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WIP Yoshi with SMW2 sprites (Read 24953 times)

Started by DemonicDrPhil, August 27, 2007, 04:58:01 am
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WIP Yoshi with SMW2 sprites
#1  August 27, 2007, 04:58:01 am
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I think I am just about ready to start formalizing this WIP.



Sprites: taken from spriters-resource sprite sheets and MFGG sprite sheets with credit given.  They will be from SMW2 Yoshi's Island

Sounds: Taken from MFGG soundpacks with credit given.  Yoshi's voice will be from the GBA version because there he actually has a voice.  Other sounds may come from the SNES version depending on what I can find.

Gameplay:  Yoshi's moveset will be reminiscent of Tron Bonne from MvC2.  Normals will basically be any sprites that look naturally like kicks or attacks.  Such as when he throws an egg.

Special moves will be various egg based moves such as egg throw (will work similarly to Tron's QCF+p with the targeting reticule followed by the egg), egg lob which will be an arcing unaimed egg throw,  egg roll which will be similar to Yoshi's f+b move from SSBM but will behave similarly to Tron's drill special.  EX moves may be included to give Yoshi more options in combat.

Supers:The first two will be similar to Tron's supers in MvC2.  The first will be lunch rush esque which will result in a bunch of Yoshi's running at the enemy followed by some shyguy's and such enemies.  The second will be a chain chomp that comes rushing across the screen repeatedly biting the opponent.  Other supers may include a giant egg hatching and rolling, a chain chomp falling from the sky like in SMW2's second stage look out below.

Order of work and potential release schedule.

By the end of this week, an alpha will be released that will show the final size decision.  It will contain a limited 3-4 sprite standing animation, a walking animation and one or two attacks.  After this release is digested, two things will happen, either I will re release it based on opinions about the size of the character (repeat of the first alpha to see what people say about the size) or continue working on the character and releasing the second alpha that will contain the full animations and required sprites from spr.txt.  After that there will be periodic releases to try and get Yoshi to what my vision of the character is.

From that second alpha on, the one with all the required sprites, this Yoshi will be open source as long as I and those whose sprites and sounds I used are credited appropriately.


I thank you all for your time.  If you have any questions please post them here or you can email me using the button by my name.


EDIT AUGUST 20TH:
added the first special attack egg roll!

This attack has two strengths and is done by performing QCF+a or QCF+b

the a version goes about half screen and does 5 hits while the b version goes about 3/4 screen and does 10.  As always please please post any and all comments or suggestions.

http://www.sendspace.com/file/22ctfj

Latest Video:
http://www.youtube.com/watch?v=Fa3v1rdgXuU

What's included:
full punching bag status + all normals + egg roll a, b

What's missing:
more attacks sounds portraits.

Thanks to Cyanide for his narutorial's and their files.

Please post feedback on what is included in the alpha.  Thank you.


EDIT:
August 26th

Well here we are after the great rebirth or whatever.  Just reposting this WIP.  Little bit of a progress report Yoshi may be coming a long a bit slower than you all would like.  I start grad school AND teaching tomorrow so I do not know how much time I will have to work on the little bugger.  He is completely open source as he stands right now (well of course he is new rules and all that I am just saying credit me so I can feel good seeing my name in your readme files).  I have my own vision of what I want this character to be which may differ from anyone else who reads this and will continue to pursue it.  Basically I am saying take what I have done so far and use it.  I want to see people picking up the ball as it were.  As Warner says the more the better.  Maybe one of you will create a version similar to what I have in mind and save me the trouble  ::).  Use it all in good health I would really love another creator or two or 54 to create their own versions.  I wanted this character to be something other start up creators could look at and say hey I can do that.

Yes I know all of that is a wall o text so in summation.  Yoshi will be coming along albeit slowly and you are more than welcome to do your own with what I did already and I would rather like to see it.

http://mugenguild.com/forumx/index.php?topic=61136.0

^archived topic contains a couple of links you may find useful.

EDIT: didn't know about the moving stuff from archive deal but I'll leave the topics the way they are now half of that one dealt with the size and that part is dead and buried now.

Please post some ideas for combos of the normals should I just let everything combo into everything or what?

EDIT SEPTEMBER 13th:

added combos, mini air combo, very beta egg toss

egg toss is done by performing QCF+X


Latest Video:
http://www.youtube.com/watch?v=dwLcbaeJWSU
What's included:
full punching bag status + all normals + egg roll a, b, + combo system, mini air combo, mini egg toss

What's missing:
more attacks sounds portraits.

EDIT: NOVEMBER 11th

3 specials light and heavy egg roll egg throw egg lob
chain combo system everything above.
http://www.sendspace.com/file/lb9uqe

Thanks to Cyanide for his narutorial's and their files.

Please post feedback on what is included in the alpha.  Thank you.

Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Last Edit: November 11, 2007, 08:09:12 am by DemonicDrPhil
Re: WIP Yoshi with SMW2 sprites
#2  August 28, 2007, 09:44:31 pm
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Hmm?

A Yoshi stampede?
Re: WIP Yoshi with SMW2 sprites
#3  August 29, 2007, 12:34:18 am
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hopefully  ;D
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#4  August 29, 2007, 01:48:28 am
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Just a little question, but why does the sprite look a little bit off.
Well not off, but different.

Other then that, awesome WIP :sugoi:
Thats one happy monkey and also my WIP! 15%
Re: WIP Yoshi with SMW2 sprites
#5  August 29, 2007, 02:49:51 am
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different from what exactly and thanks
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#6  August 29, 2007, 02:56:09 am
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    • sinhra.com/mugen/ermacwon/index.html
probably the re size.

Also the the normal stand (before he stops and put his finger on his chin, should go on for about 5 loops, then have him do the chin touch anim.
Re: WIP Yoshi with SMW2 sprites
#7  August 29, 2007, 03:00:37 am
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if the resize bothers you, you can change the scale in the cns

as far as the looped animation I was really thinking the same thing.  Once I get him more playable to an extent I'll start redoing some of the .sff and .air stuff to improve things like get hits and the standing anim.

Anything else?  ;)
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#8  August 29, 2007, 03:14:16 am
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Thats one happy monkey and also my WIP! 15%
Re: WIP Yoshi with SMW2 sprites
#9  August 29, 2007, 03:41:14 am
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that could be because I had to change it from pcx files to an animated gif so I could have it as a sig.

It may also be because of the resize.  using the scale options in the cns should fix it in game if it really bothers you.

If it really really bothers you I have no problem with ANYONE (before or after the new rules) redoing the .sff and releasing it as a character while leaving everything else is the same.  I may not be that much of a creator but I would be flattered if someone did that to see that they thought my work was worth ripping off.  In the old archived thread I posted a link to the sprite sheet. its sdb and spriters resource you are more than welcome to take everything I have done and just reconvert original sized pcx images.

thanks again...

PROGRESS REPORT
Been playing around with the comboabilty and other things.  light moves A and X combo into each other and themselves for the most part and currently X comboes into Y so a combo could be X A X Y and it'll be a quick little combo to push the opponent away, also crouching A X Y will be a way into the little pop up launcher.  egg roll now knocks down on the last hit just like Tron Bonne's drill from MvC 2.  Currently no moves combo into it but I am thinking og comboing it off of the toungue (Y) and the kicks so a combo could be  X A X Y QCF + K.

Any thoughts?

My reasoning is he is a small character with not a lot of reach so I want him to have opportunities once he lands a hit.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#10  August 30, 2007, 04:07:10 am
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I made this sheet a while ago for a Yoshi MUGEN I was planning to do (But it got cancelled without any program work done to it), it has some cool real-time transformations and stuff. You can use the sprites if you want (Just give me a little credit in the Readme or something ;)).

http://img257.imageshack.us/img257/894/yoshimugeneditsti8.png


Baby Mario and Poochy were going to be Strikers :p
Last Edit: August 30, 2007, 04:09:43 am by Kriven
Re: WIP Yoshi with SMW2 sprites
#11  August 30, 2007, 04:54:23 am
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I made this sheet a while ago for a Yoshi MUGEN I was planning to do (But it got cancelled without any program work done to it), it has some cool real-time transformations and stuff. You can use the sprites if you want (Just give me a little credit in the Readme or something ;)).

http://img257.imageshack.us/img257/894/yoshimugeneditsti8.png


Baby Mario and Poochy were going to be Strikers :p

definitely some cool stuff there I'll see if I can use it.  maybe once my version gets fleshed out more you can use to make even more use out of your sheet. and of course I'll give credit.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#12  August 30, 2007, 06:08:57 pm
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Hey I watched your youtube video and i had to ask.....why dont you have any win poses?
Thats one happy monkey and also my WIP! 15%
Re: WIP Yoshi with SMW2 sprites
#13  August 30, 2007, 09:12:56 pm
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they are on the way all win poses intros and other such extras will be done after all of the attacks
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#14  August 30, 2007, 11:25:49 pm
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I can work on some wins and intros too, if you want oO; At least, the sprites :p
Re: WIP Yoshi with SMW2 sprites
#15  August 31, 2007, 02:59:06 am
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I would love to see your work but please resize any sprites so that they match what is in the .sff already.

If you want I can email you the main sprite sheet I am using so that you can just make them the same size.  or you can add them at the end of the .sff in fighter factory and see if the size matches.

or I can just try to match the size on my own (not really good at that)
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#16  August 31, 2007, 05:31:51 am
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Sprite sheet please, I'll see what I can do, but they looked relatively the same size to me.. Resizing sprites usually turns blocky, I don't see *so* much of that with your Yoshi oO;
Re: WIP Yoshi with SMW2 sprites
#17  August 31, 2007, 08:07:00 am
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it wasn't that much of a resize.  before I really started I had a poll going to see what people thought of different resizes.  the current size of the sprites is just the last one I showed in that poll.  I started playing with the .sff and .air in FF and got too carried away.  I didn't feel like doing anything over again.  for some reason my sprites don't get blocky until Yoshi is about the size of zangeif lol and they only get the huge blockiness you see in some resizes once he is as tall as the screen.

I'll see what I can use from your work hopefully I can use it but if not I hope you won't be too pissed about doin work for nothing...
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#18  September 01, 2007, 09:18:21 am
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progress report. 

still playing around with the combos and the timings of the moves created thus far and also changed the standing anim to do the finger waddle after like 5 full repeats of the stepping up and down dance thing.


check the avatar and sig for the preview...it's a little slower in game.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#19  September 03, 2007, 09:48:44 am
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yet another progress report.

egg throw horizontal is about 50% done on the sprites end.  Which means that the diagonal version is that done as well.  I'm talking only about the actual egg lay to throw animation not the hit animation or anything like that...that will take even more editing and will be done after I get the first part looking right.l

still deciding if I want the eggs to share the palette or not.  i.e. pick pal 1 get green Yoshi with green eggs pal 2 get red Yoshi with red eggs etc..

I was thinking of adding another egg throw that works like the red hadoken for akuma and ryu where it knocks down.  This one was going to use red for the egg coloring but if I make the sggs share the palette I'll have to make the knockdown version blink or something...


I do want to have the little star guys from SMW2 hold the enemy in place for a little while like the servbots in Tron Bonne's QCF+P...but this will be added only if I can find those sprites.  Probably leave it for v.2.0


I would also love to have the circle of stars that show up during some attacks from the original game be his hit sparks but I have no idea how to rip them nor do I see any rips...*sigh* ah well guess they aren't really needed.
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: WIP Yoshi with SMW2 sprites
#20  September 06, 2007, 12:29:37 am
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Hey, DemonicDrPhil

I just wanted to say that I'd really like to help with the creation of this character. I just downloaded it, and Yoshi hardly plays like he does in Super Mario World 2: Yoshi's Island, which is the way I wanted. if I can help in any way, give me the pencil to draw the picture of perfection.

I'm an exceptional programmer, so if you need help, I can probably deal it out for you.