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Mushroom Kingdom Training Course (Updated 09/10/23) (Read 59886 times)

Started by ShiroTori, June 14, 2023, 01:09:17 am
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Mushroom Kingdom Training Course (Updated 09/10/23)
#1  June 14, 2023, 01:09:17 am
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Last Edit: September 11, 2023, 02:30:02 am by ShiroTori
Re: Mushroom Kingdom Training Course
#2  June 15, 2023, 07:50:55 pm
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Another winner. :2thumbsup:

Just a couple of things:
- The mushroom in the front layer does more bad than good I think (I pick on distractions a lot, heh). You could keep the idea but put it between the chars and the dancing NPC's or so
- The chars are a bit too high on the screen
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Re: Mushroom Kingdom Training Course
#3  June 16, 2023, 12:16:26 am
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That's a really cute stage. With 3 different "versions", in IKEMEN GO you could use one per round.

I assume you made the characters so high up in the stage because of the mushroom, which is actually a distraction as PotS mentioned. But if you want to keep it the way it is, you could use a trick to make them transparent when they pass in front of the characters. Something like this:


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- For the screenshot, zoffset = 206.
- And since the floor is lit, I think it makes sense that there was no shadow.
- I would advise not to use "spr = stages/name.sff", but rather "spr = name.sff". For users who organize their stages into subfolders, this causes a crash.
- The music is almost 10 mb, in ogg with barely noticeable compression, it goes to less than 4 mb.
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Re: Mushroom Kingdom Training Course
#4  June 16, 2023, 04:44:31 am
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That stage is good.. not sure if you use Ikemen but that idea of a different 1 per round would work better IMO because it just abruptly changes with no real transitional fluidity. If not an Ikemen method, I’d actually prefer them to be 3 separate stages
Re: Mushroom Kingdom Training Course
#5  June 16, 2023, 09:42:08 am
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[...]
You shouldn't use full alpha source for the layers in front. You can see that yours is much brighter than the original. Think I usually use 128,128.
Still looks distracting though.
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Re: Mushroom Kingdom Training Course
#6  June 16, 2023, 03:12:32 pm
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I took it from a dark stage that uses an extra layer behind with sub.  :curtain:
But for this stage "128,128" looks nice indeed.
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Re: Mushroom Kingdom Training Course
#7  June 16, 2023, 03:49:22 pm
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Cool and original. My suggestion would be if you wanted to take advantage of 1.1, I'd add parallax to the floor and scale delta to the blocks. You do parallax on 1.0, but animated parallax would require bgctrl's. It can be done tho. And blocks provide an easy opportunity to use scale delta because of the straight lines. Couple these two things together and you can create some pretty cool "3D" effects.

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Re: Mushroom Kingdom Training Course
#8  June 24, 2023, 05:34:15 pm
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Yo, this stage is incredible, just like how the movie was incredible! I'm getting this right now. And I'll give IKEMEN a try, too!
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Re: Mushroom Kingdom Training Course
#9  July 12, 2023, 02:58:05 am
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Hey everyone, I'm sorry for going awol again. I hope to have an update addressing the feedback given soon (once again thank you guys!).

Cool and original. My suggestion would be if you wanted to take advantage of 1.1, I'd add parallax to the floor and scale delta to the blocks. You do parallax on 1.0, but animated parallax would require bgctrl's. It can be done tho. And blocks provide an easy opportunity to use scale delta because of the straight lines. Couple these two things together and you can create some pretty cool "3D" effects.

I actually did try my hand at parallax floors with the Studiopolis stage Scepter and I did a few years ago. Unfortunately, I did end up skipping it because I wanted to keep the 1.0 and 1.1 versions as consistent as possible with each other, and I'm honestly a complete dullard when it comes to anything involving bgctrls. Another reason is most of Scepter and I's work is stylistically based on Waku Waku 7, which doesn't have any 3D parallax effects in it's backgrounds.

If there are any examples of 1.0 stages with animated parallax floors though, I wouldn't mind having another look and I see if I can actually learn how it works this time around.
Re: Mushroom Kingdom Training Course
#10  July 15, 2023, 03:50:45 pm
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You can help with Ikemen GO's development by trying out the latest development build and reporting any bugs on GitHub.
My Mugen and Ikemen content can also be found here.
Re: Mushroom Kingdom Training Course (Updated 09/10/23)
#11  September 11, 2023, 02:29:28 am
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Hey everyone! Sorry for leaving this stage without an update for so long, that changes today!

- Stage now includes separate def files for each time of day
- Changed the music file to ogg
- Lowered the characters position on screen
- Added a transparent effect to the mushroom
- Removed shadows

Sadly, I didn't get to adding any parallax effects yet, but...
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