
Board: Graphics



Gave Inks method a wack and after some tidy up, don;t hate how it turned out. Definitely need to figure out a cleaner way of doing it cause god i suck at it lol
[State -2, Glass break sound effect];FA kill sound
type = PlaySnd
triggerall = PlayerIdExist(var(12)) ;enemy exists
triggerall = cond(numtarget,!(target,ishelper),0) ;Additional Safety
triggerall = !(target, alive)
trigger1 = target,time = 1 ;enemy is in custom hit state
trigger1 = target,StateNo = 1323
value = 1323, 0
ignorehitpause = 1
[state 1320, Chuck over target Data]These do chuck the correct data back to my character, but the code just doesn't trigger. Am i missing something mega obvious here? Please let me know if i'm just being an idiot somewhere
type = Null
;trigger1 = time <= 0
trigger1 = PlayerIDExist(gethitvar(fall.envshake.ampl)) ;Make sure enemy exists
trigger1 = gethitvar(fall.envshake.freq) != Teamside
trigger1 = PlayerID(gethitvar(fall.envshake.ampl)),cond(1,var(12) := 57,0)
value = 1324
ignorehitpause = 1