Axel Hawk and Charlotte for me. Miyabi (This one...) is such a nice, talented and devoted creator and Charlotte is my favorite anime character. Good luck to all competing, this was a real good month.
As cool as Rulue would be in Smash if she's anything like in Mugen, clearly they should make a "Puyo Man" that's made up of a bunch of them. Can't say it couldn't happen cause Game and Watch.
Min ain't anything in the Arms roster. That's Twintelle who is #1. Min got in because the Arms team said to choose her.
I dunno who she is, and don't wanna know who she is, but she has a cute belly button from what a friend showed me. Definitely the Bayonetta for this one.
Dan is arguably the poster boy of the joke character in fighting games genre and an Alpha Newcomer Character, so he's loved. Heck of a lot more desired than Oro or 12/11/13/14.
I honestly hope they don't make him bottom tier as well, he deserves to be balanced properly like any other character.
You did great voice acting him, very interesting choice instead of using his PS5 game clips. I have to say that his basic attack chain comboing feels a bit off, he can't seem to combo into his strongest punches well, and I feel like "Dodge" should have a KoF like double button command, or have the "jump" part of dodge be mapped to a button so he doesn't jump into a wall with an enemy facing him behind him and he can't turn around. I would also like to suggest Ghost hyper having an outline so human players can at least vaguely keep track of him. I can't use it cause I'm not sure what he's doing then.
I really like Spider-Men that stray away from his MvC moveset and gameplay style though, this is good and quirky stuff so far.
So far, amazing design work but very ugly and sloppy looking gameplay, and it seems like another combo fest fighter that really doesn't help it look unique. Of course, Overwatch meets Tekken (but 2D) has potential to make it stand out. But I hope for Rouge Games' sake that these physics and combo animation speed is only alpha. I don't think this game will last long regardless but I would like to be proved wrong.
Re: JtheSaltyy's WIP Thread : The CEO / Young Joseph
This is a real clean update, the new teleport is a blast, and that winscreen is pure class. Loving what I see of those stages, hype for the Number Muncher rap.
As for feedback:
-The low kick animation mix up is still there also.
-His airdash can only be done from a neutral jump, which really hurts the new diving leaf attack.
-Trying to do his Down Forward specials near a foe makes him grab them, which makes trying to use them as close range moves not work out since it just grabs the foe.
-I can't seem to use the Hard Pass aerial move at all.
-The hurtbox for the teleport special stays stationary where Drizzy was standing before he used it.
Re: Mrs. Pac-man and a new pac-land stage by brucewayne74
Thank you so much for sharing this complex and extremely interesting take on Scorpion. Not MKP either? Amazing. Some of his attacks seems to use states only he has, so maybe changing how those work would be a step forward to fixing him.
Re: Spongebob The Sponge Revision by FelixMario and Infantry00
His core gameplay hasn't been changed much, but man the graphic updates are gorgeous and sound updates were well needed. I always felt the Spatula Ride move and Patty Frisbee move needed buffing big time, but he feels like a whole new version reguardless.