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[Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24) (Read 864263 times)

Started by TornilloOxidado, January 07, 2023, 12:52:31 am
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Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#261  April 01, 2024, 12:20:34 am
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  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Well today was a really long day so i didn't have much time to do anything, we'll see if i can coming up with more the next week.
Small updates that are not too important now.

Quote
Kyo Kusanagi
-Fixed error where his burning flames during Ura 108 Shiki Orochinagi didn't dissapeared when he was getting hit.
-Updated movelist.dat

NESTS Kyo
-Movelist.dat added


Fighter factory has a crop all feature. Time varies based on pc specs, sprite size and number. Took less than 60 seconds on my dogshit pc to crop 1000+ skullgirls sprites and they dwarf anything else I've seen by a large margin.

Well.. well shit, first time i noticed about that thing actually, it took me a flash to crop Ryo's sprites, big big thanks.
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#262  April 07, 2024, 06:19:46 am
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  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Zzzzzzz here is some bug fixes i did while i was trying to beat my own characters for a video that no one will be watching,

Quote
Kyo Kusanagi and NESTS Kyo
-Fixed errors where the enemy can wakeup in the middle of Kyo's backwards throw animation.
-Adjusted hit velocities and recovery values in Shiki Kototsuki You and Shiki Orochinagi  (again).
-Some minor fixes in his standing and low attacks. (5AA travels a bit faster now).
-For Normal Kyo: his EXA Attempt animation was changed to a different one. (5BB)
-Deleted a silly hitbox in 5BB

Terry Bogard
-The landing animation after Rising Tackle is longer now, plus the invulnerable frames for the three variants were reduced.
-Changed a bit of hit velocities and recovery values.

K'
-Fixed error where his glasses during Chain Drive attempt gained power on hit.
-Fixed error where Second Whip gained power on hit.
-Modified some recovery values and hit velocities in Narrow Spike, Minute Spike and Crow Bite.
-Fixed common.cns.
-His AI behavior was slightly altered.
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#263  April 07, 2024, 02:20:41 pm
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Yes that true updated character
next character Izayoi & Zeta.
Really soon.
Last Edit: April 08, 2024, 03:07:10 am by JolarValenflower
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#264  April 08, 2024, 02:52:36 am
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  • The Blind Furry
  • I’m new to this and I’m blind
    • UK
Yes that true updated character
What next character


Dude.

Can you just stop? It’s a pain in the ass to see you constantly asking for characters or to request stuff. You should know by now it gets nowhere. His next two characters (according to the teaser in the last video) are Izayoi & Zeta.
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#265  April 17, 2024, 10:44:12 pm
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  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
I did a small update again.

Quote
Makoto Nanaya
-Fixed common.cns
-Fixed error where 5B and Meteor Dive were unblockable during guardstun.
-Increased her damage output again.
-Fixed error where if you stopped but hit successfully Particle Flare, the enemy will be stuck in a gethit state without chance to recover. (Which means following the rest of PF would be meaningless as you can just start another combo again, this was an infinite cheese if you have Ultra Burst active).
-Added movelist.dat
-Added the meme status for OHMSBY's Kiryu Coco.

Haohmaru
-Fixed error where 2B and his variants of Kougetsuzan were unblockable during guardstun.
-Fixed common.cns
-Added movelist.dat
-Added the meme status for OHMSBY's Kiryu Coco.

The Hirasaka Sisters
-Added movelist.dat
-Fixed errors where 2B and Shinenzan were unblockable during guardstun.
-Added the meme status for OHMSBY's Kiryu Coco. (My friend really wanted to make a bad meme for these two).

Misc
-The title of my site was changed to "Der" which is just my real name, and it's easy to pronounce.
-The next batch of AI patches that some people were still asking me to do will be:

-Iori Yagami (it's ready but i want to upload it with the others)
-Ky Kiske
-A remade of Sol Badguy
-Yuuki Terumi
-Powered Ciel
-Joker
-And the others that are in my site already, i want to remade them as they still use the old fashioned way.
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#266  April 21, 2024, 04:12:13 am
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  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Bang's Astral Heat doesn't work properly for me. At the point where the opponent is shown, it just cuts back to regular gameplay and the opponent remains in place, softlockign the match.
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#267  April 21, 2024, 04:58:49 am
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  • DerRedstar
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    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Bang's Astral Heat doesn't work properly for me. At the point where the opponent is shown, it just cuts back to regular gameplay and the opponent remains in place, softlockign the match.

Is this in MUGEN or IKEMEN? i tried in the two engines and works properly for me, also if possible can you send a video of the issue?
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#268  April 21, 2024, 05:35:41 am
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  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Bang's Astral Heat doesn't work properly for me. At the point where the opponent is shown, it just cuts back to regular gameplay and the opponent remains in place, softlockign the match.

Is this in MUGEN or IKEMEN? i tried in the two engines and works properly for me, also if possible can you send a video of the issue?

Here's the video. https://cdn.discordapp.com/attachments/307135573922021376/1231444459955421285/M.U.G.E.N_2024-04-20_23-18-39.mp4
I also should update that it doesn't sopftlock the match, as I could hit the opponent and it activates the rest of the Astral Heat. Its MUGEN 1.1, BTW
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#269  April 21, 2024, 06:01:32 am
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  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0

Here's the video. https://cdn.discordapp.com/attachments/307135573922021376/1231444459955421285/M.U.G.E.N_2024-04-20_23-18-39.mp4
I also should update that it doesn't sopftlock the match, as I could hit the opponent and it activates the rest of the Astral Heat. Its MUGEN 1.1, BTW

By seeing the video, i'm not sure if the MUGEN time is affected by the lag of the stage, but Bang goes back to the default 0 state before the calculated time i set for his astral, that's a weird case.
I'll try to fix him tomorrow, it will be a bit hard to try to fix a bug that i actually can't experience it but we'll see.
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#270  April 22, 2024, 03:10:30 am
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA

Here's the video. https://cdn.discordapp.com/attachments/307135573922021376/1231444459955421285/M.U.G.E.N_2024-04-20_23-18-39.mp4
I also should update that it doesn't sopftlock the match, as I could hit the opponent and it activates the rest of the Astral Heat. Its MUGEN 1.1, BTW

By seeing the video, i'm not sure if the MUGEN time is affected by the lag of the stage, but Bang goes back to the default 0 state before the calculated time i set for his astral, that's a weird case.
I'll try to fix him tomorrow, it will be a bit hard to try to fix a bug that i actually can't experience it but we'll see.

The lag is coming from the recording itself, though I admit the lag from the MUGEN 1.1 probably messed it up, too. I tested it in my MUGEN 1.0 and it works perfectly fine. Strange bug I say.
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#271  April 23, 2024, 05:30:09 am
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  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Here is a update for Bang Shishigami.

Quote
-His cinematic during The Ultimate Bang now scales with GameHeight and GameWidth.
-Fixed common.cns
-Increased the time before going to the default state after Astral Heat
-Lifepoints reduced from 1100 to 1085

I'm not sure if this could fix your issue sir, but i hope it does.

Spoiler, click to toggle visibilty
Last Edit: April 23, 2024, 05:36:05 am by TornilloOxidado
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#272  April 23, 2024, 05:38:50 pm
  • **
  • 仮面ライダーグランドジオウ
  • The Scavenging Time and Space God
    • USA
Here is a update for Bang Shishigami.

Quote
-His cinematic during The Ultimate Bang now scales with GameHeight and GameWidth.
-Fixed common.cns
-Increased the time before going to the default state after Astral Heat
-Lifepoints reduced from 1100 to 1085

I'm not sure if this could fix your issue sir, but i hope it does.

Spoiler, click to toggle visibilty

Now it properly works, thank you. I believe the issue was due to the boundleft and boundright parameters being set *really* high on the stage I was testing this as a way to circumvent the issues of certain OHMSBY Astral Heats, so it possibly interfered with the timing of his Astral Heat.
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#273  April 26, 2024, 03:30:54 am
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Izayoi was delay or released video
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#274  April 26, 2024, 04:10:30 am
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  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Re: [Tornillo Thread]: Nero Claudius + Yamaneko Arthur Released (11/3/24)
#275  April 26, 2024, 03:40:59 pm
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  • I'm Just Dude
    • Qatar
Real reason I'm Called "Dude" Cuz I watched Regular Show WOOOOOOAHH
Re: [Tornillo Thread]: 5 characters updated (14/5/24)
#276  May 15, 2024, 05:39:07 am
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  • DerRedstar
    • Paraguay
    • sites.google.com/view/tornillo-oxidado-edits/characters?authuser=0
Did another update because i wasn't too convinced about the last one.
The list is quite long and maybe i forgot to list all of the changes there.

Quote
Makoto Nanaya
-Damage scaling adjusted.
-Hit velocities adjusted.
-AI behavior slightly modified.
-Some custom states where changed.
-Fixed error where Meteor Dive can't hit Boss-type enemies.

Michael Roa Valdamjong
-His Thunder Needles now are helpers instead of hitboxes on active animation.
-Fixed error where the knockdown after Rising Lightning B and EX can't hit Boss-type enemies.
-Hitboxes on Rising Lightning B / EX, 5A normals, 5B normals, 2B, Thunder Needle B,  and Thunderclap A / B / EX where readjusted.
-Hit velocities changed in his B normals and  Rising Lightning B/EX.
-All his sprites are now cropped.
-Fixed common.cns.

Hina Hirasaka
-AI behavior slightly modified.
-Reduced her recovery time after Souratsujinami.
-Fixed error where she didn't perform the attempt attack while she was in front of the opponent during Hirasaka Execution.
-Fixed common.cns.

Shimo Hirasaka
-Shimo now jumps slightly higher than her sister.
-Hit velocities in her normals adjusted.
-AI behavior slightly modified.
-Fixed common.cns.

Battler Ushiromiya
-Fixed custom state on hit during Sommelier Finger EX.
-AI behavior slightly modified.
-Fixed common.cns.
-Readjusted helper box on Blue Raid.
-Damage output increased.
-Hitboxes in his normal attacks were slightly resized.
-Added special custom state for OHMSBY's Kiryu Coco.

-More characters added to his special line and intro:
-Zeta
-Katalina Aryze
-Gran
-Vaseraga
-Yuel
-Yamaneko Arthur
-Void Eternal Flame
-Enkidu Gaien

Nero Claudius
-Fixed Invalid message bug.
-Changed helpertype of Fountain of the Saint to normal.
-5C statetype now triggers on time = 0 instead of 1.
-Hit velocities on some attacks where readjusted.
-Hitboxes on Tres Fountaine Claudio were corrected.
-Air throw whiff now has a voiceline.
-Fixed error where Fountain of the Saint can't be rapid cancelled.
-And more fixes.

- 5C startup is movetype I
I know Resentone already said this but this is intentional.

- Instant j.C might be too good of an overhead. Doesn't seem like you can get that much reward from it but it feels dirty, hehe
The original author of the sprites didn't drew a third air normal animation, so i had to improvise.

- 2C effect appears before she swings the sword
Fixed
- Debug errors: invalid sounds 215,0 215,2 220,1 220,2 800,2 and S1105,0
Fixed, though i always ignore those issues since that debug list only shows on IKEMEN

- Shield seems to block anything at any height

Isn't the shield always worked like that? I reused the same statedefs from OHMSBY's.

- Fountain of the Saint might be one of the strongest specials I've ever seen in this style
It may leave you too positive but of all Nero's moves is the one with the less damage scaling multiplier, so starting a combo after F. Saint you will be doing too little damage.

- 5AAAA can't be cancelled
I was able to rapid cancel when i was testing again.

- A common trend in your readmes is having the wrong DP motion (F,D,DF,F)
Really? I can't tell because i always forgot how the motions are listed on MUGEN, but i checked Ichida's readmes and for characters DPs also are listed as F,D,DF,F.


Ok that's all for tonight.



Last Edit: May 15, 2024, 05:50:15 am by TornilloOxidado