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Messages by dragolink1

    

Re: DC vs MARVEL 8 bit

 November 28, 2024, 05:48:31 am View in topic context
 Posted by dragolink1  in DC vs MARVEL 8 bit (Started by isela May 16, 2021, 07:09:29 am
 Board: Projects

Looks good... will wait for the beta!
    

Re: DC vs MARVEL 8 bit

 May 25, 2021, 09:29:16 pm View in topic context
 Posted by dragolink1  in DC vs MARVEL 8 bit (Started by isela May 16, 2021, 07:09:29 am
 Board: Projects

    

Re: DC vs MARVEL 8 bit

 May 20, 2021, 11:04:19 pm View in topic context
 Posted by dragolink1  in DC vs MARVEL 8 bit (Started by isela May 16, 2021, 07:09:29 am
 Board: Projects

Te comente por youtube, me interesa el proyecto.

Edit:
Just commented in youtube, im interested in the proyect
    

Re: DC vs MARVEL 8 bit

 May 20, 2021, 01:55:53 am View in topic context
 Posted by dragolink1  in DC vs MARVEL 8 bit (Started by isela May 16, 2021, 07:09:29 am
 Board: Projects

Me parece excelente el proyecto!
How many chars you have planned to code for a beta?
    

Trunks Super Saiyan

 March 07, 2019, 02:21:27 am View in topic context
 Posted by dragolink1  in Trunks Super Saiyan  (Started by dragolink1 March 07, 2019, 02:21:27 am
 Board: Your Releases, 1.0+


6 botton char
kicks = a and b
punchs = x and y
ki blast = c
teleport = z

dash aura = Foward+z or back+z
charge = start or x and a

Sword dash = f,b,f x or y (If you keep pressing x or y for a combo)

Specials = D,F any botton
buster cannon = hold down+a or b
finish buster  = hold down+x or y

Hypers
Burning attack = hold down+c
Meteor Sword = Hold down+z







I released this character a long time ago, this time I did some changes.
Better combo "system"
Fixed some bugs
Change bottons
Some New Fxs


DOWNLOAD
https://dragolink1.webs.com/mischars.htm
    

Re: Fighter Factory Studio 3.5.1 (UPDATED April, 07)

 April 13, 2018, 07:39:16 am View in topic context
 Posted by dragolink1  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

MAC
Getting this error
"Found 65 error(s). You can't save it without fixing all issues."
    

Re: Re-Upload All Pocket Star [Goku, Ryu, Terry, Link]

 March 22, 2018, 11:01:44 pm View in topic context
 Posted by dragolink1  in Re-Upload All Pocket Star [Goku, Ryu, Terry, Link] (Started by dragolink1 March 22, 2018, 06:55:46 pm
 Board: Your Releases, 1.0+

Sendspace will delete the files after 30 days so a reupload like this is useless. Use other file hosting sites like MEGA, Mediafire, OneDrive, Google Drive, Dropbox.
Done, uploaded to Dropbox too...
    

Re-Upload All Pocket Star [Goku, Ryu, Terry, Link]

 March 22, 2018, 06:55:46 pm View in topic context
 Posted by dragolink1  in Re-Upload All Pocket Star [Goku, Ryu, Terry, Link] (Started by dragolink1 March 22, 2018, 06:55:46 pm
 Board: Your Releases, 1.0+

    

Re: Fighter Factory 3.0.1 Final

 January 02, 2018, 05:02:04 pm View in topic context
 Posted by dragolink1  in Fighter Factory 3.0.1 (Started by VirtuallTek December 16, 2011, 11:37:46 pm
 Board: Your Releases, 1.0+

Great news!!! hopefully it can be opened with wineskin in mac
    

Re: Dragon BallZ vs One Piece Demo

 August 31, 2017, 05:38:56 am View in topic context
 Posted by dragolink1  in Dragon BallZ vs One Piece Demo (Started by kenshiro99 August 26, 2017, 11:21:58 pm
 Board: Your Releases, 1.0+

Playing live right now...

edit: Finished
BUG (minute 27:00)
In the fight againts Ussop, the char duplicates...

Amazing game, i have to train a lot.... Xd..



    

Re: first stages of game Dragon Ball FIghterz

 June 12, 2017, 06:49:17 pm View in topic context
 Posted by dragolink1  in first stages of game Dragon Ball FIghterz  (Started by oscar123 June 12, 2017, 03:59:33 pm
 Board: Projects

Its better to wait, or take some images from the already sprites and adapt to make a stage like the game...
    

Re: Mister Buu/Fat Buu Z2i

 June 03, 2017, 10:47:48 pm View in topic context
 Posted by dragolink1  in Mister Buu/Fat Buu Z2i (Started by A.C.I.D June 02, 2017, 06:34:59 pm
 Board: Projects

Looks Great!... This is real quality Db Chars...
    

Re: Select screen, Stage Photo, Fnt

 May 28, 2017, 02:48:22 am View in topic context
 Posted by dragolink1  in Select screen, Stage Photo, Fnt (Started by dragolink1 May 26, 2017, 05:31:36 am
 Board: M.U.G.E.N Development Help

No, there's no space betwen the stage names...
Im trying to place them in the same spot but, still going like 5 pixels to the right, but only 2 of the stages...

A solution is...
Make the stage images panoramic, and place the sprites behing the characters pictures.  :drummer:
The detail is how i send that font(stage preview) Back... layerno = x
or something
    

Re: Dragon Ball Z: Super Butouden Legends

 May 26, 2017, 07:16:57 pm View in topic context
 Posted by dragolink1  in Dragon Ball Z: Super Butouden Legends (Started by SaltAddict March 12, 2017, 12:42:30 am
 Board: Projects

Looks really Good, wating for a release! Good Job!
    

Re: Select screen, Stage Photo, Fnt

 May 26, 2017, 06:34:54 pm View in topic context
 Posted by dragolink1  in Select screen, Stage Photo, Fnt (Started by dragolink1 May 26, 2017, 05:31:36 am
 Board: M.U.G.E.N Development Help


Quote
stage.pos = 129,140
stage.active.font = 5,0
stage.active2.font = 5,0
stage.done.font = 5,0


Your code lines for fonts seem to be missing a digit.
It should be :
stage.active.font = 5,0, 0 or 1 or -1
I let you try which one solves your trouble. ;)

Generally, it follows this format :
section.element.font = font nbr, palette nbr, txt justify nbr,  (then  R,G,B values for ttf fonts only)
(text justify number is always 0 or 1 or -1)

Thanks for reply....
Still not working...
the first stage is in the correct position, the next two stages appears like 5 pixels or less to the right, and the same with tthe next two


    

Select screen, Stage Photo, Fnt

 May 26, 2017, 05:31:36 am View in topic context
 Posted by dragolink1  in Select screen, Stage Photo, Fnt (Started by dragolink1 May 26, 2017, 05:31:36 am
 Board: M.U.G.E.N Development Help

Hi, i have the stage photos in the select screen, and all of them are showing up, but, when I change each one in the select, it move alone like 6 to 9 pixels... here is an example...


and here is the font and stage names...

Quote
stage.pos = 129,140
stage.active.font = 5,0
stage.active2.font = 5,0
stage.done.font = 5,0

    

Re: General HDBZ Discussion topic

 September 08, 2016, 11:32:07 pm View in topic context
 Posted by dragolink1  in General HDBZ Discussion topic (Started by Iced May 15, 2015, 11:27:53 am
 Board: Hyper DBZ

hi... I have downloaded the chars one by one, because im using mugen on mac.
You can edit mugenformac to use the screenpack too?
here a video....


Here is another One but adding more chars... i want to put on mac the screenpack...
    

Re: SSJ3 Gokou 2.0 + Surprise

 August 26, 2016, 09:08:54 pm View in topic context
 Posted by dragolink1  in SSJ3 Gokou 2.0 (Started by gabe555 August 24, 2016, 07:27:42 pm
 Board: Your Releases, 1.0+

Amazing char....

I did a video showing some moves...
    

Re: Piccolo Z2 [Project]

 August 12, 2016, 03:46:10 am View in topic context
 Posted by dragolink1  in Piccolo Z2 [Project] (Started by Balthazar May 19, 2015, 10:57:17 pm
 Board: Official Z2 Char Dev

    

Re: Bardock Z2 (Inspired)

 July 29, 2016, 07:20:45 pm View in topic context
 Posted by dragolink1  in Bardock Z2 (Inspired) (Started by WekRiptor October 28, 2015, 02:12:57 am
 Board: Sprite Projects

is there a posibility to you use the Goku Z2 as base?...
The sprites looks great but there i somthing about the legs, face and armour that doesnt looks good...Maybe the face most be more long, looks too rounded...
Sorry for my english...