Changelog:
<Diek Stiekem's Edit, update>
- Corrected hitflag on Blue Nocturne to also hit crouching opponents.
<Diek Stiekem's Edit, update>
- Fixed issue with Cold Blue Kick not working correctly if hit during it by the opponent
- Shiny new character select screen artwork courtesy of Felo_Llop!
- Slightly adjust his scaling per advice of Momotaro
- Made corrections to hitstate of the opponent during both his throws.
<Diek Stiekem's Edit, update>
- Added frame to backdash
- Corrected animations on crouching LP and close HP
- Adjusted animation position of standing MP
- Removed taunt at the end of Light of Justice (MAX)
- Adjusted VelSet on Cold Blue Kick (LK, MK and HK version)
<Diek Stiekem's Edit
- Resized sprites and explods to fit more with CVS sized characters
- Corrected startup/duration of the Light of Virtue (EX)/ Light of Justice (MAX) startup effects
- Changed animation for Spark of Light
- Lowered damage on crouching LP and LK to 14, lowered speed as well
- Corrected hitboxes on crouching MK and crouching HK
- Can now properly juggle from crouching HP
- Corrected win pose coding so all 4 win poses actually occur
- Close standing HK can now be super canceled
- Removed the "Sonic Hurricane" Super, Blue Nocturne is now his Level 3
- Expanding hitbox on Blue Nocturne
- Added 2nd throw
- Added hitspark to existing throw
- Corrected hitsparks on all versions of Cold Blue Kick
- Light version of Cold Blue Kick now knockdowns as well (due to some absurd custom combos)
- Fixed an issue with dodge into HP not working
- Added throw break/escape state
- Added some win quotes versus specific characters



