Health: 1000
Combo Bar: 40
Air Jump: 0
Air Dash: 0
Chain Series: Stronger [Light-Med-Hard]
Command Moves
Collarbone Breaker
F+Med
Spoiler: pics (click to see content)
-overhead
-cancels into launcher and special moves
Roundhouse
F+Hard
Spoiler: pics (click to see content)
-cancels from Hard Attack and into special moves
Special Moves
Hadoken (FX not finalized) [Air OK]
QCF+Attack
Spoiler: pics (click to see content)
- projectile speed determined by button
- can only have two projectiles on screen at a time
Shoryuken
F,D,DF+Attack
Spoiler: pics (click to see content)
- slight invincibility at startup
Tatsumaki Senpuu Kyaku [Air OK]
QCB+Attack
Spoiler: pics (click to see content)
Joudan Sokutou Geri
B,D,DB+Attack
Spoiler: pics (click to see content)
- Hard version cause wall bounce
Supers
Shinkuu Hadoken - Lvl 1 [Air OK]
QCF+2Attack
Spoiler: pics (click to see content)
Shinkuu Tatsumaki Senpuu Kyaku - Lvl 1
QCB+2Attack
Spoiler: pics (click to see content)
Shin Shoryuken - Lvl 3
F,D,DF+2Attack
Spoiler: pics (click to see content)
Assists
- Hadoken (Hard)
- Shoryuken (Hard)
- Joudan Sokutou Geri (Hard)
I don't think anything on this page should come as a surprise. Ryu has no OTG or ground bounce moves, but has a wall bounce. With the right assist, he can do some good combos, but can deal good damage on his own. His assists are all pretty useful as well. It's Ryu.......what more needs to be explained. I'm gonna post the FX that need to be filtered so anyone can try. Doesn't need to be limited to the palette, as I'm gonna use remappal for Fx. Everything will share the same palette. Suggestions and C&C are welcomed.