What's up guys. This is a little edit that I made of Duracelleur's Mugen Multiverse screenpack.Pretty simple edit with no fancy bells and whistles. A few things to note are :1. The screenpack uses 50x50 small portraits and 240x280 large portraits, a template of which is included in the Portrait.Template folder.2. The versus screen uses any sprite of your choice under the 9000,2 group and index, the position for which is also included in the Portrait.Template folder.Comes with a clean mugen installation. Images and link below :Select ScreenVersus Screen--------------------------------------------------------------------------------------------------------------------------------Get it here =====> : http://www.mediafire.com/file/c9g7tsqrp0b0yet/Mugen_Multiverse_YC_Edit.zip/file--------------------------------------------------------------------------------------------------------------------------------
Absolutely beautiful. Thanks for this!My only question is, where is the stage selection? I hear it moving but don't see anything.
Yue said, November 07, 2019, 01:33:23 amAbsolutely beautiful. Thanks for this!My only question is, where is the stage selection? I hear it moving but don't see anything.Are you talking about stage image thumbnails? I haven't put in those cuz they're tedious to do. The stage names appear just fine though.
YugaCurry said, November 07, 2019, 04:23:31 amYue said, November 07, 2019, 01:33:23 amAbsolutely beautiful. Thanks for this!My only question is, where is the stage selection? I hear it moving but don't see anything.Are you talking about stage image thumbnails? I haven't put in those cuz they're tedious to do. The stage names appear just fine though.Yeah i meant the stage text. It's not showing up for me for some reason. I'll double check if I did something by accident. Thanks~Edit: Tried a fresh copy, no stage text is showing up anywhere. I can hear the selection but no text.
Yue said, November 07, 2019, 05:28:22 amEdit: Tried a fresh copy, no stage text is showing up anywhere. I can hear the selection but no text.Um, shows up fine. Check if you changed/overwrote something in the fonts folder or system.def file.
YugaCurry said, November 07, 2019, 04:07:00 pmYue said, November 07, 2019, 05:28:22 amEdit: Tried a fresh copy, no stage text is showing up anywhere. I can hear the selection but no text.Um, shows up fine. Check if you changed/overwrote something in the fonts folder or system.def file.Idk what's going on then, even with a fresh new copy without me modifying anything, it doesn't show up. What font file is used for the stage selection?Even the character names aren't showing up.
@Yue: Yea I know what's wrong. You need to download the Badaboom font for windows. You'll get it on Google. Download and install on windows and it'll show up.
YugaCurry said, November 08, 2019, 03:49:09 am@Yue: Yea I know what's wrong. You need to download the Badaboom font for windows. You'll get it on Google. Download and install on windows and it'll show up. I found it, and installed it. It's also included in the font's folder too. But that didn't fix it. It's still not showing up.
Last suggestion. Check the path for the font location mentioned in the system. You may have to change that.
YugaCurry said, November 08, 2019, 05:33:16 amLast suggestion. Check the path for the font location mentioned in the system. You may have to change that. Hmm, the path seems correct but I moved the font folder to a new one and changed it to it, but still doesn't show up. I'm gonna try replacing it with another font file. What font controls the stage/character selection?
@Yue: if the font is truetype, it may have a .def file too, this is where the name of the font should be.An example:For a screenpack I made with a truetype font, I placed both .def and .ttf files into the "fonts" folder:Prosto.defProsto.ttfWhen you open the def file, this is what shows up:Spoiler, click to toggle visibilty[FNT v2]; FNT v2 version number. Don't change this.fntversion = 2,00; Name of this font.name = "Prosto"; Font author;author = ""[Def]; This is a truetype font.Type = truetype; Size of font: width, height. Only height is used for truetype fonts.Size = 25,25; Spacing between font glyphs. Only height is used for truetype fonts.Spacing = 1,0; Drawing offset: x, y.Offset = 0,0; Filename of the font to load. Will search Windows font directory if not in current directory.File = Prosto.ttf; Preferred blending mode: 0 - none, 1 - blended.Blend = 1; Note: All units are in pixels.; Text rendered with truetype fonts may be ASCII or UTF-8^ see if the name here correspond to the name of the font.
DeathScythe said, November 08, 2019, 06:02:45 am@Yue: if the font is truetype, it may have a .def file too, this is where the name of the font should be.An example:For a screenpack I made with a truetype font, I placed both .def and .ttf files into the "fonts" folder:Prosto.defProsto.ttfWhen you open the def file, this is what shows up:Spoiler, click to toggle visibilty[FNT v2]; FNT v2 version number. Don't change this.fntversion = 2,00; Name of this font.name = "Prosto"; Font author;author = ""[Def]; This is a truetype font.Type = truetype; Size of font: width, height. Only height is used for truetype fonts.Size = 25,25; Spacing between font glyphs. Only height is used for truetype fonts.Spacing = 1,0; Drawing offset: x, y.Offset = 0,0; Filename of the font to load. Will search Windows font directory if not in current directory.File = Prosto.ttf; Preferred blending mode: 0 - none, 1 - blended.Blend = 1; Note: All units are in pixels.; Text rendered with truetype fonts may be ASCII or UTF-8^ see if the name here correspond to the name of the font.Thank you!! That was it!The file for stages/character is Victory.def, and inside it for the TTF it was named BADABB_.TTF, but it's actually BADABB__.TTF, two underscores. Idk why it was like that but, that was the problem!!