Nice sprites. Crouch can just be used to avoid high attacks, which is already a good point.No need to go in the pain of editing many sprites to add crouching attacks if you don't want to.Look, Hashimoto by KFM has no jump and nobody is crying, it's part of his gameplay.Good luck with the character.
walt said, December 28, 2007, 06:08:41 pmHis sprite style reminds me of Rage of the Dragons - Kind of Cartoonish, but cool nonetheless.Indeed, Noise Factory is the name here 8)Warbaster said, December 29, 2007, 11:08:32 amCrouch can just be used to avoid high attacks, which is already a good point.No need to go in the pain of editing many sprites to add crouching attacks if you don't want to.That's a good idea for him OFFTOPIC:Warbaster said, December 29, 2007, 11:08:32 amLook, Hashimoto by KFM has no jump and nobody is crying, it's part of his gameplay.Hmmm, interesting... that would work for a future update for Amadgrinder, I'm going to look it up
*major bump sorry*Added Ninja Arts 1 and 2!also i had to redo his entire pallete, so everything except his hit sparks are shared.his new hit sparks are from Rage Of The Dragons , those are the closes things to arcade styled hit sparks i could find, also the hit snds' are from the same game. Byakki has no voice and i'm still considering voice acting him myself. or get voices from other characters, that i think would suit him.also his commands for Ninja Arts 1 and 2 are exactly the same as they are in the game.NA1 = 6 hits from, claw going up, to claw going aroundNA2 = 2 hits from, claw up , and claw fowardOh also one excellent improvement is that, his Ninja Art's are Helpers not explods, you can tell from there shadows in the image above. this helps alot more than a explod ever will.
Looks great good choice to put him ROTD sparks 8) It's good to see you're still working on Byakki, keep going