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*UPDATED 09/26/09* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze (Read 6951 times)

Started by Sean Altly, September 15, 2009, 06:10:17 am
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Re: RELEASE - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#21  September 16, 2009, 12:42:21 am
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I'd actually been giving thought to giving everyone the ability to run in SHADEs 2. Maybe I will.

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Re: RELEASE - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#22  September 16, 2009, 01:26:55 am
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Well I finally got the chance to play around with him and as always, I'm impressed!  :2thumbsup:

Aside from the glitch where he gets stuck in the air after performing his super move he's very well made and fun to use. His voice is awesome too :)
Re: RELEASE - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#23  September 16, 2009, 02:36:59 am
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Well I finally got the chance to play around with him and as always, I'm impressed!  :2thumbsup:

Aside from the glitch where he gets stuck in the air after performing his super move he's very well made and fun to use. His voice is awesome too :)

Well definitely redownload, those bugs are fixed. Thanks!

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Re: RELEASE - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#24  September 16, 2009, 02:55:52 am
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Oh wow, I can't believe I made such a mistake. I forgot that since the triggerall was not statetype!=A and that it was part of the trigger 1, that was bound to happen.
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Re: RELEASE - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#25  September 16, 2009, 03:07:16 am
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its ok kame i pointed that out to SeanAltly yesterday and im sure he fixed.

Re: RELEASE - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#26  September 16, 2009, 05:57:55 pm
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Wow.  SeanAltly, you have delivered yet again.  I always love your characters, and this is no exception.  Great job.
Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#27  September 24, 2009, 09:46:16 pm
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Thanks for the kind words everyone. Update released, details in first post.

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Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#28  September 26, 2009, 07:41:32 am
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Honestly, after using him in this video (yes my opponent doesn't have much AI), I can say he does need another level 1 special. The only one he has now is basically just a powerup of everything else and allows use of a level 2. Would it be possible to add another level one super so he's a bit more versatile in that department without becoming unbalanced? I can't find anything else wrong with this char, it's that well done.
Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#29  September 26, 2009, 08:33:19 am
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I was talking to a friend about that the other day actually. I probably will add one (another L1 Super). Do you have any ideas for one though? I'm open to suggestions.

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Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#30  September 26, 2009, 08:42:13 am
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Spoiler, click to toggle visibilty
Eh, I posted this before in the WIP topic, but hey, it's an idea.
*shrug*
Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#31  September 26, 2009, 09:01:31 am
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I'm just not sure if I can animate that. Also, it seems he'd be left way wide open if he missed the first part. We'll see though.

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Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#32  September 26, 2009, 10:36:33 am
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How about a super version of AfterByrne?

Say, if you started the super, and he created an afterimage infront of him that would burn the enemy as he shifted back slightly, before dashing forwards about 3 character lengths with multiple burning images behind him, so that he dashes past the enemy a bit like Gen's mantis super?

It wouldn't be too offensive as the first AfterByrne would need to hit, I see it being a bit more defensive.
Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#33  September 26, 2009, 01:26:10 pm
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Grabs the opponent with one hand, sets the other hand on fire and punches him to the other side of the screen...?
Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#34  September 26, 2009, 01:26:48 pm
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BC

Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#35  September 26, 2009, 02:14:03 pm
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nice update, fire on all moves now looks cool!

just a suggestion but have you ever thought about adding a super KO finish background?? (with sound)
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Re: *UPDATED* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#36  September 26, 2009, 09:59:02 pm
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Newly updated, AGAIN, now with new L1 Super, the Nova Knuckle (inspired by Cybaster's suggestion of something similar to the Shine Knuckle or Burn Knuckle). Also, I fixed a glitch where the Flare Shots could be heavily spammed in Ignite Mode. Enjoy!

@ BC, a Super KO background would be nice, I think they will be in SHADEs 2.

Also, that super sounds cool Galford. Maybe I'll make an EX Byrne and have that as one of them.

I should note that the command for the Phoenix Ignition is now HCB,F,P, and the Nova Knuckle has taken over the QCB,QCB,P command.

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Re: *UPDATED 09/26/09* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#37  September 27, 2009, 08:06:30 am
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I've tested this char today...its freaking nice.

the moves are well executed, well planned.
Congrats.
Re: *UPDATED 09/26/09* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#38  September 27, 2009, 12:28:20 pm
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Small update, I forgot to let sean Know I uploaded it, just has a bugfix to stop the ai from spamming the fireball. 
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Re: *UPDATED 09/26/09* - Byrne (SHADEs 2 character) by SeanAltly w/AI by Kamekaze
#39  September 29, 2009, 01:13:03 am
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Nice new super, simple but efficient. :)

Also, maybe you could limit juggling a little bit when in Ignition mode. Once in this mode, with opponent in the corner, I can perform D+z to launch him, and juggle up to 7 times the Hard Kick.