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SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS (Read 16645 times)

Started by Boryema, August 23, 2014, 03:02:19 pm
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SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#1  August 23, 2014, 03:02:19 pm
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hadn't planned on releasing Gouki and Bison together but.....
this is not at all an accurate rendition of either character, enjoy part 1 of the CvS bosses





get them both here::: https://onedrive.live.com/?cid=34AF66979B346460&id=34AF66979B346460%21157
you can also find their HD version here as well

Big shoutout to "R@CE" been like a mentor to me
shoutout to "Infinite" for being the original editor of bison with his patches
thanks to @Ralfab for helping me out with these two
thank you to POTS for these awesome characters
thank you capcom for making CvS

enjoy

I guess you could call these the LR version lol
Last Edit: August 23, 2014, 05:21:02 pm by boryema
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#2  August 23, 2014, 03:12:28 pm
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I just download the Ralfab version and Now this? xD
lel.
I think the only H-Character I ever got was that Black Raiya edit and she had a super that forced the foe to suck her cock while classical music played.
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#3  August 23, 2014, 03:14:58 pm
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thanks for the release glad to see infinite and R@ce former style still getting some love
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#4  August 23, 2014, 03:17:15 pm
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I just download the Ralfab version and Now this? xD

One interesting thing: Ralfab just filtered sprites. All main work was made by him.
And also- there is a men, who dislikes these filters... Just like me- I prefere here pixels.
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#5  August 23, 2014, 03:44:33 pm
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Some very quick feedback...

 - no readme?
 - your Vega/Bison is not a charge char anymore?
 - extra portraits in Vega/Bison file are not working
 - gif files in Gouki/Akuma Palettes folder
 - strange "web_lowtrust.config.default" file in Vega/Bison Portrait folder
 - power charge sound still plays, even if you cancel the charge (both)
 - crouching hard punch has a strange forward velocity
 - crouching hard punch has a different hitspark then the rest


More feedback later
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#6  August 23, 2014, 03:50:56 pm
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I just download the Ralfab version and Now this? xD

I didn't know he was gonna release them both at the same time, I had planned on releasing bison and geese together first and then gouki and rugal but I guess plans changed lol

     Posted: August 23, 2014, 03:55:33 pm
Some very quick feedback...

 - no readme?
 - your Vega/Bison is not a charge char anymore?
 - extra portraits in Vega/Bison file are not working
 - gif files in Gouki/Akuma Palettes folder
 - strange "web_lowtrust.config.default" file in Vega/Bison Portrait folder
 - power charge sound still plays, even if you cancel the charge (both)
 - crouching hard punch has a strange forward velocity
 - crouching hard punch has a different hitspark then the rest


More feedback later


-no there isn't a read me b/c you should already have the HD version by Ralfab
-no he's not a charge character and I quote "not an accurate rendition" read the first post please
-what's wrong with the portraits? which ones aren't working?
-i know there's a gif file there, just delete it (problem solved)
-strange file huh? does bison still work in your mugen? is that file hindering his gameplay?
- I'll fix the power charge problem
-i realize the hard punch is different, have you played with any of the SvK style characters? I think you should
it'll put most of your "feedback" to rest

thank you


     Posted: August 23, 2014, 03:57:18 pm
thanks for the release glad to see infinite and R@ce former style still getting some love

thanks bro, I've always loved their style of gameplay so I thought to try and do my own rendition, it's not accurate hence the "inspired" part in the beginning but I'm getting there lol

I just download the Ralfab version and Now this? xD

One interesting thing: Ralfab just filtered sprites. All main work was made by him.
And also- there is a men, who dislikes these filters... Just like me- I prefere here pixels.

everyone has their preferences :) hope you guys enjoy the characters
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#7  August 23, 2014, 04:18:56 pm
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Yeah, your Akuma is nice.
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#8  August 23, 2014, 04:48:43 pm
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You and Ralfab had made a great work! Keep it coming bro! :sugoi:
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#9  August 23, 2014, 07:08:55 pm
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Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#10  August 23, 2014, 07:28:37 pm
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Very nice release man!
Downloading now!!
All the whores and politicians will look up and shout "Save us!"... and I'll whisper "no."
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#11  August 23, 2014, 09:35:02 pm
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Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#12  August 24, 2014, 12:46:24 am
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Great release man,

I'm an old school gamer and i like LR  characters in many cases....but with my HD screenpacks i like to use what you've done with Ralfab.

In fact i must say that i like them both...filtered or not, i like your works, not to say i love, that is much stronger !!!

Keep your chars coming bro your edits and Ralfab ones got their places in my games.

i've always enjoyed some good chars with plenty of furies or supers, and many combo moves, it's energizing.

final words: you've made my day.

thx again !!!

 :thumbsup:

Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#13  August 24, 2014, 01:59:50 am
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Thx Eliott.

and Thx Boryema for your releases man.  you should have been told me you've wanted to release some specials couples...but anyway, great one .

for some peoples who always asking me to code some characters and so on... my edits consist in filtering characters...by making the sprites looks HR or HD no more no less...i'm not a coder, everyone got its own job, and my part is to convert characters for an other way to look.

Here, only Boryema has coded those characters a certain way, not me...i've only help him with my conversions.

that Should have been told !!!

Thank you anyway guys, and i'm quite like Eliott, as i'm an old school gamer too...i like LR characters but with LR SPs and stages...but with Mugen 1.1 and the HD way of making things, i'd prefer HD chars or filtered characters, and i'm not alone in this case.

but for now i whish to thank my friend Boryema for his great releases.

keep them coming man i've enjoyed (myself) playing with your edits, man.  Many thx !!!

 :thumbsup:
Last Edit: August 24, 2014, 02:03:45 am by ralfab
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#14  August 24, 2014, 02:05:18 am
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Thx Eliott.

and Thx Boryema for your releases man.  you should have been told me you've wanted to release some specials couples...but anyway, great one .

for some peoples who always asking me to code some characters and so on... my edits consist in filtering characters...by making the sprites looks HR or HD no more no less...i'm not a coder, everyone got its own job, and my part is to convert characters for an other way to look.

Here, only Boryema has coded those characters a certain way, not me...i've only help him with my conversions.

that Should have been told !!!

Thank you anyway guys, and i'm quite like Eliott, as i'm an old school gamer too...i like LR characters but with LR SPs and stages...but with Mugen 1.1 and the HD way of making things, i'd prefer HD chars or filtered characters, and i'm not alone in this case.

but for now i whish to thank my friend Boryema for his great releases.

keep them coming man i've enjoyed (myself) playing with your edits, man.  Many thx !!!

 :thumbsup:

Personally I don't are who does the coding or who does the conversions, these characters have been a team effort. From when we started with captain America to now and continuing with more

Thank you man

NoZ

Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#15  August 24, 2014, 02:59:10 am
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does Vega have the color sep sprites?
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#16  August 24, 2014, 03:11:18 am
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Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#17  August 29, 2014, 12:47:30 am
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i quick suggestion : since vega/bison plays imo almost like svk why dont give him air-dash ability like original svk style?
really missin that on these chars because it gives more tactical options but maybe thats just me.
im a noob coder and i dont know how much effort it takes to give a character air-dash but i would really love to see that on him since im trying to get a svk fullgame compilation together and beside the air-dash fact bison would perfectly fit in there.

please keep up the great work !
hope to see rugal/geese some day
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#18  August 29, 2014, 01:09:49 am
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i quick suggestion : since vega/bison plays imo almost like svk why dont give him air-dash ability like original svk style?
really missin that on these chars because it gives more tactical options but maybe thats just me.
im a noob coder and i dont know how much effort it takes to give a character air-dash but i would really love to see that on him since im trying to get a svk fullgame compilation together and beside the air-dash fact bison would perfectly fit in there.

please keep up the great work !
hope to see rugal/geese some day

thanks for the suggestion, i'll most def consider it
geese & rugal are still in the works
need to think of different hyper combos for them both
think I might steal some ideas from their 2kUM counterparts :P
Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#19  August 29, 2014, 01:28:45 am
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-Akuma has barely any pushback on his normals. This means if my opponent is in the corner with fairly good timing I can trap them to death with an easy infinite consisting of pretty much any of his normals mostly involving LP > HK > repeat, or even Hunter chaining with all normals back to LP with the right timing.
-Demon Armageddon looks poorly done I'm afraid to say.
-How come he can throw both an air fireball and a ground fireball at the same time?
-Most of what Staubhold says applies as well more or less.
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Re: SVK INSPIRED Gouki/Akuma and Vega/MBison BY POTS
#20  August 29, 2014, 01:39:08 am
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-Akuma has barely any pushback on his normals. This means if my opponent is in the corner with fairly good timing I can trap them to death with an easy infinite consisting of pretty much any of his normals mostly involving LP > HK > repeat, or even Hunter chaining with all normals back to LP with the right timing.
-Demon Armageddon looks poorly done I'm afraid to say.
-How come he can throw both an air fireball and a ground fireball at the same time?
-Most of what Staubhold says applies as well more or less.

thanks for the feedback
I'll adjust the push back problem
as for the demon armageddon, it's not like I can rip the codes from SFIV it's self to make it look 100% accurate but I at least got as close as I could
remember these are edits not 100% of the gameplay is gonna be like the originals
you have to understand that this is a ton of work that gets put into it, I got close enough as it is with most of the stuff
I'm not a genie that can magically make these guys "perfect" not even capcom themselves make perfect characters
hence why they have a crap load of updates or just make a new yet old game
example: SFV,SSFIV,USFIV etc.........
the fireballs, that was meant to be intentional. he's a boss character for crying out load
when you play against him he's meant to be retardedly hard but has a draw back
his stamina is low or at least it should be if it isn't I'll hit you up with an updated patch to fix that