P1.face.spr = 9000,3P1.face.offset = 5,343 ;Position to put big portraitP1.face.scale = 0.3125,0.3125P1.face.facing = 1P1.face.done.spr = 9000,3P1.face.spacing = 0, -50P1.member1.face.slide.speed = 8,0P1.member1.face.slide.dist = 70,0P1.face2.spr = 9000,1P1.face2.offset = -14,4 ;Position to put big portraitP1.face2.scale = 0.3125,0.3125P1.face2.facing = 1P1.face2.padding = 1Where can the code be modified to make "P1.face2" in front of "P1.face", Note: do not modify 9000,1 or 9000,3 Super thanks!!!!!
ATONAA said, 3 years agoP1.face.spr = 9000,3P1.face.offset = 5,343 ;Position to put big portraitP1.face.scale = 0.3125,0.3125P1.face.facing = 1P1.face.done.spr = 9000,3P1.face.spacing = 0, -50P1.member1.face.slide.speed = 8,0P1.member1.face.slide.dist = 70,0P1.face2.spr = 9000,1P1.face2.offset = -14,4 ;Position to put big portraitP1.face2.scale = 0.3125,0.3125P1.face2.facing = 1P1.face2.padding = 1Where can the code be modified to make "P1.face2" in front of "P1.face", Note: do not modify 9000,1 or 9000,3 Super Because I just want "P1.face2" to use [ slide.speed and slide.dist ] ,thanks!!!!!
Hey man I got a problem with something, I have a character called "SFV Alpha Ken"I added him in the same slot as my main Ken when I try him it says this:https://imgur.com/a/oygtdY8I want to use him that badly but it keeps on saying that he has no shadow.
Hey, been trying to get Ikemen working on Mac and I'm now on the verge of throwing the Mac out the window cos I have no idea what I'm doing. I can't get it working at all. Can anyone help me? Thanks.
Abyssdestruction999 said, 3 years agoHey man I got a problem with something, I have a character called "SFV Alpha Ken"I added him in the same slot as my main Ken when I try him it says this:https://imgur.com/a/oygtdY8I want to use him that badly but it keeps on saying that he has no shadow.There is a error in the CNS file at line 5130.It would be posible for you to post the file?Wolfy120 said, 3 years agoHey, been trying to get Ikemen working on Mac and I'm now on the verge of throwing the Mac out the window cos I have no idea what I'm doing. I can't get it working at all. Can anyone help me? Thanks.What part of the setup you are stuck at?
Lasombra Demon said, 3 years agogyrdhe said, 3 years agoThis versión support 4k?Yes. I'm using it in 4K.I knew it. Nevermind.
In the Mugen game kof definitive match when you win, the character shouts a voice celebrating in the victory screen.If it was possible in Mugen, how can we do it in ikemen go?Any knows the code line?
Hi, uh. I'm really new to this stuff, but I found the dialogue states pretty cool. I tried messing around with it but never really got it to work. Could someone walk me through how it works and how I can add it to characters?
The Wiki is pretty complete about Dialogues.Just be sure to invoke them in intro/outro character states, and you should be fine.https://github.com/K4thos/Ikemen_GO/wiki/State-controllers#dialogue
Lasombra Demon said, 3 years agoThe Wiki is pretty complete about Dialogues.Just be sure to invoke them in intro/outro character states, and you should be fine.https://github.com/K4thos/Ikemen_GO/wiki/State-controllers#dialogueThank you! Everything works now
I was looking at the dialogue on the wiki and seeing how state machines work, I also got an example off the internet. I still can't seem to figure out how it works or if its possible to call dialogue if the character is in arcade mode and against an opponent. Is that even possible? If it is how would I go about doing so
in the Action.zss is possible add more action names for combos after: lifebarAction{spr: const(MsgCombo25), 0} # gdlk combo If you have more names for 30,40 or 50 combos as : super,ultimate,awesomei have just found only 6 ways of combo.how to add more lines?
Datiel12 said, 3 years agoI was looking at the dialogue on the wiki and seeing how state machines work, I also got an example off the internet. I still can't seem to figure out how it works or if its possible to call dialogue if the character is in arcade mode and against an opponent. Is that even possible? If it is how would I go about doing soJust you know how you find it out. https://github.com/ikemen-engine/Ikemen-GO/wiki/State-controllers/#new_dialogue
...Will the engine feature SDL_Mixer X? It can support more than .mp3 files! Such as SNES .spc, Genesis .vgm, etc.https://github.com/WohlSoft/SDL-Mixer-X
ATONAA said, 3 years agoHow to add [Rank Info] for 0.98.2 ? THANKS!!!!!It was made a external module:https://github.com/ikemen-engine/modulesPlayfun said, 3 years agoin the Action.zss is possible add more action names for combos after: lifebarAction{spr: const(MsgCombo25), 0} # gdlk combo If you have more names for 30,40 or 50 combos as : super,ultimate,awesomei have just found only 6 ways of combo.how to add more lines?Lifebar action is SCTRL much like any other one.https://github.com/ikemen-engine/Ikemen-GO/wiki/State-controllers/#new_lifebaractionYou can add:Code: if condition_here { lifebarAction{spr: = sprite_here}}With "condition_here" begin a trigger and "sprite_here" begin any sprite... like "9000, 0" or something else.(The sprites are loaded from the lifebar SFF file)Ganbare-Lucifer said, 2 years ago...Will the engine feature SDL_Mixer X? It can support more than .mp3 files! Such as SNES .spc, Genesis .vgm, etc.https://github.com/WohlSoft/SDL-Mixer-XNo plans for it for now.
LIFEBAR RANK SCORE RESULTIs it possible put the Rank score result in lifebar like that?Example:Vital : 1558time : 24110score total : 130586with sound of score result being counted as in street fighter 2 for example.-------------------------------VICTORY SCREENI would like you to add an option on the victory screen so that when the fighter appears on it, he has a voice for a commemoration phrase. this would be epicThanks!!!