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Messages by TheDragon

    

Re: How can I make a special unusable until a certain action is performed?

 March 20, 2024, 09:29:30 pm View in topic context

Thank you! I found the problem and was able to fix it! I appreciate it!
    

How can I make a special unusable until a certain action is performed?

 March 20, 2024, 04:30:49 am View in topic context

Let me explain, I have a character who has a special that depends on a helper which copies some movements that he makes, the helper to change state depends on a var that changes depending on the last movements that I made:

-Standing Medium Punch (Y)
-Standing Light Kick (A)
-Standing Medium Kick (B)
-Crouching Light Punch (X)
-Crouching Light Kick (A)
 -Crouching Medium Kick (B)

But the problem is that if at the start of the game I have not made any of these movements and I do the special one, it crashes, that is, it does not change to any state because I did not make any of those movements and the initial animation remains stuck there, I tried put in special commands; "triggerall=var(28)" (that is the number of the variable) but it still doesn't work, you can continue doing it without even having made any of those movements that have that var.
Obviously I tried it like trigger1 or others but it still doesn't work.
And what I want is that this special can be done until making said movements.
Did I manage to explain myself? Can anybody help me?
    

Is there a trigger that is of a Custom state?

 February 03, 2023, 12:02:02 am View in topic context
 Posted by TheDragon  in Is there a trigger that is of a Custom state?  (Started by TheDragon February 03, 2023, 12:02:02 am
 Board: M.U.G.E.N Development Help

I mean, I have a character who has a helper, like Captain America. He has his shield helper, this one has a changestate that is where he would be lying on the ground, but I need to know if there is a trigger that can do this. I mean;

Type = changestate
Trigger1 = (the trigger you allow or specify when the cap is in a Custom state)

Because if I place, root, movetype = H that would imply that with any hit he would throw the shield.

Is there a trigger? Can I explain? If anyone knows of any I would be very grateful if they explain it to me, thank you!
    

Re: How do I configure FPS on MUGEN?

 December 28, 2022, 03:10:20 am View in topic context
 Posted by TheDragon  in How do I configure FPS on MUGEN?  (Started by TheDragon December 27, 2022, 11:07:05 pm
 Board: M.U.G.E.N Development Help

Thank you very much I will try, I think what I want is for the game to be at 60 FPS, but I will try as you told me, thank you!
    

Re: How do I configure FPS on MUGEN?

 December 28, 2022, 12:21:05 am View in topic context
 Posted by TheDragon  in How do I configure FPS on MUGEN?  (Started by TheDragon December 27, 2022, 11:07:05 pm
 Board: M.U.G.E.N Development Help

Yes, I have done it but in the video I showed they are not fast, you just look something softer, with ctrl + s everything moves too fast
    

How do I configure FPS on MUGEN?

 December 27, 2022, 11:07:05 pm View in topic context
 Posted by TheDragon  in How do I configure FPS on MUGEN?  (Started by TheDragon December 27, 2022, 11:07:05 pm
 Board: M.U.G.E.N Development Help

Hello colleagues, I have seen on the Internet a MUGEN of Jojo's where you can see that it has a different movement, you could say softer, So I wondered how I can configure my MUGEN to have those same FPS?

If anyone knows the answer or knows how it is done or where it needs to be modified, could you please tell me? Because as far as I know it is in the cfg of MUGEN right?

Here's a sample video:

    

Re: How can you do so that an attack is not spammed?

 December 17, 2022, 11:52:16 pm View in topic context
 Posted by TheDragon  in How can you do so that an attack is not spammed?  (Started by TheDragon December 17, 2022, 11:06:29 pm
 Board: M.U.G.E.N Configuration Help

Oh I understand, and it's okay if the helper I put in the explosion ends before the time the explod has? That is, if the helper has a destroyself of 80 ticks and the explod of 120?
    

How can you do so that an attack is not spammed?

 December 17, 2022, 11:06:29 pm View in topic context
 Posted by TheDragon  in How can you do so that an attack is not spammed?  (Started by TheDragon December 17, 2022, 11:06:29 pm
 Board: M.U.G.E.N Configuration Help

That is, how can it be done so that a movement in mugen can not be done followed after it ends?, that is to say that after making this movement it has a certain time so that it can do again

For example, Ryu makes a hadouken and after 120 ticks he can do it again.

How can I do to have something like that? So that you can not spam it and do it after a while?

Anyone knows? If you could tell me? Thank you!
    

Re: What does !time mean in mugen?

 November 30, 2022, 06:06:09 am View in topic context
 Posted by TheDragon  in What does !time mean in mugen?  (Started by TheDragon November 29, 2022, 11:04:26 pm
 Board: M.U.G.E.N Configuration Help

Oh thank you, now I understand thank you both very much
    

Re: What does !time mean in mugen?

 November 30, 2022, 05:07:51 am View in topic context
 Posted by TheDragon  in What does !time mean in mugen?  (Started by TheDragon November 29, 2022, 11:04:26 pm
 Board: M.U.G.E.N Configuration Help

I'm fine, so !time is the same as time = 0? Right? Thanks for the help!
    

What does !time mean in mugen?

 November 29, 2022, 11:04:26 pm View in topic context
 Posted by TheDragon  in What does !time mean in mugen?  (Started by TheDragon November 29, 2022, 11:04:26 pm
 Board: M.U.G.E.N Configuration Help

As the name of the title says, I would like to know what function has "!time" in mugen, I have been searching the Internet and I did not find anything about that, does anyone know what this trigger means?
    

Re: Can put a reverse helper?

 November 15, 2022, 10:36:47 pm View in topic context
 Posted by TheDragon  in Can put a reverse helper? (Started by TheDragon November 11, 2022, 12:47:17 am
 Board: M.U.G.E.N Development Help

Thank you for your help, I already managed to solve it, thank you!
    

Re: Can put a reverse helper?

 November 15, 2022, 03:20:57 am View in topic context
 Posted by TheDragon  in Can put a reverse helper? (Started by TheDragon November 11, 2022, 12:47:17 am
 Board: M.U.G.E.N Development Help

I'm going to check your Envy Adams for reference, thanks
    

Re: Can put a reverse helper?

 November 15, 2022, 03:14:00 am View in topic context
 Posted by TheDragon  in Can put a reverse helper? (Started by TheDragon November 11, 2022, 12:47:17 am
 Board: M.U.G.E.N Development Help

Okay, I understand, it is worth mentioning that I already have the state of the one that is normal, that is, the first one that appears in the video, so if this normal state has the VelSet with positive values, I change them to negative? Or I'm wrong. And with FrontEdgeDist would you change them to BackEdgeDist? Or of those nothing is modified?
    

Re: Can put a reverse helper?

 November 14, 2022, 05:40:19 am View in topic context
 Posted by TheDragon  in Can put a reverse helper? (Started by TheDragon November 11, 2022, 12:47:17 am
 Board: M.U.G.E.N Development Help

Well, there's another line you should see:
Code:
facing = -1
If you want the helper also see the same side your char see, then change -1 for 1 and the helper will face the same as the player ;)

Thank you, I tried, but still I do not see any change, that is, I put the facing that you told me and the postype but it still does not go as I want.

I have a video as I would like it to be



Is this what doing facing? If yes, it will be because I must modify inside the helper? Or is it always from the sctrl?

If you know the answer of how I can make it come out as in the video I would appreciate it very much, and thanks for the help :)
    

Re: Can put a reverse helper?

 November 12, 2022, 06:14:58 pm View in topic context
 Posted by TheDragon  in Can put a reverse helper? (Started by TheDragon November 11, 2022, 12:47:17 am
 Board: M.U.G.E.N Development Help

Nope, he refers to Helper sctrl itself. There's a line called postype which is where your helper will appear. In the case you mentioned, originally the heper appears behind the character, that's mean "back", and what you want to do is to make him appear "front" the character.

Here's an example. this is the Helper sctrl I use for one of my Scott Pilgrim's helpers appearing in front of my char and behind the opponent:
Code:
[State 1101, Wallace]
type = Helper
trigger1 = animelem = 6
persistent = 0
name = "Wallace"
id = 1200
pos = 50, 0
postype = front
stateno = 1251
helpertype = normal
sprpriority = 9999
ownpal = 1
keyctrl = 0
facing = -1
So, in your Helper sctrl you've to get postype = front to get the efect you desire (if it's not added, you've to add it by yourself)

I have tried as you have told me, thank you, but what I want is that it is like in mirror, because the normal helper leaves P1, seeing P2 and is placed in the corner of the side of P1, but what I want is to leave the same P1 seeing it, but be placed on the side of P2 and then attack it,  Do you understand me?
    

Re: Can put a reverse helper?

 November 11, 2022, 06:20:30 pm View in topic context
 Posted by TheDragon  in Can put a reverse helper? (Started by TheDragon November 11, 2022, 12:47:17 am
 Board: M.U.G.E.N Development Help

*Ignoring the first two replies*

You'd need to fumble around with the postype values. I'd assume the original code would have postype dedicated to the sides of the screen. Change it so that it requires another trigger that checks what player # it needs. Ifelse could come handy.

Alright, so if it's FrontEdgeDist should I change it to BackEdgeDist? Or if a value is negative in postype should I make it positive?
    

Can put a reverse helper?

 November 11, 2022, 12:47:17 am View in topic context
 Posted by TheDragon  in Can put a reverse helper? (Started by TheDragon November 11, 2022, 12:47:17 am
 Board: M.U.G.E.N Development Help

Let me explain, I'm editing a Polnareff and it has a special where it summons Silver Chariot and it's placed on the edge of the screen on the side of P1, but I was wondering if there was a way to make it come out the other side when I summon it. (that is, behind the p2 or p4) and is recast against the opponent in the same way that it would be normal, that is, that it is the same helper but that it is activated in the opposite way, or in a mirror. Does anyone know if it can?

Maybe it's an AngleDraw? Can you put from a trigger to activate it? Anyone knows?
    

Re: Hyper is very fast!

 August 06, 2022, 06:35:11 pm View in topic context
 Posted by TheDragon  in Hyper is very fast!  (Started by TheDragon August 04, 2022, 12:09:20 am
 Board: M.U.G.E.N Development Help

Seems to be a bad varadd or varset somewhere. Have you tried looking at those?  I'd say cut the values down by 10 and see what you get.

Yes, in fact this hyper has several Varadd and Varset, I have tried to modify the value either 10 positive or negative but it gets faster let's say.

Although as I had said, I only copied the codes of the other charactermAlthough as I had said, I just copied the codes of the other character, then it shouldn't be normal? I mean, if I just copied it then because it is modified? Will something have happened?

That's why I also wanted to know if there is a code, value or state to relantize the movement, does it exist?

It is NOT the code. Don't change any variables.
The reason it looks fast is because the position of the sprite is incorrect.

G6Cobra has the 'Ball Choppa' sprite (Group 1100,0) at:  X= 76, Y=73
Kenshiro99 has the same sprite (Group 195,0) at:  X=75, Y=136

To fix:  In Kenshiro99's sprites,
1. Duplicate the sprite (Group 195,0) and rename it to something else.
2. Change the position to: X = 75, Y=136.   This will make it be at the exact same position as G6Cobra's sprite.
3. Use this new sprite in your current 'super' animation.




Wow you were right I thank you too friend, I already managed to solve it thanks to you!
    

Re: Hyper is very fast!

 August 05, 2022, 08:08:06 pm View in topic context
 Posted by TheDragon  in Hyper is very fast!  (Started by TheDragon August 04, 2022, 12:09:20 am
 Board: M.U.G.E.N Development Help

Seems to be a bad varadd or varset somewhere. Have you tried looking at those?  I'd say cut the values down by 10 and see what you get.

Yes, in fact this hyper has several Varadd and Varset, I have tried to modify the value either 10 positive or negative but it gets faster let's say.

Although as I had said, I only copied the codes of the other charactermAlthough as I had said, I just copied the codes of the other character, then it shouldn't be normal? I mean, if I just copied it then because it is modified? Will something have happened?

That's why I also wanted to know if there is a code, value or state to relantize the movement, does it exist?