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Number of playable battles in Mugen (Read 19394 times)

Started by Avenger, October 14, 2007, 07:50:15 pm
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Number of playable battles in Mugen
#1  October 14, 2007, 07:50:15 pm
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Can someone tell me how I can increase the number of battles I can play in my Mugen? In each mode I am allowed to just play one battle (with few or many rounds) and after that I am taken to the main menu....I want to know how to fight more people. :P

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Re: Number of playable battles in Mugen
#2  October 14, 2007, 08:30:41 pm
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In the select.def, on the way bottom, there should be a line that looks similar to this:

arcade.maxmatches = 6,4,1,1,1,1,1,1,1,1

Unless you put an Order on a character, just put in numbers in each of those spots. The higher the number, the more battles.
But if you DO have an order, that'll require a more complex explination and numbering.

As you see it, there will be 6 + 4 + 1 + 1 + 1 + 1 + 1 + 1 + 1 + 1 = 18 Battles
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Re: Number of playable battles in Mugen
#3  October 14, 2007, 09:57:23 pm
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Wtf...I can play only play 1 match in all of the modes yet I have this in the select file:
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 1,2,3,2,0,0,0,1,0,0
                  ; 1 2 3 4 5 6 7 8 9 10

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 1,1,1,1,1,1,1,1,0,0

Don't see what that sequence of number means to be honest...wonder why it just doesn't let you put in one number for each mode...you know...


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Re: Number of playable battles in Mugen
#4  October 15, 2007, 12:02:54 am
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Do you have an order setting on any of your characters? Any characters with something similiar to an "order = 1" on their line?
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Re: Number of playable battles in Mugen
#5  October 15, 2007, 02:21:18 am
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I'm not even sure of what these character orders are for to be honest...I fail to see what this has to do with how many battles you can play in a mode....

I don't even know where to see these orders for characters. :-\

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Re: Number of playable battles in Mugen
#6  October 15, 2007, 11:15:32 am
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name_of_char, stages/name_of_stage.def, order=number_from_1_to_10

Other solution, change your line to this :
arcade.maxmatches = 200,0,0,0,0,0,0,0,0,0
Re: Number of playable battles in Mugen
#7  October 17, 2007, 06:22:51 am
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Even after doing that I'm still only able to play one damn match. :-\

Just to mention again, it's not about the rounds, I can increase and decrease that well, but it's always one battle being fought (As in I can't advance further to fight other people).

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Re: Number of playable battles in Mugen
#8  October 17, 2007, 09:25:32 am
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What the fuck ?

Post your select.def, you're obviously doing something wrong. --;
Re: Number of playable battles in Mugen
#9  October 18, 2007, 02:15:19 am
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:'(

;---------------------------------------------------------------------
[Characters]
 ;How to add characters
 ;---------------------
 ;Use the format:
 ;    charname, stagefilename
 ;
 ;eg. For a player with filename "kfm",
 ;    and stage filename "stages/mybg.def"
 ;type (without the semicolon):
 ;    kfm, stages/mybg.def
 ;
 ;If you want to load a different def file, you can enter it
 ;as a directory plus the def file. This example loads up
 ;chars/kfm/alt-kfm.def:
 ;    kfm/alt-kfm.def, stages/mybg.def
 ;
 ;If you put "random" as the stagefilename, then a random stage will
 ;be selected for that player. eg.
 ;    kfm, random
 ;
 ;Zipped characters are also supported (experimental).
 ;Place the ZIP file in the chars/ directory. The name of the
 ;character's .def must match the name of the .zip. For example, if
 ;you have suave.def, then the zip file should be named suave.zip:
 ;    suave.zip, stages/mybg.def
 ;
 ;Optional parameters may follow on the same line, separated
 ;by commas. Each parameter has the form:
 ;    paramname = paramvalue
 ;where paramname is the name of the parameter type, and
 ;paramvalue is the value to assign that parameter.
 ;The optional parameters are:
 ;
 ; - music
 ;   Set the paramvalue to the name of the music file to use
 ;   as the BGM for that character. This overrides the bgmusic
 ;   parameter in the stage's .def file, so you can re-use the
 ;   same stage for multiple characters, but have a different
 ;   BGM playing for each person.
 ;
 ; - includestage
 ;   Set the paramvalue to 0 to avoid including this stage
 ;   in the stage select list (in VS, training modes, etc)
 ;
 ; - order
 ;   Set the paramvalue to the ordering priority to give the
 ;   character. Valid values are from 1 to 10. A smaller value
 ;   means you will fight the character sooner. You will never
 ;   fight an order 2 character before an order 1 character,
 ;   and never an order 3 character before an order 2 one.
 ;   For example, you might want to set your boss character
 ;   to have order=3. The default order value is 1 if you omit
 ;   this param. See *.maxmatches under [Options] for how to
 ;   limit the number of matches per order priority.
 ;
 ;   Some examples:
 ;        kfm, stages/mybg.def, includestage=0
 ;        kfm, stages/mybg.def, music=sound/song.mp3
 ;        kfm, stages/mybg.def, music=sound/song.mp3, includestage=0
 ;        kfm, stages/mybg.def, order=3
 ;
 ;You can also add a randomize icon to the select screen. To do
 ;this, put the word "randomselect" on a line of its own, with no
 ;extra parameters.
 ;
 ;Insert your characters below.

kfm, stages/kfm.def
kfm, stages/kfm.def
kfm, stages/kfm.def

;-----------------------
[ExtraStages]
 ;Put extra stages here. They will be available in VS and Watch modes.
 ;For example, you can insert "stages/mybg.def".

stages/kfm.def
stages/stage0.def

;---------------------------------------------------------------------
[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 200,0,0,0,0,0,0,0,0,0

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 200,0,0,0,0,0,0,0,0,0

I made the changes like you said.

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Re: Number of playable battles in Mugen
#10  October 18, 2007, 02:29:15 am
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Could be because you have only 3 God Damn character's in your select.def listed  :-X
And they're ALL KFM
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Re: Number of playable battles in Mugen
#11  October 18, 2007, 02:41:17 am
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Oh...I posted the wrong def file. It wasn't the one from my screen pack folder. I made the edit in the right select file and it worked for me. Thanks. One question...

[Options]
 ;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
arcade.maxmatches = 1,2,3,2,0,0,0,1,0,0
                  ; 1 2 3 4 5 6 7 8 9 10

 ;Maximum number of matches to fight before game ends in Team Mode.
 ;Like arcade.maxmatches, but applies to Team Battle.
team.maxmatches = 200,0,0,0,0,0,0,0,0,0


Next to arcade.maxmatches...I'm a bit confused. Can you explain to me what it means, and how I can increase the number of arcade battles (no specific order for characters or anything like that) to like 10?


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Last Edit: October 18, 2007, 02:54:10 am by Avenger
Re: Number of playable battles in Mugen
#12  October 18, 2007, 04:22:04 am
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I'll try MY best
What those numbers are is for the Order System of MUGEN. What that is, is it is a way for you to organize you character's so you can choose to fight specific character's at specific times. Now, your Order setting is like this:
arcade.maxmatches = 1,2,3,2,0,0,0,1,0,0
                  ; 1 2 3 4 5 6 7 8 9 10

http://www.youtube.com/results?search_query=MUGEN+Tutorial+order

For some reason I got lazy halfway...
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Re: Number of playable battles in Mugen
#13  October 18, 2007, 06:42:28 am
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...:-\

K, I made it so that I get to fight 200 or so battles...on the team modes, how do I increase the number of battles fought in the single player modes (like Arcade) because I can only fight one battle. Don't really care about the orders...I just want to know how to fight more battles in Arcade mode...

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Re: Number of playable battles in Mugen
#14  October 18, 2007, 09:33:38 am
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arcade.maxmatches = 200,0,0,0,0,0,0,0,0,0
Re: Number of playable battles in Mugen
#15  October 19, 2007, 12:59:55 am
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Ok, so I have to change just the first line right, and leave the other one alone? :D

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Re: Number of playable battles in Mugen
#16  October 19, 2007, 10:22:00 am
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The line just underneath is commented out with ";", which means it's just there as an explanation. I mean, it's harder to be more explicit than this :
Quote
;Here you set the maximum number of matches to fight before game ends
 ;in Arcade Mode. The first number is the number of matches against
 ;characters with order=1, followed by order=2 and order=3 respectively.
 ;For example, for 4,3,1 you will fight up to 4 randomly-picked
 ;characters who have order=1, followed by 3 with order=2 and 1 with
 ;order=3.
And the numbers 1,2,3,4,5,6,7,8,9,10 are just there to help you see which number corresponds to which group.
Re: Number of playable battles in Mugen
#17  October 19, 2007, 05:08:32 pm
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Thanks. That's one problem solved. ;D

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