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Chi-Chi (Z2 inspired) (Read 14607 times)

Started by Smurfyeah, June 20, 2015, 04:03:58 am
Chi-Chi (Z2 inspired)
#1  June 20, 2015, 04:03:58 am
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After many reworks of her look I think I've finally got the Z2 style down. Currently in the process of  converting all the animations I've done to look like her new base.  ;P Anyway, all of her attacks have been planned out. May need assistance with some ideas for intros/outros though. More too come soon!
Re: Chi-Chi (Z2 inspired)
#2  June 20, 2015, 04:06:52 am
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The perfect "Gouki" character. Hell hath no fury like a Mother's Scorn!
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Seriously, very amazing spritework bud. I can't wait to see what else you have in store.
Re: Chi-Chi (Z2 inspired)
#3  June 20, 2015, 04:43:52 am
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Looking good I think you need more than one sprite to post it as a wip
good luck with everything
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Re: Chi-Chi (Z2 inspired)
#4  June 20, 2015, 04:56:41 am
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The first sprite is the beginning of a awersome char :P
Re: Chi-Chi (Z2 inspired)
#5  June 20, 2015, 05:09:40 am
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You need 3-ish completed animations before you can consider this a sprite project. Once you get there you or a mod can move the thread back :)
Re: Chi-Chi (Z2 inspired)
#6  June 20, 2015, 05:29:46 am
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First frame of her run animation.
Re: Chi-Chi (Z2 inspired)
#7  June 20, 2015, 05:46:42 am
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Her arm in that running frame seems to have a pretty weird curve in the middle, but it's still a pretty good sprite. Out of curiosity, are you making these with the use of bases or is this being done from scratch?

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Re: Chi-Chi (Z2 inspired)
#8  June 20, 2015, 08:34:29 am
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Running animation. I need to add the Power Pole's carrying case and tweak the Bansho fan alignment a little. Other than that I'm happy with it.
Re: Chi-Chi (Z2 inspired)
#9  June 20, 2015, 09:44:56 am
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What was the base? Billy Kane?
Re: Chi-Chi (Z2 inspired)
#10  June 20, 2015, 02:39:34 pm
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Her arm in that running frame seems to have a pretty weird curve in the middle, but it's still a pretty good sprite. Out of curiosity, are you making these with the use of bases or is this being done from scratch?

The bases are all sketched out by hand, then sprited by me. However, many characters are studied for animating hair, chest, clothing, etc. I'm not exactly sure what you mean by a weird curve. Could you be more specific? Thanks.

You need 3-ish completed animations before you can consider this a sprite project. Once you get there you or a mod can move the thread back :)

Understood, Thank You!

What was the base? Billy Kane?

No. She shares many animations inspired by other characters but none from Billy Kane. I purposely wanted to keep the two separated as I felt that was the easy way out.
Re: Chi-Chi (Z2 inspired)
#11  June 20, 2015, 02:42:49 pm
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Well, keep at it, I want to see where you go with this. And if you need help figuring out where to go feel free to pm me.
Re: Chi-Chi (Z2 inspired)
#12  June 20, 2015, 03:43:30 pm
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This is awesome. I love that Z2 is becoming such a community project, even if some projects aren't yet considered "official".

I love that you've chosen a more obscure, for lack of a better word, character to adapt. I also love the outfit you've chosen for her.

If I may, and I realize this is a palette issue, but I think you could do with a bit more contrast in your shades, especially the darkest ones. Z2, from what I've seen has some pretty distinct lines. Again, it's a palette issue, but Z2's distinct contrast does really help define the style.

In her running animation, I think she could do with a bit of arm movement. HQ is very good about identifying where motion could be more fluid, I'd be curious to see what he thinks in that regard.

Anyway, good luck with your project. It looks great, so far.
Re: Chi-Chi (Z2 inspired)
#13  June 20, 2015, 04:11:41 pm
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If I may, and I realize this is a palette issue, but I think you could do with a bit more contrast in your shades, especially the darkest ones. Z2, from what I've seen has some pretty distinct lines. Again, it's a palette issue, but Z2's distinct contrast does really help define the style.

In her running animation, I think she could do with a bit of arm movement. HQ is very good about identifying where motion could be more fluid, I'd be curious to see what he thinks in that regard.

In regards to the palette, I am aware of the contrast that Z2 uses. I can find loose dark pixels far easier this way. After seeing the run animation fully animated, I've considered a bit more arm movement myself. However, it will remain as is for now.

Thank you for the support, everyone!
Re: Chi-Chi (Z2 inspired)
#14  June 20, 2015, 04:43:53 pm
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In regards to the palette, I am aware of the contrast that Z2 uses. I can find loose dark pixels far easier this way.

I see. That makes a lot of sense. Don't mind me then, carry on.
Re: Chi-Chi (Z2 inspired)
#15  June 20, 2015, 11:57:17 pm
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Her Standing block and first frame of her Z-Counter. I'll be adding a transition frame from Standing to Block State.
Re: Chi-Chi (Z2 inspired)
#16  June 21, 2015, 12:40:18 am
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Walking Animation Test
Re: Chi-Chi (Z2 inspired)
#17  June 21, 2015, 12:44:48 am
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Really great walking movement, it flows pretty nicely!

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Re: Chi-Chi (Z2 inspired)
#18  June 21, 2015, 12:49:12 am
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The front leg shouldn't go so far forward, and the torso shouldn't sink so low in the middle of the movement. You should make the steps shorter, so she retains her momentum through the full motion.
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Re: Chi-Chi (Z2 inspired)
#19  June 21, 2015, 02:27:13 am
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The front leg shouldn't go so far forward, and the torso shouldn't sink so low in the middle of the movement. You should make the steps shorter, so she retains her momentum through the full motion.


Test-3


Test-02


Test-01

*Test-01 Nothing changed.

*Test-2 The 'middle' frame causing the sink was actually a transition frame from standing to walking - It has been removed. Also, The front leg of the 7th frame has been pulled back so she will take smaller steps.

*Test-3 has the 'middle frame added back in but with less leg extension.
Last Edit: June 21, 2015, 12:26:36 pm by Smurfyeah
Re: Chi-Chi (Z2 inspired)
#20  June 21, 2015, 08:33:46 am
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You've got some good progress going here.

Could just be me, but it seem like the 3rd test .gif is missing a frame, kinda making it look a bit jerky.
Might wanna add one more frame to make the transtition flow more smoothly.