You did great voice acting him, very interesting choice instead of using his PS5 game clips. I have to say that his basic attack chain comboing feels a bit off, he can't seem to combo into his strongest punches well, and I feel like "Dodge" should have a KoF like double button command, or have the "jump" part of dodge be mapped to a button so he doesn't jump into a wall with an enemy facing him behind him and he can't turn around. I would also like to suggest Ghost hyper having an outline so human players can at least vaguely keep track of him. I can't use it cause I'm not sure what he's doing then.
I really like Spider-Men that stray away from his MvC moveset and gameplay style though, this is good and quirky stuff so far.
So far, amazing design work but very ugly and sloppy looking gameplay, and it seems like another combo fest fighter that really doesn't help it look unique. Of course, Overwatch meets Tekken (but 2D) has potential to make it stand out. But I hope for Rouge Games' sake that these physics and combo animation speed is only alpha. I don't think this game will last long regardless but I would like to be proved wrong.
Re: JtheSaltyy's WIP Thread : The CEO / Young Joseph
Thank you so much for sharing this complex and extremely interesting take on Scorpion. Not MKP either? Amazing. Some of his attacks seems to use states only he has, so maybe changing how those work would be a step forward to fixing him.
Re: Spongebob The Sponge Revision by FelixMario and Infantry00
His core gameplay hasn't been changed much, but man the graphic updates are gorgeous and sound updates were well needed. I always felt the Spatula Ride move and Patty Frisbee move needed buffing big time, but he feels like a whole new version reguardless.