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Toni

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Messages by Toni

    

Re: Darkstalkers - Dark Force Realm

 April 28, 2023, 09:54:20 PM View in topic context
 Posted by Toni  in Darkstalkers - Dark Force Realm (Started by Toni April 22, 2023, 01:10:24 AM
 Board: Your Releases, 1.0+

Thank you.  :)
    

Darkstalkers - Dark Force Realm

 April 22, 2023, 01:10:24 AM View in topic context
 Posted by Toni  in Darkstalkers - Dark Force Realm (Started by Toni April 22, 2023, 01:10:24 AM
 Board: Your Releases, 1.0+

    

Re: Morrigan (P.O.T.S), but with MvC stuff

 April 15, 2023, 10:44:34 PM View in topic context
 Posted by Toni  in Morrigan (P.O.T.S), but with MvC stuff (Started by Toni November 12, 2022, 10:25:19 PM
 Board: Edits & Addons 1.0+

Another small update:
- Shell Kick now hits multiple times even when her opponent is airborne (finally).
- Replaced throw escape animation with sprites from Morrigan's MvC guard push.
- Fixed graphical glitch where the back of Soul Eraser would cover the drones.

Once more, only small improvements, but improvements none the less. Link in the first post has been updated.
    

Re: Final Fight's El Gado spritesheet

 March 09, 2023, 11:13:52 PM View in topic context
 Posted by Toni  in Final Fight's El Gado spritesheet (Started by Rabano December 04, 2022, 11:55:03 PM
 Board: Sprite Projects

Hmm. Not to diminish your efforts with him, but seeing the shaded animation, it looks as if his upper body shrinks a bit during his LP. The shoes on the other hand become quite bulky.
    

Re: [No Theme Thread] All Pixels Unite

 February 08, 2023, 12:13:04 AM View in topic context
 Posted by Toni  in [No Theme Thread] All Pixels Unite (Started by HQ October 02, 2015, 12:53:10 AM
 Board: Graphics

A second attempt at a pseudo-claymation KFM, with some lazy animation thrown in.


I know, the headband's movement doesn't look good, but I already spent way too much time on this.
    

Re: Birdie (CVS/POTS)

 January 24, 2023, 02:06:38 AM View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 PM
 Board: Your Releases, 1.0+

To fix the negative edge commands in Bull Head, you have to go to the special, find the part that changes the strength depending on which button is pressed and add the code to make it do the same on button releases.

So, instead of this
Code:
[State 1001, Varset]
type = VarSet
trigger1 = Time = 0
var(10) = ifelse((command="y"),1,ifelse((command="z"),2,0))
IgnoreHitPause = 1
Persistent = 1

it reads this
Code:
[State 1001, Varset]
type = VarSet
triggerall = Time = 0
trigger1 = Time = 0
var(10) = ifelse((command="y" || command="rlsy"),1,ifelse((command="z" || command="rlsz"),2,0))
IgnoreHitPause = 1
Persistent = 1

There's also a small mistake in the move list for The Birdie: both versions show *Hold* B, F, B, B instead of *Hold* B, F, B, F

Pretty good update otherwise.
    

Re: Shingo (featuring a brand new CvS sprite set by Troy!); Joe updated (2023/01/22)

 January 24, 2023, 12:59:55 AM View in topic context
 Posted by Toni  in Shingo (featuring a brand new CvS sprite set by Troy!); Joe updated (2023/01/22) (Started by Jmorphman January 01, 2023, 03:58:19 AM
 Board: Your Releases, 1.0+

    

Re: Birdie (CVS/POTS)

 January 22, 2023, 10:29:15 PM View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 PM
 Board: Your Releases, 1.0+

Some more bugs:
- The punch counter doesn't work (as in, the counter happens, but it doesn't hit).
- His lv3 is coded as a special instead of a super.
    

Re: Birdie (CVS/POTS)

 January 22, 2023, 05:53:17 PM View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 PM
 Board: Your Releases, 1.0+

I wish I can do that, but that's what I had, and I can't make one myself because when I add a new sprites from another char, even if it has the same colors, it just get screw up with the palettes. until I found out a way to fix it I'll have to keep it that way.
Just using the same colors isn't enough. They also have to be correctly indexed.
Birdie doesn't seem to include a template palette, but maybe this can help at least a bit.
    

Re: Birdie (CVS/POTS)

 January 22, 2023, 08:33:05 AM View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 PM
 Board: Your Releases, 1.0+

Unlike your preview screenshots, the effect for his lv3 super doesn't have transparency for me for some reason.
    

Re: Birdie (CVS/POTS)

 January 22, 2023, 02:12:21 AM View in topic context
 Posted by Toni  in Birdie (CVS/POTS) (Started by Rabano January 21, 2023, 09:04:07 PM
 Board: Your Releases, 1.0+

First impression is pretty good.
The negative edge version of his d,f+P special always does the LP version.
Also, a movelist would have been nice.
    

Re: [Theme Thread] CVS Sprite thread

 January 18, 2023, 02:35:20 AM View in topic context
 Posted by Toni  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 PM
 Board: Graphics



Somewhat of a lower effort sprite (with the legs taken straight from Ryu), but hey, at least it's animated.
    

Re: Midnight Bliss and Shock Project

 January 15, 2023, 06:25:24 PM View in topic context
 Posted by Toni  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 AM
 Board: Sprite Projects

First of all, sorry for not picking up any of your suggestions. I just prefer to work on characters I have in my roster, where I can instantly see the sprites in-game.
That said, here are some more MB sprites I made for fun.


Palettes are optimized for Q and Terry Bogard by KarmaChameleon


Palette is optimized for Chang Koehan by Falcon Rapper


Palette is optimized for Rolento by Jmorphman
    

Re: SEA COAST Z2i - RELEASE

 December 25, 2022, 09:08:11 AM View in topic context
 Posted by Toni  in SEA COAST Z2i - RELEASE (Started by Bob Lee December 25, 2022, 05:45:08 AM
 Board: Your Releases, 1.0+

Screenleft and screenright are both 30, are they not? Yeah, that's the HDBZ standard.
    

Re: Midnight Bliss and Shock Project

 December 03, 2022, 02:32:14 AM View in topic context
 Posted by Toni  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 AM
 Board: Sprite Projects

Yeah, he made some POTS-styled SF1 characters. I'm not sure if you can still find Geki, but Mike and Lee can be found in the Mugen 1.0 releases.

About the ideas, I definitely don't mind reading them, but I won't make any promises that I'll actually make them. :sweatdrop:
    

Re: Midnight Bliss and Shock Project

 December 02, 2022, 07:05:02 PM View in topic context
 Posted by Toni  in Midnight Bliss and Shock Project  (Started by Xenomic April 27, 2008, 12:56:53 AM
 Board: Sprite Projects

Some more MB sprites inspired by Rabano's recent SF1 releases.

Mike
Lee
Geki
    

Re: Morrigan (P.O.T.S), but with MvC stuff

 November 14, 2022, 05:05:00 AM View in topic context
 Posted by Toni  in Morrigan (P.O.T.S), but with MvC stuff (Started by Toni November 12, 2022, 10:25:19 PM
 Board: Edits & Addons 1.0+

Small update for Morrigan:
- Fixed sound bug with Soul Eraser (hitsounds should now play throughout the entirety of the move).
- Reduced Soul Eraser damage (after all, you can mash attack buttons for extra damage).
- Slightly reduced Silhouette Illusion range (just enough to not reach the entire width of the screen).
- Fixed mistakes in the in-game movelist.
- Fixed Shell Kick using the wrong hit sparks.

Mostly nerfs, I'm afraid, aside from bugfixes. Still, I hope you enjoy. Link in the first post has been updated.
    

Re: Morrigan (P.O.T.S), but with MvC stuff

 November 13, 2022, 07:05:09 PM View in topic context
 Posted by Toni  in Morrigan (P.O.T.S), but with MvC stuff (Started by Toni November 12, 2022, 10:25:19 PM
 Board: Edits & Addons 1.0+

Thank you, and of course I don't mind. Take whatever you like. :) Just be mindful of the CS I added (but of course you can use the new CSed sprites as a whole if you like them enough).

About the movelist, you are just talking about the Shell Pierce and Shell Kick commands, right? Or did I miss anything else?

Regarding the dust effects for the aerial Shadow Blade... yeah, I know they don't make much sense, but the move looks a bit bland without them, so for the time being, I'll keep it like that. Still beats adding MvC style after images to them, right? :sweatdrop:

 :)
    

Re: Morrigan (P.O.T.S), but with MvC stuff

 November 13, 2022, 06:22:33 AM View in topic context
 Posted by Toni  in Morrigan (P.O.T.S), but with MvC stuff (Started by Toni November 12, 2022, 10:25:19 PM
 Board: Edits & Addons 1.0+

Thanks for the feedback. I'll definitely keep that in mind once I go back to updating/fixing her.

I don't see a reason to disable stun though, as that is already toggleable in the config.txt, or am I misunderstanding something? And I currently have no plans for an Ikemen update since, well, I barely have any experience with that engine (and none actually coding for it). :sweatdrop:
    

Morrigan (P.O.T.S), but with MvC stuff

 November 12, 2022, 10:25:19 PM View in topic context
 Posted by Toni  in Morrigan (P.O.T.S), but with MvC stuff (Started by Toni November 12, 2022, 10:25:19 PM
 Board: Edits & Addons 1.0+

Hi.

This is an edited version of Morrigan by P.O.T.S. (with shameless use of code-snippets from MH Styles' MvC Morrigan) adding elements from her appearances in VS-styled games.

The idea was to create what I think a Morrigan who has unlocked her full potential after fusing with Lilith might be like, yet still keeping her somewhat balanced gameplay-wise. The result... is surprisingly not that different from POTS' Morrigan, I think, which is probably for the best.

Spoiler: "Changes from POTS' Morrigan" (click to see content)

More colors (SFF is compatible with classic POTS Morrigan. Just add the new palettes.)

More power

More Lilith


Spoiler: "Ramblings" (click to see content)

I hope you enjoy. :)

https://www.mediafire.com/file/c5ht79skldqzcce/morrigan_pt.zip/file
Last updated: 2023-04-15