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fighter factory stage (Read 4044 times)

Started by X1LOCOMAS, December 01, 2007, 06:23:15 am
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fighter factory stage
New #1  December 01, 2007, 06:23:15 am
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I can't wait for brawl
Last Edit: December 26, 2007, 02:29:57 pm by Sepp
Re: fighter factory stage
#2  December 01, 2007, 06:25:58 am
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screenshot?

I know there is one at your site but people are lazy.


beat me to it...
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: fighter factory stage
#3  December 01, 2007, 06:29:07 am
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I can't wait for brawl
Re: fighter factory stage
#4  December 01, 2007, 06:31:54 am
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wait this is a project?  thought we were in releases :gonk:

should totally have a screenshot man
Latest Yoshi alpha ready for feedback Aug 15th check here for details...
Re: fighter factory stage
#5  December 01, 2007, 06:37:32 am
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I can't wait for brawl

JNi

Re: fighter factory stage
#6  December 01, 2007, 06:45:22 am
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Good stage and nice idea  ;)

«latest release on: December,25,2009,»
Re: fighter factory stage
#7  December 01, 2007, 06:51:25 am
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I can't wait for brawl
Re: fighter factory stage
#8  December 02, 2007, 02:52:19 am
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I agree, good idea and nice execution.

Just one suggestion, might it be better to have the floor at the bottom of the window on top of the start bar or something?
Re: fighter factory stage
#9  December 02, 2007, 02:53:38 am
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I agree, good idea and nice execution.

Just one suggestion, might it be better to have the floor at the bottom of the window on top of the start bar or something?
Yes I will try to do that
I can't wait for brawl
Re: fighter factory stage
#10  December 02, 2007, 03:36:26 am
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Hmm...

Like I mentioned before, you should try to avoid single layer, single image stages that don't have floors.  Even using the windows taskbar as a floor is better than nothing.

Use floortension (30-50).

Vertical follow is too high.  Try half the value.

The stage is tiled and does not need to be tiled.  Either make the stage less wide or use something else in the background (like your windows desktop).

The graphics look awful when running in mugen.  Color loss and blurry.  There's really no excuse for this, considering what the source material is.

To help avoid color loss, you have to split hi-color images into smaller files, and then save each part into 256 colors.  The files can then be pieced together in the def file.  This is how many stages avoid color loss.  i.e. think jigsaw puzzle.

If you're going to take screen captures, turn off any font smoothing first and then take a screen capture.

For this stage, separating the blue windows xp theme away from the rest of the graphics would help to save on colors.