
Board: Your Releases, 1.0+

[State 1001, Varset]
type = VarSet
trigger1 = Time = 0
var(10) = ifelse((command="y"),1,ifelse((command="z"),2,0))
IgnoreHitPause = 1
Persistent = 1
[State 1001, Varset]
type = VarSet
triggerall = Time = 0
trigger1 = Time = 0
var(10) = ifelse((command="y" || command="rlsy"),1,ifelse((command="z" || command="rlsz"),2,0))
IgnoreHitPause = 1
Persistent = 1
I wish I can do that, but that's what I had, and I can't make one myself because when I add a new sprites from another char, even if it has the same colors, it just get screw up with the palettes. until I found out a way to fix it I'll have to keep it that way.Just using the same colors isn't enough. They also have to be correctly indexed.