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Heidern POTS/Infinite by Falcon Rapper (Update 18/02/2017) (Read 21120 times)

Started by Falcon Rapper, February 13, 2017, 06:16:22 am
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Re: Heidern POTS/Infinite by Falcon Rapper
#21  February 15, 2017, 07:13:57 am
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nice 1! can't wait to kick tha tires & give'im a run!
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Re: Heidern POTS/Infinite by Falcon Rapper
#22  February 15, 2017, 10:49:01 am
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Yes! Nice to see some update!
So it's an update or added new modes?

Anyway, thanks for the release, bro!

"Salve" Ned, in this char I did in another mode, I put the style "POTS-Infinite", I thought it would be nice if the player could choose if the char would have aerial combos among other things through config.txt. I also left the folders with files so that the person can use it in ADD004 lifebar without having to configure it in ADD004pie.exe ... Enjoy bro "é nóis" :D

Got it! Thanks for the info!
Not yet tested, I'm testing right now!
é nóis!
Re: Heidern POTS/Infinite by Falcon Rapper
#23  February 15, 2017, 12:18:46 pm
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nice 1! can't wait to kick tha tires & give'im a run!

Hahaha... Go there Alp, have fun...

Yes! Nice to see some update!
So it's an update or added new modes?

Anyway, thanks for the release, bro!

"Salve" Ned, in this char I did in another mode, I put the style "POTS-Infinite", I thought it would be nice if the player could choose if the char would have aerial combos among other things through config.txt. I also left the folders with files so that the person can use it in ADD004 lifebar without having to configure it in ADD004pie.exe ... Enjoy bro "é nóis" :D

Got it! Thanks for the info!
Not yet tested, I'm testing right now!
é nóis!

É nois!  :lol:
Re: Heidern POTS/Infinite by Falcon Rapper
#24  February 17, 2017, 02:35:36 am
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Simplesmente sensacional bro!! :D :D
Re: Heidern POTS/Infinite by Falcon Rapper
#25  February 17, 2017, 02:38:55 am
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Wow, now he is in POTS Style! Great Work Falcon Rapper!
Re: Heidern POTS/Infinite by Falcon Rapper
#26  February 17, 2017, 03:49:51 am
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Re: Heidern POTS/Infinite by Falcon Rapper
#27  February 17, 2017, 03:54:11 am
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Re: Heidern POTS/Infinite by Falcon Rapper
#28  February 17, 2017, 11:24:20 am
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Amazing Heidern!! I like your characters.Thanks.

Feedback:
・Neck rolling hit,after enemy can air recover
(K9999's korewa marude also)
Re: Heidern POTS/Infinite by Falcon Rapper
#29  February 17, 2017, 03:10:09 pm
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Amazing Heidern!! I like your characters.Thanks.

Feedback:
・Neck rolling hit,after enemy can air recover
(K9999's korewa marude also)

I'll check this out, thanks to the info MPower... :)
Re: Heidern POTS/Infinite by Falcon Rapper
#30  February 17, 2017, 07:39:07 pm
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Re: Heidern POTS/Infinite by Falcon Rapper
#31  February 17, 2017, 08:07:54 pm
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Re: Heidern POTS/Infinite by Falcon Rapper
#32  February 18, 2017, 12:20:58 am
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Nice conversation Falcon Rapper.

Some feedback... All tested in MUGEN 1.0.

 - config file - Command Style description reads 0 for tradiditonal charge moves, 1 for motion moves, but it´s the other way around...
 - debug message "In state 1065: has no target with hit id -1"
 - command normal (Shooter Narnagel) F+a is missing in the readme
 - readme is missing that Caliburn changes up close into Caliburn Finish (uppercut-like slash) and far away into Caliburn Wave (cascading wave of blue energy blades)
 - is his air throw (Critical Drive) missing?
 - I really like the option to change his mode (classic/standard) during fight, but why should it cost 500 power? Benefits are only cosmetic with the stance & voice change or am I missing something?

Thanks! Good one.
Last Edit: February 18, 2017, 12:30:33 am by Staubhold
Re: Heidern POTS/Infinite by Falcon Rapper
#33  February 18, 2017, 01:12:24 am
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Nice conversation Falcon Rapper.

Some feedback... All tested in MUGEN 1.0.

 - config file - Command Style description reads 0 for tradiditonal charge moves, 1 for motion moves, but it´s the other way around...
 - debug message "In state 1065: has no target with hit id -1"
 - command normal (Shooter Narnagel) F+a is missing in the readme
 - readme is missing that Caliburn changes up close into Caliburn Finish (uppercut-like slash) and far away into Caliburn Wave (cascading wave of blue energy blades)
 - is his air throw (Critical Drive) missing?
 - I really like the option to change his mode (classic/standard) during fight, but why should it cost 500 power? Benefits are only cosmetic with the stance & voice change or am I missing something?

Thanks! Good one.

I put 0 for "QCF" commands because in version 2k1 its hits are that way (not to mention that they are much easier to execute) ...
The readme is like that, there is always something behind it, there is no way hehehe ... The change of mode spends 500 mp, because it was the only idea that came in my head, to replace the original taunt, I thought it would be nice to have one Taunt with "EX Effect", only your projectile and stance changes... :\

And thank you for letting me know about the statedef's 1065 and the aerial throw, and soon I will be making the adjustments for update, thanks also for nominated my "POTS K9999" for COTM, winning or losing does not matter, what motivates me is knowing that my Work is being recognized... :)
Re: Heidern POTS/Infinite by Falcon Rapper
#34  February 18, 2017, 11:46:42 pm
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Why do a lot of you guys like mentioning what style you used in your threads but when you look inside your actual characters, it seems as if only you had a part in making these things???but there is always this...

I swear I always gave credit when I used others stuff even on my old ass edits. Maybe it's just the new wave going on in mugen.
Re: Heidern POTS/Infinite by Falcon Rapper
#35  February 19, 2017, 01:35:07 am
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Why do a lot of you guys like mentioning what style you used in your threads but when you look inside your actual characters, it seems as if only you had a part in making these things???but there is always this...

I swear I always gave credit when I used others stuff even on my old ass edits. Maybe it's just the new wave going on in mugen.


Legendary Infinite woool! I want you to know that it is an honor to have you comment on my work, I have ALL of your chars and I am basing myself on your Ralf's explosions to create a scheme for Kyo's fire movements! Dear sincerely I forgot to change this display to clipboard, I'm sorry...
Re: Heidern POTS/Infinite by Falcon Rapper
#36  February 19, 2017, 01:49:47 am
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Legendary Infinite woool! I want you to know that it is an honor to have you comment on my work, I have ALL of your chars and I am basing myself on your Ralf's explosions to create a scheme for Kyo's fire movements! Dear sincerely I forgot to change this display to clipboard, I'm sorry...
So not my point... You don't give credit in your characters?
Re: Heidern POTS/Infinite by Falcon Rapper
#37  February 19, 2017, 01:54:10 am
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Legendary Infinite woool! I want you to know that it is an honor to have you comment on my work, I have ALL of your chars and I am basing myself on your Ralf's explosions to create a scheme for Kyo's fire movements! Dear sincerely I forgot to change this display to clipboard, I'm sorry...
So not my point... You don't give credit in your characters?

Because I'm new to the forum, I'm not sure how this works, but I always try to give credit to my creations, so much so that the fighting style is called POTS / Infinite (Phanton of the Server & Infinite, better tribute than this, correct me if I'm wrong) ...
Re: Heidern POTS/Infinite by Falcon Rapper
#38  February 19, 2017, 02:01:17 am
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    • infiniteff.forumotion.com/
Legendary Infinite woool! I want you to know that it is an honor to have you comment on my work, I have ALL of your chars and I am basing myself on your Ralf's explosions to create a scheme for Kyo's fire movements! Dear sincerely I forgot to change this display to clipboard, I'm sorry...
So not my point... You don't give credit in your characters?

Because I'm new to the forum, I'm not sure how this works, but I always try to give credit to my creations, so much so that the fighting style is called POTS / Infinite (Phanton of the Server & Infinite, better tribute than this, correct me if I'm wrong) ...
Just calling something in a style doesn't give credit, actually giving credit does.

Example-Andy's Read Me

THANKS TO -

SNK-For creating the original character.

Dampir-For Andy's CvS sprites, Custom Sprite edits, testing and feedback.

Elecbyte-For Making the MUGEN engine.

Virtualtek-For creating Fighter Factory.

P.O.T.S-For all your tutorials and open source coding. I have truly learned a lot from.
your works and guides and codes and fx's.

DivineWolf-For testing, feedback, and Your Kung Fu Man was a perfect base for character template that I used to make this character.

Jesuszilla-For Andy's Sff, move references, and sounds.

Ironmugen-Sprites, move references, and sounds.

Cybaster-For testing and feedback.

Balthazar-For testing and feedback.

Senorfro-For testing and feedback.

HungryWolf-For the big portrait.

Aldo, Jesuszilla/Hades, and Drex-For small portraits.

AnthemHero, C-G-U, Chazzanova, Dampir, DataDrain, JDM, Lurker, Ness, QuickFist, and Sabockee-For the Awesome palettes
Re: Heidern POTS/Infinite by Falcon Rapper
#39  February 19, 2017, 02:06:25 am
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  • É nóis! :D
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    • www.facebook.com/groups/MugenFDR/
Legendary Infinite woool! I want you to know that it is an honor to have you comment on my work, I have ALL of your chars and I am basing myself on your Ralf's explosions to create a scheme for Kyo's fire movements! Dear sincerely I forgot to change this display to clipboard, I'm sorry...
So not my point... You don't give credit in your characters?

Because I'm new to the forum, I'm not sure how this works, but I always try to give credit to my creations, so much so that the fighting style is called POTS / Infinite (Phanton of the Server & Infinite, better tribute than this, correct me if I'm wrong) ...
Just calling something in a style doesn't give credit, actually giving credit does.

Example-Andy's Read Me

THANKS TO -

SNK-For creating the original character.

Dampir-For Andy's CvS sprites, Custom Sprite edits, testing and feedback.

Elecbyte-For Making the MUGEN engine.

Virtualtek-For creating Fighter Factory.

P.O.T.S-For all your tutorials and open source coding. I have truly learned a lot from.
your works and guides and codes and fx's.

DivineWolf-For testing, feedback, and Your Kung Fu Man was a perfect base for character template that I used to make this character.

Jesuszilla-For Andy's Sff, move references, and sounds.

Ironmugen-Sprites, move references, and sounds.

Cybaster-For testing and feedback.

Balthazar-For testing and feedback.

Senorfro-For testing and feedback.

HungryWolf-For the big portrait.

Aldo, Jesuszilla/Hades, and Drex-For small portraits.

AnthemHero, C-G-U, Chazzanova, Dampir, DataDrain, JDM, Lurker, Ness, QuickFist, and Sabockee-For the Awesome palettes


Thanks, as of today I will do this, in the next update of it I promise not to forget to mention those in whom I needed some command or sprite, and thanks for proposing free fun with excellent chars ... :)
Re: Heidern POTS/Infinite by Falcon Rapper
#40  February 19, 2017, 02:12:55 am
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Nice character Falcon Rapper!

I noticed some of his velocities feel a bit heavy on his jumps, try them at these settings and see if they fit well and if you like it then keep it. Also with this changed, you might have to adjust the superjump from 1.5 to 1.45

[Velocity]
walk.fwd  = 2.7421875
walk.back = -2.2678125
run.fwd  = 6.61328125, 0
run.back = -9.09375,-4
jump.neu = 0, -9.609375
jump.fwd = 2.9625
jump.back = -3.575
runjump.fwd = 5.21745, -10.275
runjump.back = -5.21745, -10.275
airjump.neu = 0,-8.1
airjump.back = -2.55
airjump.fwd = 2.5

[Movement]
airJump.num = 0
airJump.height = 0
yaccel = 0.46875
stand.friction = 0.85
crouch.friction = 0.82
stand.friction.threshold = 1.0
crouch.friction.threshold = 1.0
air.gethit.groundLevel = 25
air.gethit.groundRecover.ground.threshold = -20
air.gethit.groundRecover.groundLevel = 10
air.gethit.airRecover.threshold = -1
air.gethit.airRecover.yAccel = 0.35
air.gethit.trip.groundLevel = 15
down.bounce.offset = 0, 20
down.bounce.yAccel = 0.4
down.bounce.groundLevel = 12
down.friction.threshold = 0.5