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Pinkie Pie (My Little Pony) [Fighting is Magic] (Read 11276 times)

Started by Minus (Tails Clock), August 29, 2012, 02:07:05 pm
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Pinkie Pie (My Little Pony) [Fighting is Magic]
New #1  August 29, 2012, 02:07:05 pm
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  • AI and Transformation specialist
  • Still Mugening all these years later
    • UK
    • Skype - Awesomeness1337
    • www.mugenevolution.co.uk/TailsClock/


Was going to post this as a full game project as that is what it is, but it doesn't feel right to do that until I have at least 2 characters started. So far I have only done work on 1.
I'll get around to doing all 4 characters, I have no stage coding knowledge though and aid in that would be nice. Is there anyone that wants to give converting the screenpack over a go? No way I'll be able to do that.

Screens and vids:

Alligning that Idle was not easy, but it is so worth it.


Alligning that walk was a pain too. Stop being so damn bouncy!

I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.
Last Edit: February 03, 2013, 07:35:27 pm by Tails Clock
Re: Pinkie Pie (My Little Pony) [Fighting is Magic]
#2  August 29, 2012, 08:24:41 pm
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put the video link between
Code:
[youtube][/youtube]
tags
Re: Pinkie Pie (My Little Pony) [Fighting is Magic]
#3  August 29, 2012, 08:50:41 pm
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  • Coming back tabun maybe
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Alligning that walk was a pain too. Stop being so damn bouncy!

I'm assuming that you aren't using the data from Fighter Maker 2002 as a basis. Please correct me if I'm wrong.

As you can see below it's easy to view alignments, vels and hitboxes. If you don't know how to do it tell it and I can teach you.

Last Edit: August 30, 2012, 04:36:53 am by Zzyzzyxx
Re: Pinkie Pie (My Little Pony) [Fighting is Magic]
#4  August 30, 2012, 04:18:28 am
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So, does this mean that we will see Ponies soon on MUGEN?

I wonder how many people would like to see Pinkie Pie beat up random people?
Hug the Pikachus!

Hug A Pikachu Today!
Re: Pinkie Pie (My Little Pony) [Fighting is Magic]
#5  August 31, 2012, 10:50:21 am
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I'm down with this!
i make bad videos watch them if you like bad videos (http://www.youtube.com/user/EchFilm?feature=watch)
Re: Pinkie Pie (My Little Pony) [Fighting is Magic]
#6  August 31, 2012, 06:16:44 pm
  • **
  • AI and Transformation specialist
  • Still Mugening all these years later
    • UK
    • Skype - Awesomeness1337
    • www.mugenevolution.co.uk/TailsClock/
I'm assuming that you aren't using the data from Fighter Maker 2002 as a basis. Please correct me if I'm wrong.
I did not realise I could actually do that. I feel all kinds of stupid now. That really would have made everything a damn load faster. I'll try and do that from now on. I'm glad I checked this thread just before doing a load more work on her. Many thanks!

EDIT: just got FM2002, but I can't open any FIM data with it... Just get an error.
EDIT again: Like really, I can't open anything at all. Not a single file. They're protected aren't they? How did you get in?
I am trying to set up a Guardian Heroes Mugen Project. Before I do I'm trying to collect resources at http://mugenguild.com/forumx/index.php?topic=88937.msg770946#msg770946
I am a sprite ripper as well as a character maker, and I do both damn well! I am always looking for projects to join. (I suck at solo projects)
I am a beta-tester and am well known for being very pedantic. I will find EVERY problem with your character.
Last Edit: August 31, 2012, 06:32:36 pm by Tails Clock
Re: Pinkie Pie (My Little Pony) [Fighting is Magic]
New #7  September 01, 2012, 12:51:12 am
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  • Coming back tabun maybe
    • Brazil
I'm assuming that you're seeing something like this:



You must get an hexadecimal editor. My choice is HDD Hex Editor (it allows the user to open many files simultaneously and it's free).

Here, I'm opening the file Applejack.player in the hex editor.



Notice the 1st line. It shows 2DKGT2G.

Change it to 2DKGT2K and save the file:





Repeat the procedure with all .stage, .player, .demo and the .KGT files. No need to do it with the .exe.

With this you will be able to open the game in FM2002. As you can see it's simple. Just change 1 letter and save the file.
Last Edit: September 01, 2012, 12:56:10 am by Zzyzzyxx