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Messages by NBA01

    

Special Screen 1.0 in Zoomout stages

 November 15, 2019, 07:43:26 PM View in topic context
 Posted by NBA01  in Special Screen 1.0 in Zoomout stages (Started by NBA01 November 15, 2019, 07:43:26 PM
 Board: M.U.G.E.N Configuration Help

Hi guys. I have a problem. I made a Special Screen for my Portgas D. Ace 1.0 char and its ok for non-zoom out stages but when using in zoom out stages Special Screen cant handle with zoom issue.

I love Melty Blood effects so I am be inspred from Ryougi Shiki 1.1 Char for Special Screen. There is Ryougi Shiki 1.0 with same Special Screen so i made according to 1.0 one cuz my Ace char 1.0 either. I made it and did check it on normal non-zoom out stage everything is ok works fine but when try in 1.1/zoom out stages as i said Special Screen cant handle it. I did check Ryougi Shiki 1.1 char and there is a 1.1 codes for do it clearly but my char is 1.0 and i dont want convert it 1.1 for a just for Special Screen.

My Ace 1.0 char in normal zoom stage:
Spoiler, click to toggle visibilty

My Ace 1.0 char in zoom out stage:
Spoiler, click to toggle visibilty

Ryougi Shiki 1.1 char in normal zoom stage:
Spoiler, click to toggle visibilty

Ryougi Shiki 1.1 char in zoom out stage:
Spoiler, click to toggle visibilty



and codes is here for My Ace 1.0 and Ryougi Shiki 1.1

for My Ace 1.0:
Spoiler, click to toggle visibilty

for Ryougi Shiki 1.1:
Spoiler, click to toggle visibilty

So as u see there is "ScreenWidth,  cameraZoom" etc codes in 1.1 and it doesnt work in 1.0. How i can fit this to my Ace 1.0 char ?
    

Re: Ryu Update:September 2019 (4th Update)

 November 07, 2019, 02:03:03 AM View in topic context
 Posted by NBA01  in Ryu Update:September 2019 (4th Update) (Started by 1.8.7 August 21, 2019, 08:32:42 PM
 Board: Edits & Addons 1.0+

Everything is ok well done boyz but i wanna ask one question. original Pots Ryu always beating this in Watch Mode. Did u nerf AI or something like dat ?

I didn't lower down anything in AI, I just ironed out some stuff on his AI to not feel glitchy or sumthing.
His AI before the update was doing Lv2 Shinkuu Hadouken despite having 1 bar.

I'm trying to work on Recoding OG PotS Ryu with new variables while maintaining(or improving) the old(cvs2 hitsparks) PotS gameplay.

I haven't been doing anything mugen-related as my pc just died but I'll work on it when I can.

ok bro im waiting ^^

i hope one day someone can complete all cvs2 chars with last pots system :)
    

Re: Ryu Update:September 2019 (4th Update)

 November 03, 2019, 11:47:22 PM View in topic context
 Posted by NBA01  in Ryu Update:September 2019 (4th Update) (Started by 1.8.7 August 21, 2019, 08:32:42 PM
 Board: Edits & Addons 1.0+

Everything is ok well done boyz but i wanna ask one question. original Pots Ryu always beating this in Watch Mode. Did u nerf AI or something like dat ?
    

Re: One Piece: Burning Blood Sound Rips(100% Completed) by David11

 November 03, 2019, 05:29:50 PM View in topic context
 Posted by NBA01  in One Piece: Burning Blood Sound Rips(100% Completed) by David11 (Started by jweezy34 October 28, 2016, 03:28:57 AM
 Board: Resource Releases

Can u re-upload ? Links dead.
    

Re: "PotS style" Benimaru Nikaido (updated 04/14/18)

 April 22, 2018, 10:02:32 AM View in topic context
 Posted by NBA01  in "PotS style" Benimaru Nikaido (updated 04/14/18) (Started by Jmorphman March 31, 2018, 05:34:43 AM
 Board: Your Releases, 1.0+

Hi bro. Again amazing char well done. Can u make Edit Pots's Ryu, Vega and Shin Akuma ?
    

Re: How to make Projectile chase enemy Help pls

 February 11, 2017, 04:32:23 PM View in topic context
 Posted by NBA01  in How to make Projectile chase enemy Help pls (Started by NBA01 February 08, 2017, 05:53:37 PM
 Board: M.U.G.E.N Development Help

problem solved guys all ty :*
    

Re: How to make Projectile chase enemy Help pls

 February 11, 2017, 12:31:39 AM View in topic context
 Posted by NBA01  in How to make Projectile chase enemy Help pls (Started by NBA01 February 08, 2017, 05:53:37 PM
 Board: M.U.G.E.N Development Help

I've updated Samus page, but this is a direct link. Dont left click the link, you need to right click it, and use the Save as to get it.

RIGHT CLICK AND 'SAVE LINK AS' TO DOWNLOAD

To get things to react slower, you can use
triggerall = time%2  ;change the 2 to a higher number the slower you want things to respond.


To make things physically move slower you need to adjust the actual velset/veladd values.
So

;P2 is above the proj
[State 0, VelSet]
type = VelSet
trigger1 = P2Dist Y < 0
Y = -5   ;change this to -2.5 to make it move half as fast. -1.25 would be 1/4 as fast. -4 would be 80%

Change all of the values until you get it moving at the speed that works for you. You'll probably have to change them 2 or 3 times to get it perfect.

ty ma nigga i will try this :)
    

Re: How to make Projectile chase enemy Help pls

 February 10, 2017, 08:01:58 PM View in topic context
 Posted by NBA01  in How to make Projectile chase enemy Help pls (Started by NBA01 February 08, 2017, 05:53:37 PM
 Board: M.U.G.E.N Development Help

lol you see the trophy and different colored stars and the total amount of stars XGargoyle has? In no way is he a kid. Heck, in forum years he's a teenager. lol he's been here longer than JNP lol.
NBA01, just learn some patience.
Did you test out Just No Point's code?

i did try Just No Point's code and typed him. u can see before posts.

btw can u send me ur Samus char ?
    

Re: How to make Projectile chase enemy Help pls

 February 10, 2017, 01:44:42 PM View in topic context
 Posted by NBA01  in How to make Projectile chase enemy Help pls (Started by NBA01 February 08, 2017, 05:53:37 PM
 Board: M.U.G.E.N Development Help

This is the code I used

;Code for when the opponent is behind the proj
[State 0, VelSet]
type = VelSet
trigger1 = P2Dist x <= 0
x = -4

;code for if P2 is below proj
[State 0, VelAdd]
type = VelAdd
trigger1 = P2Dist Y > 0
Y = 1

;For when P2 is above and near proj this makes the proj go up so it doesn't sit at their axis
[State 0, VelAdd]
type = VelAdd
trigger1 = P2StateType = A
trigger1 = P2Dist X <=9
trigger1 = P2Dist Y <= 20
Y = -5

;P2 is above the proj
[State 0, VelSet]
type = VelSet
trigger1 = P2Dist Y < 0
Y = -5

;prevents the Proj from traveling the ground (P2 Y axis)
[State 0, VelSet]
type = VelSet
trigger1 = Pos Y >= -30
Y = -5

;If P2 is in front of the Proj
[State 0, VelSet]
type = VelSet
trigger1 = P2Dist x >= 0
x = 4

This would work better if I'd been able to make it go after their mid.pos but I had all kinds of trouble doing so thus the work arounds

i did try this and my Hotarubis (green balls) chasing p2 but they doing this with circling and they are so fast. i mean they are chasing so hard like Hotarubis previously known p2 where going. i want like when p2 jump Hotarubis react take a corner with 0.2 sec delay. Sorry for my english but i hope u understand it.

Someone can fuckin help me ?
How about fucking no

Fucking millenials with a total lack of patience and real life awareness

calm down kid

or you could have looked up my Samus and read how I did it in the code.
All you need is 3 velsets, or veladds, that watch where P2's y axis is. If the pos y is higher than a number set the balls to go up. If the pos y is in between some numbers, set the ball to not go up or down. If the pos y is lower than a number, set the ball to go down.

That number in question would be the ball's pos y.

i want check ur Samus. How i can download it ?

Edit: i found it but 2 links removed. can u re-upload ? ty Thanks in advance
    

Re: How to make Projectile chase enemy Help pls

 February 09, 2017, 12:47:08 AM View in topic context
 Posted by NBA01  in How to make Projectile chase enemy Help pls (Started by NBA01 February 08, 2017, 05:53:37 PM
 Board: M.U.G.E.N Development Help

ok im waiting
    

How to make Projectile chase enemy Help pls

 February 08, 2017, 05:53:37 PM View in topic context
 Posted by NBA01  in How to make Projectile chase enemy Help pls (Started by NBA01 February 08, 2017, 05:53:37 PM
 Board: M.U.G.E.N Development Help

    

Re: New Kyo Kusanagi By Me (School Uniform) #UPDATE 05,07,16

 July 30, 2016, 11:10:05 AM View in topic context
 Posted by NBA01  in New Kyo Kusanagi By Me (School Uniform) #UPDATE 05,07,16 (Started by PieDieWie July 05, 2016, 03:59:27 PM
 Board: Your Releases, 1.0+

Moruk nerenin Mugencisisin sen :D
    

Re: New One Piece 2D fighting game for the 3DS!

 June 03, 2016, 03:59:16 PM View in topic context
 Posted by NBA01  in New One Piece 2D fighting game for the 3DS! (Started by Gennos May 21, 2016, 02:56:19 AM
 Board: Fighting Games

Wowowowo dat is a big news. Im so happy now :D Finally OP Mugen will rise. most of the people dont like chibi-chars in mugen and op %99 sprites is chibi :( this is why ours (op mugen coders) chars dont get like from mugenguild forum :D

i get excited :)
    

Re: Bardock

 September 11, 2015, 12:13:20 AM View in topic context
 Posted by NBA01  in Bardock (Started by GT August 30, 2015, 02:23:46 AM
 Board: Your Releases, 1.0+

i couldnt this char. Where Link ? can u help me  ?
    

Re: One Piece - Admirals Updated - 20.02.2015

 February 22, 2015, 03:19:19 AM View in topic context
 Posted by NBA01  in One Piece - Admirals Updated - 20.02.2015 (Started by NBA01 February 21, 2015, 01:22:21 AM
 Board: Your Releases, 1.0+

    

Mugen 1.1 Fraps Problem

 February 21, 2015, 09:47:50 PM View in topic context
 Posted by NBA01  in Mugen 1.1 Fraps Problem (Started by NBA01 February 21, 2015, 09:47:50 PM
 Board: M.U.G.E.N Configuration Help

Guys when i record mugen 1.1 video with fraps recorded videos always be reserve.

Example:


frams doesnt work on mugen 1.1 ?
    

One Piece - Admirals Updated - 20.02.2015

 February 21, 2015, 01:22:21 AM View in topic context
 Posted by NBA01  in One Piece - Admirals Updated - 20.02.2015 (Started by NBA01 February 21, 2015, 01:22:21 AM
 Board: Your Releases, 1.0+

Hi guys. I cant spend my time for mugen at last 3 years but finally i updated again my Admirals. What this Updates ? Lets check it out !

-------------------------------
Akainu Sakazuki - Updates - 20.02.2015
-------------------------------

- Most Dust effects and Jump, Land sounds changed
- Revomed AfterImage from High Jump
- All Air Basic Attacks's Velocitys changed and added Air Combo
- Throw, Logia Guard and Logia Teleport button style converted to old version and did switch Dai Funka and Magam Rock buttons (check Move List)
- Added CLSN 2 to Dai Funka, Super Dai Funka and Meigou
- Removed AfterImage from Inugami Guren
- Meteor's explosion effect recolored
- Added small flames to Logia Teleport and Logia Guard
- Edited vs Aokiji Intro
- Counters removed
- Added back teleport option to Logia Teleport
- Changed Ground Revovery animation, Recovery sound and effect
- Edited Super K.O FX
- Removed SunShine effect from MugShot
- Changed Busoshoku Haki(Parry) effects

-------------------------------
Aokiji Kuzan - Updates - 20.02.2015
-------------------------------

- Most Dust effects and Jump, Land sounds changed
- Revomed AfterImage from High Jump
- All Air Basic Attacks's Velocitys changed and added Air Combo
- Throw, Logia Guard and Logia Teleport button style converted to old version (check Move List)
- Added Frozen Death by Ice Time, Ice Time Capsule, Ice Ball and Ice Age
- Ice Age's Ice effect recolored
- Edited vs Akainu Intro
- Counters removed
- Added back teleport option to Logia Teleport
- Changed Ground Revovery animation, Recovery sound and effect
- Edited Super K.O FX
- Removed SunShine effect from MugShot
- Changed Busoshoku Haki(Parry) effects

-------------------------------
Kizaru Borsalino - Updates - 20.02.2015
-------------------------------

- Most Dust effects and Jump, Land sounds changed
- Revomed AfterImage from High Jump
- All Light effects and some explosion effects edited and recolored
- All Air Basic Attacks changed and added Air Combo
- Throw, Logia Guard and Logia Teleport button style converted to old version (check Move List)
- Counters removed
- Added full screen flash to Throw
- Added back teleport option to Logia Teleport
- Changed Ground Revovery animation, Recovery sound and effect
- Changed Light Speed Kick's Dust and Wall Spark effects
- Edited Super K.O FX
- Removed SunShine effect from MugShot
- Changed Busoshoku Haki(Parry) effects

New Video Has Come
https://www.youtube.com/watch?v=9YwA1Ars4Z0

P.S: Tomorrow i will upload new Video about Admirals :)
P.S 2: Sorry for my shitty english :D

Download Links: http://mugencoder.com/authors/view/nba01

Next Goals: I will update WB and Rob Lucci too and i will finish Ace :) After maybe i can make Fujitora if i can find good Fujitora Full Sprite Sheet.

Cya ;)
    

Re: Shiki Tohno Released and his other MBAACC characters made by ⑨ updated 8/1/14

 November 10, 2014, 10:02:40 PM View in topic context
 Posted by NBA01  in Shiki Tohno Released and his other MBAACC characters made by ⑨ updated 8/1/14 (Started by Sima Shi June 17, 2012, 05:21:25 PM
 Board: Found Releases 1.0+

site giving "403 ERROR" error. Removed ?
    

Re: Sprites Hi-Res

 September 09, 2013, 06:40:39 PM View in topic context
 Posted by NBA01  in Sprites Hi-Res (Started by soilworksoilwork August 30, 2013, 08:27:56 PM
 Board: Edits & Addons 1.0+

really good :) which program you use ?
    

Re: WhiteBeard by NBA01 - UPDATED! [30.08.2013]

 September 08, 2013, 08:57:33 PM View in topic context
 Posted by NBA01  in WhiteBeard by NBA01 - UPDATED! [30.08.2013] (Started by NBA01 August 30, 2013, 04:03:58 AM
 Board: Your Releases, 1.0+