YesNoOk
avatar

[Resentone Thread]: 3 Characters Released (23/06/2024) (Read 1103241 times)

Started by Resentone, January 22, 2022, 05:49:50 am
Share this topic:
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#201  July 29, 2023, 02:17:00 am
  • avatar
  • **
Considering that Neco-Pan is postponed  indefinitely will there be any possibility for just a traditional Neco-Arc?
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#202  July 29, 2023, 03:48:39 am
  • ***
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Considering that Neco-Pan is postponed  indefinitely will there be any possibility for just a traditional Neco-Arc?

I would prefer a normal Neco-Arc from someone else (not including a certain Mr. A) rather than some cheap recolor OC thing. Would be better if they cancelled it since its clear they're not up to the task of making all them random actions.....maybe OHMSBY or Ichida could if they ever feel like it.
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#203  July 29, 2023, 06:08:44 am
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home

Nope, not from me at least, and I feel like neither OHMSBY or Ichida because MBTL Neco-Arc is just overly complicated. Good luck to anyone recreating her VTuber screen. Also, I think excluding it from the character will remove one of her gacha main gimmick.

Though, I am slightly interested in making the MBAACC version. We'll see.


Calling my character "cheap oc thing" is kind of pushing it. If you have no idea what you're talking about what goes on into her kit (you clearly do not.) and the reasons why I stopped making her. It's better to keep your opinion to yourself and out of my thread. Especially if it doesn't have any constructive feedbacks, but just straight up slander.
Last Edit: July 30, 2023, 05:00:25 am by Resentone
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#204  July 29, 2023, 06:56:46 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
So while I was testing stuff for Ichida, he reported a bug to me that completely slipped on my end. I realized an Ultra Burst can be rapid canceled and/or the 8005 Ultra Burst effect suddenly freezes for a few ticks after it makes contact with the opponent (Luckily I don't see the latter). So I tested on all your characters to see if they do have it and these are the ones who are affected (Plus unrelated feedback in any):
Shiki:
-His Ultra Burst can be rapid canceled.
-EX Flash Run - Six Fish doesn't have the follow up attack (Making it deal less damage than the B version).

Red Arcueid:
-Her Ultra Burst can be rapid canceled.
-The first hit of Alte Nagel uses a medium slash sound instead of light one and does not have the same alignment like the 2nd hit and the B versions.
-The projectiles on the ground versions of Alte Schule don't travel farther and stop at a certain distance unless the stronger versions were used.
-The air version of Alte Schule B does less damage than the A version.
-The air version of EX Alte Schule doesn't cause knock down when it hits the opponent.
-The colors of her effects are supposed to be aqua instead of red (Was this an intentional change?)

Saber:
-Her Ultra Burst can be rapid canceled.
-The hitspark and guard spark of 66B is misaligned when it hits the opponent in the air.
-Wing Air is actually supposed to be air unblockable.

Arcueid:
-Her Ultra Burst can be rapid canceled.
-Her charged 5B is unblockable just like Shiki's.
-Her forward/backwards throw has a strong slash sound when the opponent is thrown.
-EX Out of My Way! is not standing unblockable.
-The first hit of Ready, Go! B doesn't cause knock down.
-The ground version of the normal and EX versions of Shut Up and Fly! is misaligned when it hits the opponent in the air.

Phonon and Enigma Hyde:
-Her Ultra Burst can be rapid canceled.
-The 6150 air dash effect is missing sprite (6150,12) as a frame.

Ciel:
-Her Ultra Burst can be rapid canceled.
-5AAA and 5BB shouldn't cause fall otherwise there's a chance that depending on the hitbox, 5AAAA and 5BBB respectively can't chain and miss completely.
-The hitspark and guard spark of 5BBB and 66B is misaligned when it hits the opponent in the air.
-All versions of Ciel Somersault has strong slash sounds.

Eltnum:
-Her Ultra Burst can be rapid canceled.
-The swish effect on her forward/backwards throws still follows her instead of disappearing when rapid canceling.

Bullet:
-Her Ultra Burst can be rapid canceled.
-The (8005,0) and (3000,2) sounds when using Ultra Burst don't play simultaneously and not at the moment the effect appears.
-The hitspark and guard spark of EX Flint Shooter is misaligned when it hits the opponent in the air.

Gengar:
-His Ultra Burst can be rapid canceled.
-His special intro with Gardevoir doesn't have the sliding dust sound effect when it appears.

Gardevoir:
-Her Ultra Burst can be rapid canceled.
-Blocking Psychic will go 1 tick on the block animation and continue walking backwards.
-The guard spark when Psychic is blocked is misaligned and has no guard sound effect.
-Psychic can resort an infinite when used close to the side or near the corner of the stage.

Nanaya:
-His Ultra Burst can be rapid canceled.
-The swish effect on his 2C isn't binded on him and doesn't have the same sliding dust like Shiki's Flash Run - Double Strike.

And these characters can also rapid cancel their Ultra Burst:
-Hisui, Mash, Ushiwakamaru, Enigma Hyde

And since MBTL also has a free weekend on Steam, I decided to spend time on it so I can see what kind of in-depth feedback I can find on my end. I never played it until now, so this can help. I had "Guard on Active Status" on so I know what parts of moves is blockable.
I will still do detail and aesthetic feedback for the rest.
Last Edit: July 29, 2023, 10:32:43 am by ZolidSone
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#205  July 29, 2023, 06:07:35 pm
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home

First things first. Some of the errors you reported for the MBTL cast comes from the latest balance patch. MBTL is still an active game that receive balance patches pretty frequently. While I do add some more moves when they're added. I am not going to update my characters hit properties every time there's an update as it's extremely exhausting and rather unnecessary. and I don't think OHMSBY went that far as well.

Either way, I fixed them. Some things kept as is because my reasoning above.

I'm not going to point out everything, Because I'm kind of tired. Was planning to make progress on my WIP with the free time I have left for the day, but bug fixes took most of it Lol
Quote
Shiki:
-EX Flash Run - Six Fish doesn't have the follow up attack (Making it deal less damage than the B version).
It's intended, it is based on his Moon Skill. You can jump cancel and extend combos so having it deal less damage is intended.
https://streamable.com/e6z2uh

Red Arcueid:
-The projectiles on the ground versions of Alte Schule don't travel farther and stop at a certain distance unless the stronger versions were used.
This is intended as the original game. if you stand for away with her and do the move. the projectile will disappear on a set distance.

-The air version of Alte Schule B does less damage than the A version.
It does more damage than the a version. What do you mean? A version did 85, B version dealt 119 if you do the follow up.

-The colors of her effects are supposed to be aqua instead of red (Was this an intentional change?)
It is intended, I mimic the way how MBAACC Warc did it. and Blue effects is kinda weird when her in game name is literally Red Arcueid.

Arcueid:
-Her forward/backwards throw has a strong slash sound when the opponent is thrown.
I remember you saying this was an error on Warc, so I removed the slash sound on her back then.

I didn't add this back in. I feel like the swish sound is enough since she's literally throwing the opponent away.

-The first hit of Ready, Go! B doesn't cause knock down.
I remember the first hit causing a knockdown/fall state back then. So I kept this as is.

Last Edit: July 29, 2023, 06:33:37 pm by Resentone
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#206  July 30, 2023, 07:09:01 am
  • ***
  • 或许,這樣應該足夠了。
    • Vietnam
    • sites.google.com/view/vinnie-mugen-projects/home
I don't normally comment on others' posts but as much as I hate to break this for you, I suggest keeping the opinions for yourself. Especially the ones toward EX characters like Neco-Pan and so on because honestly they are more like side-projects which Resentone wouldn't have time to spend on finishing them due to his hectic schedules. Not to mention, there's a difference between "cheap" and "customized" character, get it straight.

Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#207  July 30, 2023, 09:50:37 am
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
First things first. Some of the errors you reported for the MBTL cast comes from the latest balance patch. MBTL is still an active game that receive balance patches pretty frequently. While I do add some more moves when they're added. I am not going to update my characters hit properties every time there's an update as it's extremely exhausting and rather unnecessary. and I don't think OHMSBY went that far as well.

Either way, I fixed them. Some things kept as is because my reasoning above.

I'm not going to point out everything, Because I'm kind of tired. Was planning to make progress on my WIP with the free time I have left for the day, but bug fixes took most of it Lol
It was mostly just going to be about the Ultra Burst being rapid cancelable since Ichida found that error on my behalf, so I wanted to test every character you, Ichida and OHMSBY made and report those who have it. But since Steam is having that free weekend, I might as well add that together. Yeah, I remembered it had a big major balance patch in the end of May, so there are going to be some differences when you played it before than when I did now. Since the free weekend only last for like 3 days, I did my best to try to squeeze as much of it as possible. I'm already finish with Ichida's, so I'm getting to OHMSBY's as we speak.

Although, I'm kinda disappointed that there were no character announcements at the time. But hopefully we'll see an announcement at EVO next week.

That's fine and my apologies. That'll be the last time I'll ever play a fighting game just for feedback and not for casual fun in a very short amount of time.

It's intended, it is based on his Moon Skill. You can jump cancel and extend combos so having it deal less damage is intended.
So with that amount of damage, it wouldn't need that follow up then. All I did was performing the specials just to make sure it looks right without following up anything.

This is intended as the original game. if you stand for away with her and do the move. the projectile will disappear on a set distance.
I guess it's the limitation of M.U.G.E.N 1.0 then. In MBTL and other French Bread or other Arcsys fighters, you can go much farther backwards, but in 1.0 and Winmugen, you are limited to where the opponent is standing just like the older 2D Capcom titles.

It does more damage than the a version. What do you mean? A version did 85, B version dealt 119 if you do the follow up.
Oh yeah, you're right. The only reason the B version did 60 on the first projectile is because I forgot to press B again to throw the other one. They both did 1000 in source, then the 2nd projectile when using the B version instead would do 680.

It is intended, I mimic the way how MBAACC Warc did it. and Blue effects is kinda weird when her in game name is literally Red Arcueid.
Ok, I also found it weird that Red Arcueid's eyes aren't bloodshot like the original continuity either. Guess the only thing that carried over to her was just the long purple skirt.

I remember you saying this was an error on Warc, so I removed the slash sound on her back then.

I didn't add this back in. I feel like the swish sound is enough since she's literally throwing the opponent away.
Yeah, I thought so too since I didn't own or played the source game until now. But turns out I was wrong.

When you don't own the source game, I am bound to make mistakes. But it's fine, it does look better without it after all. Same goes for regular Arcueid's throw too.

I remember the first hit causing a knockdown/fall state back then. So I kept this as is.
Must have been a recent change on May's balance patch.

Hopefully that just covers up everything for them. I didn't find anything different on Hisui, Mash and Ushiwakamaru since the moves are still exactly works like the source. Overall, my experience with the game gave me a good idea how does an MBTL works in OHMSBY's style.

Also, I forgot to mention that Byakuya also has that error the 6150 air dash effect is missing sprite (6150,12) as a frame. But he doesn't have that error where he could rapid cancel his Ultra Burst and probably why I skipped him. However that error was so minor, it just mostly in case you use his files as the base for any future UNIB characters (Most likely for Yuzuriha and Vatista). That way, it won't carry over to them. Plus, you used the new air dash effect for I'll Plant It Somewhere Over There anyway, so that fix makes it practically pointless for him.
I will still do detail and aesthetic feedback for the rest.
Last Edit: July 30, 2023, 10:35:10 am by ZolidSone
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#208  July 30, 2023, 11:25:41 am
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home
It was mostly just going to be about the Ultra Burst being rapid cancelable since Ichida found that error on my behalf, so I wanted to test every character you, Ichida and OHMSBY made and report those who have it. But since Steam is having that free weekend, I might as well add that together. Yeah, I remembered it had a big major balance patch in the end of May, so there are going to be some differences when you played it before than when I did now. Since the free weekend only last for like 3 days, I did my best to try to squeeze as much of it as possible. I'm already finish with Ichida's, so I'm getting to OHMSBY's as we speak.

That's fine and my apologies. That'll be the last time I'll ever play a fighting game just for feedback and not for casual fun in a very short amount of time.
You can still use fighting games for feedbacks. It's just that I don't think it's necessary to give one on an older character releases for a game that still receive updates. Because if I do take that approach and change the hit properties/states every time there's a balance patch, I will have to update 8 of my TL characters every time. Those patches range from minor changes to like complete overhaul of buffs / nerfs. 

To give you an idea, this is a balance patch last year. I maybe exaggerating it but it's like REALLY long lol and the translation is not very good.
Spoiler, click to toggle visibilty

I hope my wording on my earlier post did not bother you that much as it sounded a little passive aggressive, if it did I'm sorry as I do not mean it that way. at the time of writing that post, I just got back late from a long part time shift, and was looking forward to do stuff with my WIP. but then I was faced with list of errors for everyone. It did took me sometime to address them as I have to fix the minor bugs then the roman bugs, and re-zipping 18 of my characters, etc. I don't really like the idea of postponing it because I tend to miss something so I finished it very late at night.

Although, I'm kinda disappointed that there were no character announcements at the time. But hopefully we'll see an announcement at EVO next week.
They will probably announce Len. But personally. I'm wishing for Nanaya, Ryougi, or Hime

So with that amount of damage, it wouldn't need that follow up then. All I did was performing the specials just to make sure it looks right without following up anything.
Yeah, I probably have to tune it down a little.

Yeah, I thought so too since I didn't own or played the source game until now. But turns out I was wrong.

When you don't own the source game, I am bound to make mistakes. But it's fine, it does look better without it after all. Same goes for regular Arcueid's throw too.
Let me say this again, If it rubs you off wrong way, I'm sorry.

OHMSBY did his made Vlov without the slash sound when he did a throw, so I guess it's source accurate to his style.

Hopefully that just covers up everything for them. I didn't find anything different on Hisui, Mash and Ushiwakamaru since the moves are still exactly works like the source. Overall, my experience with the game gave me a good idea how does an MBTL works in OHMSBY's style.
Mash and Ushi was released pretty recently that's why they barely changed. As for Hisui, I remember applying most of the balance patches to her once and to Shiki, Warc, Arc when I transitioned to EXA. I guess Her changes were mostly miniscule after that balance patch.

Also, I forgot to mention that Byakuya also has that error the 6150 air dash effect is missing sprite (6150,12) as a frame. But he doesn't have that error where he could rapid cancel his Ultra Burst and probably why I skipped him. However that error was so minor, it just mostly in case you use his files as the base for any future UNIB characters (Most likely for Yuzuriha and Vatista). That way, it won't carry over to them. Plus, you used the new air dash effect for I'll Plant It Somewhere Over There anyway, so that fix makes it practically pointless for him.
Ah thanks for letting me know, I'll still change it as a silent fix.
Last Edit: July 30, 2023, 11:36:40 am by Resentone
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#209  July 30, 2023, 12:42:11 pm
  • ****
  • I'm 100% Team OHMSBY now.
    • USA
I seem to have found a few small errors after testing them again:
Ciel:
-5AAA and 5BB has a short amount of stun time and not chaining effectively (The opponent can block in the middle or attack right at the end before she can do 5AAAA or 5BBB. That's why the combo counter is not counting the hits correctly and resets on her A command normals).

Bullet:
-The timing on Bullet's Ultra Burst sounds are still off (Sound (3000,2) should play exactly when (8005,0) does as that's when the Burst effect appears).
-The hitspark and guard spark of EX Flint Shooter is still misaligned when it hits the opponent in the air.

Nanaya:
-Isn't that pink swish on his 2C supposed to follow him as well (I checked Shiki in MBTL and yours and it seems like it does)?

Just those 3 this time. Everyone else should be on the clear.

You can still use fighting games for feedbacks. It's just that I don't think it's necessary to give one on an older character releases. Especially with a game that still receive updates. Because if I do take that approach and change the hit properties/states every time there's a balance patch, I will have to update 8 of my TL characters every time. Those patches range from minor changes to like complete overhaul of buffs / nerfs. 
Yeah, I guess I just happened to played MBTL when the balance patch was fairly recent. Even though I never played the game at the time, I still kept up with the updates in case there was something new added to it and probably will get it once the support is done. I saw this stream when this was announced a week prior thinking there would be an announcement of new characters since it's already been a couple of months now (But turns out there wasn't):


Don't know why that could've simply been released as a PNG like you shown instead of a dedicated stream for it. Guess that opportunity gave me a taste of what the balance changes were like so I never knew what the game was like before it. Usually when I test the characters by OHMSBY or Ichida, the game's support would've been done by then. I try my best to be accurate how each of the moves works and close to the aesthetics as possible.

I hope my wording on my earlier post did not bother you that much as it sounded a little passive aggressive, if it did I'm sorry as I do not mean it that way. at the time of writing that post, I just got back late from a long part time shift, and was looking forward to do stuff with my WIP. but then I was faced with list of errors for everyone. It did took me sometime to address them as I have to fix the minor bugs then the roman bugs, and re-zipping 18 of my characters, etc. I don't really like the idea of postponing it because I tend to miss something so I finished it very late at night.
It's fine. Had it not been that free weekend, it would've been mostly just about the Ultra Burst only and the list would've been much shorter. After the weekend ends, I probably won't get to play MBTL again for a very long time. So it's for the best that I try to get as much feedback out of it as much as possible, even if it delays of my own works. I put OHMSBY for last as he has a lot of characters to go though. My Gunvolt also has the problem too along with another character I'm working on and I'm getting that fixed along with some other bug fixes released soon hopefully. So you can rest easy after this.

They will probably announce Len. But personally. I'm wishing for Nanaya, Ryougi, or Hime
I hope so. They wouldn't put silhouette of Len in the game for no reason and EVO is the perfect opportunity to announce something. I'll would be so disappointed if it wasn't.

Let me say this again, If it rubs you off wrong way, I'm sorry.

OHMSBY did his made Vlov without the slash sound when he did a throw, so I guess it's source accurate to his style.
No, you're good. To be honest, I wouldn't even known that as I never played him in the source game until now. So all that was completely new to me.

Mash and Ushi was released pretty recently that's why they barely changed. As for Hisui, I remember applying most of the balance patches to her once and to Shiki, Warc, Arc when I transitioned to EXA. I guess Her changes were mostly miniscule after that balance patch.
I guess those 3 were just lucky they were still the same even when I got to play as them in source today. The same goes with Ichida's The Count of Monte Cristo as well as I didn't find anything remotely different on him either.

Ah thanks for letting me know, I'll still change it as a silent fix.
I had nothing else to report on him, so he's good for the time being.
I will still do detail and aesthetic feedback for the rest.
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#210  July 30, 2023, 04:56:34 pm
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home
All fixed.

Yeah, I guess I just happened to played MBTL when the balance patch was fairly recent. Even though I never played the game at the time, I still kept up with the updates in case there was something new added to it and probably will get it once the support is done. I saw this stream when this was announced a week prior thinking there would be an announcement of new characters since it's already been a couple of months now (But turns out there wasn't):

Don't know why that could've simply been released as a PNG like you shown instead of a dedicated stream for it. Guess that opportunity gave me a taste of what the balance changes were like so I never knew what the game was like before it. Usually when I test the characters by OHMSBY or Ichida, the game's support would've been done by then. I try my best to be accurate how each of the moves works and close to the aesthetics as possible.
This was a weird stream, like there's no need for a stream if they only planned on showing patch notes. I asked around people from TL communities. they said that it's a balance patch for EVO. Though Kamone did say at the start of the stream that there will be no character announcement.

It's fine. Had it not been that free weekend, it would've been mostly just about the Ultra Burst only and the list would've been much shorter. After the weekend ends, I probably won't get to play MBTL again for a very long time. So it's for the best that I try to get as much feedback out of it as much as possible, even if it delays of my own works. I put OHMSBY for last as he has a lot of characters to go though. My Gunvolt also has the problem too along with another character I'm working on and I'm getting that fixed along with some other bug fixes released soon hopefully. So you can rest easy after this.
Alright. if you say so. and if you need help with testing those characters please let me know. I might be able to squeeze some of my free time for it.
Last Edit: July 30, 2023, 05:05:01 pm by Resentone
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#211  July 30, 2023, 06:51:15 pm
  • ***
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
I don't normally comment on others' posts but as much as I hate to break this for you, I suggest keeping the opinions for yourself. Especially the ones toward EX characters like Neco-Pan and so on because honestly they are more like side-projects which Resentone wouldn't have time to spend on finishing them due to his hectic schedules. Not to mention, there's a difference between "cheap" and "customized" character, get it straight.

I was meaning "cheap" as in "cop-out", not "overpowered". Besides, I wanted to see a normal Neco-Arc, not that thing, and so I'm not disappointed that it's on the shelf.....although, sorry for my coarse language and I do hope that you can manage to release it someday, Resentone.
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#212  August 01, 2023, 09:22:11 am
  • ****
    • Brazil
I just recorded a video with Gardevoir, should be going up tomorrow, but there is something I really hate about her, and it's not gameplay related: why are her effects green? It was already bad when Type Wild and Dshiznetz did it, but with this version going so far as acknowledging her Mega Evolution, I expected some hot pink effects for moves referencing her psychic attacks and light pink effects for moves referencing her fairy ones. I know it sounds petty, but those green effects make her feel like she is a grass-type.
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#213  August 01, 2023, 01:13:49 pm
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home
No, it's alright. The effects are green because I based It off of Type Wild. I'm not really well versed in Pokemon. So I might miss little details like these. I've never played any of the Pokemon games that much, and just based most of my knowledge off of Youtube videos. Do let me know if there are incorrect things about any of my future Type Wild characters.

I will update her soon. but since the effects palette are shared due to the remappals. I can't give them accurate colors (for the psychic and fairy.). So either the effects are Hot or Light Pink.
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#214  August 01, 2023, 02:18:13 pm
  • ****
  • ✭HUE HUE HUE✭
Oh, likely Gardevoir's Energy Ball is green because,
It's an actual move in the main games know as "Energy Ball", same deal as Gengar's Shadow Ball but grass type, which popular move sets ran back in Generation 4, which is aesthetically correct and accurate because fuck Swampert lol

Likely just an aesthetic choice, but, Psy moves don't often have a specific color outside of actually psychic.

Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#215  August 01, 2023, 04:36:58 pm
  • ****
    • Brazil
No, it's alright. The effects are green because I based It off of Type Wild. I'm not really well versed in Pokemon. So I might miss little details like these. I've never played any of the Pokemon games that much, and just based most of my knowledge off of Youtube videos. Do let me know if there are incorrect things about any of my future Type Wild characters.

I will update her soon. but since the effects palette are shared due to the remappals. I can't give them accurate colors (for the psychic and fairy.). So either the effects are Hot or Light Pink.
Go for either one, as long as it's pink, it works.
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#216  August 01, 2023, 08:23:10 pm
  • ****
    • Brazil
By the way, since her projectile is Energy Ball, which is green in the games, you can change its name to Moonblast, which is also a spherical projectile that is pink or pink-ish white (depending on the game) and fits her more.

Last Edit: August 01, 2023, 08:26:16 pm by Macaulyn97
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#217  August 07, 2023, 03:39:49 am
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home
Gardevoir updated:

Quote
07/08/2023
- Fixed an error where palette 10 is using an entirely different palette than the one from the palette folder.
- Gardevoir effects are now dark pink.
- The special move Energy Ball naming changed to Moonblast. Does not affect the move.
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#218  August 07, 2023, 05:20:04 am
  • ****
    • Brazil
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#219  August 12, 2023, 07:31:23 am
  • **
    • USA
Hey man thanks so much for the AI scaling having a great time!
Re: [Resentone Thread]: Gardevoir Released (28/07/2023)
#220  August 13, 2023, 01:26:53 pm
  • ***
  • Resent Oneself
  • Long live the night!
    • Indonesia
    • sites.google.com/view/site-resentone/home
A quick bug fix for Enigma Hyde:
Quote
13/08/2023
- Fixed a game breaking error where both Cross Slash - Divide and Blast Earth did not put the opponent into a custom state.