Posted by TurnPile
in [Vinnie Thread]: Black★Rock Shooter Released (06/09/2024) (Started by Vinnie February 02, 2022, 02:43:36 am
Board: Your Releases, 1.0+
Board: Your Releases, 1.0+
The updates will have to wait again, the truth is that i did really small advances these days, and tbh i spend one entire day by just doing trial and error when updating characters and sometimes i get too frustrated to continue.Which version of MUGEN do you use to test out your characters? Because from what I'm seeing from B.Battler and Yamaneko, its exclusively 1.1 as OHMSBY tests out on both 1.0 and 1.1 from what I'm inclined to believe.
And it was getting worse since i still haven't found a way to fix B.Battler and Yamaneko, my final alternative is remaking them from scratch, even if that sounds fucked up.
Ya welcome, and I admit I was disappointed since I liked the character when I tried Guillotine Gen a while back so I edited him myself to add back the Slanted Guillotine. Just as easy as transferring the code and sprites (with a bit of extra work to get the palettes and position right) from the old version. Still I do understand your reasoning for removing it.Why'd you remove the anti-air Guillotine from Guillotine Gen? Was it too "unbalanced"?
Also Fubuki can still power charge even if she has max power.
The Flying Guillotine turned out much more powerful than I ever anticipated. With it's huge range and quick speed, it can absolutely dominate the horizontal space. Having it dominate the vertical space too ended up being a bit much. I found that removing the Slanted Guillotine gave GG an anti-air "weakness" to balance out his overpowering ground game.
Funny thing about Fubuki's power charge. I now remember catching this issue some time ago, but apparently I never got around to fixing it. Thanks for testing my characters and helping me re-catch it!
Really nice Annie.
I'd love to see more Skullgirls characters in the BBTAG style in the future someday (hopefully somebody makes Squigly).
Keep up the great work, OWO.
Kiryu coco was delayed. Why long month video released
Here is a update for Bang Shishigami.Quote-His cinematic during The Ultimate Bang now scales with GameHeight and GameWidth.
-Fixed common.cns
-Increased the time before going to the default state after Astral Heat
-Lifepoints reduced from 1100 to 1085
I'm not sure if this could fix your issue sir, but i hope it does.Spoiler, click to toggle visibilty
Here's the video. https://cdn.discordapp.com/attachments/307135573922021376/1231444459955421285/M.U.G.E.N_2024-04-20_23-18-39.mp4
I also should update that it doesn't sopftlock the match, as I could hit the opponent and it activates the rest of the Astral Heat. Its MUGEN 1.1, BTW
By seeing the video, i'm not sure if the MUGEN time is affected by the lag of the stage, but Bang goes back to the default 0 state before the calculated time i set for his astral, that's a weird case.
I'll try to fix him tomorrow, it will be a bit hard to try to fix a bug that i actually can't experience it but we'll see.
Bang's Astral Heat doesn't work properly for me. At the point where the opponent is shown, it just cuts back to regular gameplay and the opponent remains in place, softlockign the match.
Is this in MUGEN or IKEMEN? i tried in the two engines and works properly for me, also if possible can you send a video of the issue?
This looks too ridiculous for a special move, and I'm a guy who likes to not have much balance. The Divine Light EXA looks more like a special move than this.I hate to break it to you but you are talking about balance while comparing a source-accurate meterless special with a self-insert meterless hyper. Not to mention, 214A has a long startup and isn't even plus on block.