Cool.
Thanks for the info about the grooves and pro-moves. The pro-moves sound neat by the way, if they were fun to play with I'd love to see them in a future beta.
I found some time yesterday and went through the stages. I wrote out a list of all the stages that I felt MKPO would be stronger without. But then I found your updates.txt included with all the betas and it turns out you've been updating stages to take out light/shade layers for latency purposes.
As well it looks like you personally created a few stages back in the 2nd beta that lack layering or animated skies/ponds/pools/lakes/etc. But more recently you've commented (on mkpo's youtube channel I believe) that you'll not be keeping arenas in the final version with un-animated skies or waters. So I'm assuming you'll get around to updating those and any other stages in one of the more final versions of MKPO.
Considering these things, as well as the fact that stages don't apparently add that much to download time anyways, I'm not sure how useful my list will be, but here it is for your consideration anyways:
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All other levels should be added to the random stage selection list of possibilities. Please pardon my lack of punctuation and complete sentences; it was late when I wrote this.
5 Black Dragon Lair MKC
6 shaakana sacrificial altor MKC
10 wu shi acadamy needs animations/clouds
12 White lotus temple needs a morning fog ground overlay or higher resolution foreground layer added/animated water.
16 Earthream windworld mkm silly stage
17 Wind Sanctuary mkm
18 Botan Jungle MKA
32 Nethership needs to be redone
36 Shang Tsune's garden mk9
37 Tsune's garden night mk9 needs animated waterfall and candles
53 deadlands
-54* wastelands mk2 needs work.
60 Meteor storm mka -single low res layer needs animated sky/multilayer
70 lost tomb mkda - low res, no flame/torch animations
72 Outworld lowermines mkd
73 outword drum arena mkda - that drummer is a little goofy. Also for some reason my MKPO laaaaags on this stage.
78 outworld lava shrine mkda - has cool assets, needs to be animated. Maybe can be used just for reptiles lair.
80 outworld hell's foundry - the slammer and red death trap line, no overlays/layers.
82 outworld palace grounds mkda
83 outworld palace grounds night mkda .... ??? reworked maybe?
-86* outworld dark prison mkd - very cool. needs shadow overlay, perhaps some prisonners, and animated flames.
89 deadpool entrance, needs better water animation?
-93* kathedral mk9 = needs overlay, otherwise good.
-97* shoa khan's throne room mka = needs clouds moving outside eyes. Other than that, would be perfect.
100 Dragon's king temple = low res. Needs animation and light overlay.
I'm posting this list here because 1) I already made it and 2) in case anyone wants to add their input/offer to edit a stage on the list/donate their own version of a stage on the list.
Keep up the good work Black!
Posted: May 30, 2013, 09:29:25 pm
As this thread was made for suggestions to MKPO I figure I'd share a few.... more.... again. This thread has many thread views but not many replies. So if you have an opinion on these ideas/edits of mine please share it so I know if I'm interesting anyone or not.
First, I'm not sure if this is a glitch or error of my MKPO (I'm running it in Linux) but the main menu screen is black. I got an idea from someone, I think his name is Fireboy, on youtube who posted a cool video of his MKP's game over screen. His was much nicer than I can make but I made this concept art just to show the idea. I figure the main menu is like the start of a warriors journey into the mortal kombat, which starts with junk taking you to Shang Tsung's island.
Idea 1
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Menu idea 2
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And Black you mentioned that your choice in lifebars was to 1, be unique and 2, have an Eastern feel. I wonder if something like this could meet your needs?
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Certainly it is not as detailed as the one you have now, but that is the point. The run/super meter is missing because I had the idea that the color of one's health bar would show his stamina. Green when full, dims to blue, and turns purple for cooldown periods. For super it starts turning to orange, then a shiny gold (just like the rest of the lifebars) to show it's fully charged.
I didn't want to make all these suggestions without ever attempting to contribute something to the project. So let me know what you think guys.