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warusaki3 chars bars misssing and Active Tag system's POTS bug (Read 3823 times)

Started by kamui 2.0, April 27, 2024, 02:15:48 pm
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warusaki3 chars bars misssing and Active Tag system's POTS bug
#1  April 27, 2024, 02:15:48 pm
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I'm using all warusaki3 videos and pots all stages, in ikemen go 99Ver., however the grooves bar are hidden somewhere, I read that they fixed this issues an update of ikemen go, however it seems like some part of stages is missing or were cut and I can see the bars


Somebody knows how to fix it ?

I don't know if it matters, I'm using Active Tag system's POTS, also why the dead chars don't disappear ? Like the bison (not the gouki killed), player 1 in pic, it supposed to disappear after being defeated, but is not the case here
warusaki3 gouki and bison laying on the floor issue and warus groove bars cut
#2  April 27, 2024, 02:25:24 pm
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hi, I'm newbie in mugen factory, I'm not sure, but I feel that I'll need to learn mugen factory to solve this problem
Like I said, when gouki kills bison, bison keep laying on the floor, I want to bison disappears, I think shin gouke has the same problem

please. I know nothing about mugen factory, if is there a youtube video with explanation, it would help me a lot
thank u for your time
Last Edit: April 27, 2024, 03:41:35 pm by kamui 2.0
Re: warusaki3 chars bars misssing and Active Tag system's POTS bug
#3  April 27, 2024, 03:24:44 pm
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You're asking the same thing in two different topics yet again, pick one or I'll start deleting your topics without warning.

Characters not disappearing in simul/tag after they die is completeley normal. You can't change this unless you edit all your characters to turn invisible after they die.
On the same note, to make Bison disappear (the one in Akuma's intro) you'll also need to edit Akuma's code, and since you said you're still a newbie, this is not so simple...

I don't think the Active Tag System has anything to do with this. The bars are probably offscreen because of your resolution, try changing it to 640 x 480 just for a test.
Re: warusaki3 chars bars misssing and Active Tag system's POTS bug
#4  April 27, 2024, 03:56:05 pm
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You're asking the same thing in two different topics yet again, pick one or I'll start deleting your topics without warning.

Characters not disappearing in simul/tag after they die is completeley normal. You can't change this unless you edit all your characters to turn invisible after they die.
On the same note, to make Bison disappear (the one in Akuma's intro) you'll also need to edit Akuma's code, and since you said you're still a newbie, this is not so simple...

I don't think the Active Tag System has anything to do with this. The bars are probably offscreen because of your resolution, try changing it to 640 x 480 just for a test.

I'm sorry, the other topic was marked as solved, and didn't solve somethings, and you said to do not delete a post (so I made another post to solve the problems, which has nothing to do with the screenpack topic)
Don't worry, I'll make all the questions here now, also, you can put as solved the "other" topic, there are a lot of question yet, I promise I'll ask all here
Thank u for helping me, it seems warusaki3 not compatible with ikemen go, but is odd, because in last post he said he was happy with ikemen go, I'll try to set up as u said if anything changes, thank u again , I promise to behave

I tried to make 640 x 480, it worked

however is not compatible with screenpack,it cuts the screenpack look here



how I do that ? is a tutorial ? same for gouki when kills bison, is there a tutorial ?
I'm newbie, but I can learn if there's a video
thanks
Last Edit: April 27, 2024, 04:08:56 pm by kamui 2.0
Re: warusaki3 chars bars misssing and Active Tag system's POTS bug
#5  April 27, 2024, 03:59:42 pm
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Topics not solving is because we are in the Ikemen help section, it doesn't have the solve system, only the MUGEN help section does.

I'm not at my PC rn, but I'll try testing Waru's chars in Ikemen to take a look.
Re: warusaki3 chars bars misssing and Active Tag system's POTS bug
#6  April 27, 2024, 05:49:54 pm
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I want to after selectiong the character, he says something, however cvsryu has two version, ryu_normal.def and ryu_ex.def, for some reason, the normal version is fine, he says "honki o dase !", but for ex version I want to him to say "korusu !"
I can't figure it out, so here is the code
I used fighters factory to add the quotes, the problem is that it has only ryu.def's snd (for some reason ryu_normal.def and ryu_ex.def doesn't work, as you can see in the video)
here messing with codes in fighters factory, I want to add "korosu!" to evil ryu "only"
https://streamable.com/zbcgrq
as you can see both character says the same thing
https://streamable.com/q2umtz
Do I have to add more codes ? which ones ? I'm confused

Topics not solving is because we are in the Ikemen help section, it doesn't have the solve system, only the MUGEN help section does.

I'm not at my PC rn, but I'll try testing Waru's chars in Ikemen to take a look.

thank u so much ! I'm posting in the wrong section ? Should I move to mugen section ?
Last Edit: April 27, 2024, 06:28:14 pm by kamui 2.0
Re: warusaki3 chars bars misssing and Active Tag system's POTS bug
#7  April 28, 2024, 06:17:43 pm
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You're probably saving duplicates, two sounds with the same group and index number, in this case the second one will be ignored.
I can say this because in the video there is only one .snd file, which means you're using the same sound file for both normal and evil ryu.
Separate files, create one .snd for normal ryu and another for evil ryu, delete the duplicate sounds and make sure there is only one sound with number 8000, 0 for each. Then add the right file in their respective .def.
Re: warusaki3 chars bars misssing and Active Tag system's POTS bug
#8  April 28, 2024, 09:38:12 pm
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You're probably saving duplicates, two sounds with the same group and index number, in this case the second one will be ignored.
I can say this because in the video there is only one .snd file, which means you're using the same sound file for both normal and evil ryu.
Separate files, create one .snd for normal ryu and another for evil ryu, delete the duplicate sounds and make sure there is only one sound with number 8000, 0 for each. Then add the right file in their respective .def.

Thanks a lot I'll try my best to do it right
thank u again for being nice and i appreciate your time