
The character is based off the male magician from the Beat-em-Up RPG PC game "Ragnarok Battle Offline". You can pick your own spells and stats, but I figured that's a bit overkill, so I went with set builds. At the beginning of a match, a build selector shows up, kind of like a groove selector. While all builds are selectable, only the Battle Build and Magic build are code complete (barring any bug or balance fixes). The other builds are forthcoming.

Character web page: http://uglook.net/mugen/Mage_M.htm

May 29, 2011: WIP3 beta (Hybrid Build release)
* Shorted time to perform Damascus Daggar and Lightening Kick to reduce the dash effect
* The number that appears in SP Recovery now faces properly when on right side
* Implemented Perfect Guard
* Hybrid build completed
** Fire Wall added
** Fire Blast added
** Vertical Fire Wall added

Jan. 30, 2011: WIP2 beta (Magic Build release)
* Fixed a bug where damascus dagger and lightening kick can be done midair
* Fixed a bug where Fireball's bomb didn't have any knockback
* Fixed a bug where hitboxes aren't right size (due to hitboxes not scaling in helpers)
* Fixed a bug where text boxes stack on top of each other instead of replacing
* Fixed air dash gravity
* Reduced attack strength from 100 to 75.
* Soul Strike is now grazable, meaning if enemy is in state 100 (running), it will miss.
* Damage reduction implemented on strong attacks (each additional strong attack has reduced damage in a combo)
* Added build selector
* Darkened Soul Strike text box
* Easier to pull off Damascus Dagger and Lightening Kick
* Added victory quotes
* Decreased damage of magic attacks by 80%
* Magic Build completed
** Cold Bolt Enabled
** Fire Bolt Enabled
** Stone Curse Added
** Thunderstorm Added
** Safety Wall Added
** Dispell Safety Coat Added
** Safety Coat Hyper Added

Sept 7. 2010: WIP2 beta2 (Battle Build release 2)
* Attack reduced from 110 to 100
* Dual directional input times increased from 15 to 20.
* localcoord is now 640x480. All of the velocities have been altered accordingly.
* ceil added to all attacks to prevent debug spam
* End win overview sprites changed to get rid of white space.
* End win overview fits in 720p
* New intro, walking in
* Taunt, rock paper sissors
* Time out draw and time out lose animations added
* Changed balance to use lvl 25 instead of lvl 30.
* Natural regen slowed down.
* SP regen skill is now set to 250.
* AI is now affected by difficulty level.
* Transparency issues for Napalm Field and Hammer Strike fixed.


Known Issues
There are a lot of graphics issues. These will be fixed wholesale after Mugen 1.1 is released. These include:
* Create a version with napalm beat as a visible purple cloud.
* Dirty white pixels around sprite.
* Transparency issues on all explods.
Last Edit: May 30, 2011, 07:09:30 am by _glook
Re: Ragnarok Battle Offline Male Magician WIP1 beta
#2  August 30, 2010, 05:22:52 am
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Quote
Character Info
The character is based off the male magician from the Beat-em-Up RPG PC game "Ragnarok Battle Offline". You can pick your own spells and stats, but I figured that's a bit overkill, so I went with set builds. The eventual goal is to have a "build selector" at the beginning of a match, kind of like a groove selector. Right now, the character comes as what I have dubbed the "battle build", which is "done" (barring any bug or balance fixes). The other builds are forthcoming (although maybe after a bit of a break :p).

BRILLIANT.
Re: Ragnarok Battle Offline Male Magician WIP1 beta
#3  August 31, 2010, 09:00:32 am
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- If it's for 1.0, why didn't you use the localcoord parameter to define the character as HR and get HR portraits ? No big deal.
- CLSN boxes are overdone. You usally don't need more than 2 or 3 blue boxes, same goes for red ones, where one is often enough. Look at KOD's CLSN tutorial for more info.
- Debug flood on each attack. Didn't check the code, but I guess it's due to damage being scale by a fvar. Anyway, whatever the reason, add a "ceil" around the formula to make it an integer and avoid debug flood.
- His width could be bigger.
- His landing from a jump could get some smoke.
- His backdash could get a landing sound.
- Lightning Kick misses at close range.
- Napalm field has huge holes in its FX. Transparency problems.
- Shadow on fireball FX doesn't look pretty.
- Please convert your ODT readme into PDF, as very few people have OpenOffice.

For a first character, this is very nice. I've never played RBOffline, so this type of gameplay is kinda unexpected and strange for me.
Good job. :)
Re: Ragnarok Battle Offline Male Magician WIP1 beta
#4  September 01, 2010, 07:46:14 am
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Thanks for the feedback, Cybaster!

- (localcoord) Holy crap! My portraits are hi res now! Thanks for the tip!
- (CLSN) Haha, I guess I could have saved a lot of grief for myself. I play a lot of smash brothers and the hitboxes are so big compared to the character animation so I guess I took it to far in the other direction :p. I'll maintain a happy medium from now on.
- (ceil) Ah! Thanks! I don't normally work in debug mode so I didn't know about that.
- (width) Ah yeah you're right.
- (makedust) Added
- (landsfx) Went ahead and created a new backdash land state to add this.
- (closelightening) Fixing the width seem to fix this.
- (transparency) Yeah, that and hammer strike. Should be easy to fix.
- (Shadow) I was trying to find a way to fix it but I never found a way disable shadows at the helper level.
- (PDF) I'll also release it in txt form too, in case they don't have PDF (although I'm gonna go with PDF as the main format since I think rich text is easier to read and maintain).

Thanks again for the feedback! I think I've gotten enough from people to warrant another mini-release simply for the balance issues in a couple of days.
Re: Ragnarok Battle Offline Male Magician WIP1 beta
#5  September 07, 2010, 10:55:30 am
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I released an update:

WIP1 beta2
----------
* Attack reduced from 110 to 100
* Dual directional input times increased from 15 to 20.
* localcoord is now 640x480. All of the velocities have been altered accordingly.
* ceil added to all attacks to prevent debug spam
* End win overview sprites changed to get rid of white space.
* End win overview fits in 720p
* New intro, walking in
* Taunt, rock paper sissors
* Time out draw and time out lose animations added
* Changed balance to use lvl 25 instead of lvl 30.
* Natural regen slowed down.
* SP regen skill is now set to 250.
* AI is now affected by difficulty level.
* Transparency issues for Napalm Field and Hammer Strike fixed.

The character now includes a pdf and a txt instead of an odt for the move list.
Last Edit: September 07, 2010, 11:09:14 am by _glook
Re: Ragnarok Battle Offline Male Magician WIP2 (Jan. 30, 2011)
#6  January 31, 2011, 01:27:04 am
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Hey guys, new release.

WIP2 beta (Magic Build release) [Jan. 30, 2011]
-------------------------------
* Fixed a bug where damascus dagger and lightening kick can be done midair
* Fixed a bug where Fireball's bomb didn't have any knockback
* Fixed a bug where hitboxes aren't right size (due to hitboxes not scaling in helpers)
* Fixed a bug where text boxes stack on top of each other instead of replacing
* Fixed air dash gravity
* Reduced attack strength from 100 to 75.
* Soul Strike is now grazable, meaning if enemy is in state 100 (running), it will miss.
* Damage reduction implemented on strong attacks (each additional strong attack has reduced damage in a combo)
* Added build selector
* Darkened Soul Strike text box
* Easier to pull off Damascus Dagger and Lightening Kick
* Added victory quotes
* Decreased damage of magic attacks by 80%
* Magic Build completed
** Cold Bolt Enabled
** Fire Bolt Enabled
** Stone Curse Added
** Thunderstorm Added
** Safety Wall Added
** Dispell Safety Coat Added
** Safety Coat Hyper Added
Re: Ragnarok Battle Offline Male Magician WIP2 (Jan. 30, 2011)
#7  January 31, 2011, 01:47:56 am
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  • 140% more effective in da balz.
I really liked the character,also, your stages are very nice.
Re: Ragnarok Battle Offline Male Magician WIP2 (Jan. 30, 2011)
#8  January 31, 2011, 02:28:02 am
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Re: Ragnarok Battle Offline Male Magician WIP3 (May 29, 2011)
#9  May 30, 2011, 07:08:49 am
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New release!

WIP3 Changelist
* Shorted time to perform Damascus Daggar and Lightening Kick to reduce the dash effect
* The number that appears in SP Recovery now faces properly when on right side
* Implemented Perfect Guard
* Hybrid build completed
** Fire Wall added
** Fire Blast added
** Vertical Fire Wall added

Known Issues
There are a lot of graphics issues. These will be fixed wholesale after Mugen 1.1 is released. These include:
* Create a version with napalm beat as a visible purple cloud.
* Dirty white pixels around sprite.
* Transparency issues on all explods.
Re: Ragnarok Battle Offline Male Magician WIP3 (May 29, 2011)
#10  June 08, 2015, 05:16:31 am
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just found this character thanks to a friend, thanks for all the hard work!

"There's a time to live, there's a time to die, but no one can escape the destiny....."