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What ruins a mugen character for you? (Read 112112 times)

Started by luis2345, December 02, 2013, 09:23:47 am
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Re: What ruins a mugen character for you?
#41  December 03, 2013, 01:29:20 am
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ugly mvc2 hitsparks..even if they are accurate to surce.....marvel super jump even if it is accurate to source ,shin super ultra giga mega endles powerfull mega invencible,unstopable level 1000000000000000000000 or death alive god whatever kind of character...
Re: What ruins a mugen character for you?
#42  December 03, 2013, 04:43:29 am
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-Characters with no intro, lose poses, win poses, etc.  Even if it's source accurate, the lack of them makes the char feel kinda... bland.

One of the reasons I don't like EFZ characters very much.

- Characters that insist that they are themselves but have their own functional identity scrapped in favor of the author's ideas. It doesn't help that their ideas are almost always awful.

I am so very guilty of this.
Re: What ruins a mugen character for you?
#43  December 03, 2013, 06:04:10 am
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No AI kinda ruins it but thats just me. Personally, when theres a good idea but its not used to its full possibility. Also, bad effects like that one Kyo edit with some shitty Desktop background as a super BG.
Re: What ruins a mugen character for you?
#44  December 03, 2013, 06:14:37 am
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The list is too large for me, I've become quite a picky lil fucker. So I'll only post the recent reasons for deleting characters I've had.

5. Special Effects whores
This has been mentioned, but basically a basic sprite that is loaded with special affects that often don't add to the character using it. You see these mostly on "insert adjective here" versions of characters that exist. The Orochi's mostly have idle stands with giant columns of CVS effects exploading around them.

4. Bad Special Effects
Similar to #5, but it's the right effect on the wrong sprite. Imagine SF2 Guile using CVS2 sonic boom effects, that just looks ugly and unfitting.

3. Combo Whores
I've deleted quite a few of these recently... Those characters that supposedly are meant to combo you for about 20 seconds and wind down time because you're character doesn't come with a built in combo-breaker. Oh... "That's because it's canon to the game, they're meant to precisely combo you like an EVO player!" Kiss my ass, I'm all for Good (even Great) AI for FIGHTING, not god characters with 100% perfect Super Cancels, highest priority cross over attacks or...

2. Characters that lack a warning sprite and ending/vulnerability sprite
I think all characters should have their stregnths and weaknesses varied. I always stop playing when a super is instant without a chance to block the attack OR an attack is blocked and they have no vulnerability frames for punishment. That's an instant Delete to me.

And the number one reason a character is ruined to me...
1. Raging Demon
Look, I get it, it can be used for comedy purposes... but really? I don't and will never understand when someone gives a non-hadou character some raging demon move. All I see is lazy way to code a grapple that can insta kill. Emphasis on LAZY.
Re: What ruins a mugen character for you?
#45  December 03, 2013, 10:43:41 am
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I always stop playing when a super is instant without a chance to block the attack OR an attack is blocked and they have no vulnerability frames for punishment.
Or even worse! They do a super and hit you while superpause STILL PERSISTS! I've seen one whore with that trick before.
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: What ruins a mugen character for you?
#46  December 03, 2013, 11:17:46 am
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1. Attacks and idle animations with less that 3 frames
2. Giant characters (unless its Hi-Res character, then he/she can`t be small)
3. Characters like Giga Bowser
4. Characters with game-breaking glitches/bugs
5. Lack of sounds or hit sparks
6. Sprite swaps (i made few in the past, but i didn`t really released them)
7. Characters with bad sprites/sprites drawn in MS Paint
8. Clones?
9. Misaligned clns/sprites
10. Long/big/don`t know how to call them/long-lasting sounds that won`t stop playing even after character is hit
11. Sounds with music or something else heard
12. NSFW characters and creepy characters not named Red or Slenderman...or just all creepy characters available?
Thats all i remember for now.
Re: What ruins a mugen character for you?
#47  December 03, 2013, 12:28:15 pm
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-Attacks are too weak/strong
-God like AI
-Horrible sounds
-Cheap moves
-Bad sprites
-Ugly mvc hitsparks
-never ending combos
-hits lack "oomph"
-bad portraits :qq:
-bad palettes
-weird red-blue transparency fails

And mostly
-impossible commands for super/hyper moves *cough*SNK*cough*

Characters that are released in beta form, and will be "updated" in the future. ::)

Kind of like a lot of our stages. :smug:
Last Edit: December 03, 2013, 12:40:25 pm by K-Wattizle
Re: What ruins a mugen character for you?
#48  December 03, 2013, 01:24:04 pm
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And mostly
-impossible commands for super/hyper moves *cough*SNK*cough*
I sorry, but QCFQCB and likes of that inputs never was too hard for me. It's as easy as regular QCFx2 and etc. Blame FULL CIRCLEx2 instead.
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: What ruins a mugen character for you?
#49  December 03, 2013, 01:43:11 pm
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Blame FULL CIRCLEx2 instead.
For once I agree with you!
I really can't do that input (like with SF3 Hugo's Gigas Breaker, but I know it's accurated to the source).

I don't like:
- misuse of sprites;
- misalignments (both in the .sff and in-game animations);
- CLSNs that are made with that shitty tool that still exists (AutoCLSNs);
- debug flood; missing required sprites;
- badly coded throws;

and pretty much what everyone here said (I don't want to repeat the same things).
Re: What ruins a mugen character for you?
#50  December 03, 2013, 05:44:34 pm
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Being from Touhou.
Re: What ruins a mugen character for you?
#51  December 03, 2013, 06:07:26 pm
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And mostly
-impossible commands for super/hyper moves *cough*SNK*cough*
I sorry, but QCFQCB and likes of that inputs never was too hard for me. It's as easy as regular QCFx2 and etc. Blame FULL CIRCLEx2 instead.

nonono, not QCFQCB. That shits' easy. I meant
This

That stuff might be easy for some, but I can't do it AT ALL.

Oh man 360* moves are annoying. I mean, I can do it with PotS' Geese, but not with other characters :bigcry:
Re: What ruins a mugen character for you?
#52  December 03, 2013, 06:21:37 pm
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360 moves are so easy with a pad and probably even easier with a stick lol

For keyboard just do em off an empty jump

Re: What ruins a mugen character for you?
#53  December 03, 2013, 06:37:06 pm
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And mostly
-impossible commands for super/hyper moves *cough*SNK*cough*
I sorry, but QCFQCB and likes of that inputs never was too hard for me. It's as easy as regular QCFx2 and etc. Blame FULL CIRCLEx2 instead.

nonono, not QCFQCB. That shits' easy. I meant
This

That stuff might be easy for some, but I can't do it AT ALL.

a lot of those command can be "shortcutted" to several halfcircles so you can actually pull them on fight.
Re: What ruins a mugen character for you?
#54  December 03, 2013, 06:39:56 pm
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360 moves are so easy with a pad and probably even easier with a stick lol

For keyboard just do em off an empty jump


HAH

In SF4, I can do [B, DB, D, F, UF], or [QCB, F, UF], or even such nonsence as [B, F, D, U], and i'll still pull off dat Spinning Piledriver.
The FULL CIRCLEx2 is more frustrating. It seems it consists of doing such trick, pressing U, and doing such trick again!

First time i realised that FULL CIRCLE is not just goes backwards is misinputting it. The SPD was still confirmed. Later, i was experimenting with such commands, and i realised that FULL CIRCLE is alot trickier than it looks like.
Fun fact: I can't remain silent about problems of M.U.G.E.N, or the entire Gameworld, but i can't say about them without it turning into shitpost.


Akuma: Akuma Yuiko! *grabs Andy with SGS* Isshun Sengeki! *starts relentlessy beating Andy*
Andy: Ahhahhahhahahha!!!
Re: What ruins a mugen character for you?
#55  December 03, 2013, 08:15:17 pm
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Now for some character ruining elements.

- Charge characters turned into quarter circle characters and I know why you did it you scrub.

- Charge characters with their charge timings botched so you can do some straight up SVC Chaos Guile bullshit.

- AI patches on charge characters that make them blatantly not charge as they repeatedly spam their charge moves the moment they regain control.

- Basara being turned into a charge character. And also having his reach basics become quarter circle special moves. And also being given Sticky Fingers abilities...

- Okay that's enough about charge characters

- Banal, play it way too safe movesets on self-sprited characters. 100Megashock's Mewtwo is so horribly guilty of this. As are most of SeanAltly's characters. Like, at least try to make them interesting. Yeah you are likely to screw up when you try to be interesting but that's what feedback is for. You learn from the mistakes. You need to learn to evolve. What fun is there in creating when you're repeatedly throwing out easily coded systems and movesets while not really learning anything.

- Also, "wacky alternate reality" versions of characters that don't embrace their ridiculous concept and just do their normal moves but with a little more combo potential or damage or shiny fx or whatever. The Evil shoto fad would've been less obnoxious if more of them were like Spec Ops characters and the things Kelexo makes and less like "I used CVS2 fx on a Street Fighter 3 sprited evil palette ryu with extra boosts in his life and velocities".
Iroha stripped for me
Last Edit: December 03, 2013, 08:23:24 pm by Alpaca-San
Re: What ruins a mugen character for you?
#56  December 03, 2013, 08:27:54 pm
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Lmao was that all on Jmorphman's Guile with Railgun's AI patch
Re: What ruins a mugen character for you?
#57  December 03, 2013, 08:33:30 pm
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I hate 360´s so I just edit the commands into quarter circles and half circles.

/scrub.
Chilling
Re: What ruins a mugen character for you?
#58  December 03, 2013, 08:43:03 pm
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Lmao was that all on Jmorphman's Guile with Railgun's AI patch
That Guile I remembered most vibrantly when writing the AI patch bit. Like who the heck turns Jmorph's Guile into an SVC Chaos Guile and gets away with it lmao
Iroha stripped for me
Re: What ruins a mugen character for you?
#59  December 03, 2013, 09:07:21 pm
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Oh man 360* moves are annoying. I mean, I can do it with PotS' Geese, but not with other characters :bigcry:

If the character has a roll/evade, its less difficult (and kinda mind game inducing). Try a 720 or worse... a 1080.

And for the one who mentions the dome input... in controller is less difficult.

- Charge characters turned into quarter circle characters and I know why you did it you scrub.

How did I forget this?
PotS said:
That they don't just restrict themselves to my style.

Fact.
Re: What ruins a mugen character for you?
#60  December 03, 2013, 09:38:14 pm
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Being from Touhou.

Ya when you have to use mortaro, rugal, or Jin Fuha and spam their projectile shields the fight just becomes a "Stop hitting yourself" game and also this could apply to eternal fighter zero's characters as well but there noted on how cheap they can get with there stolen mechanics from other games. (Even though the EFZ was suppose to be an ode to fighting games in general, EFZ is about as an ode to fighting games as DmC is an ode to the original Devil May Cry.)