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Messages by 1nonly

    

Re: Problems with Win Quotes against characters

 March 05, 2024, 07:54:35 pm View in topic context
 Posted by 1nonly  in Problems with Win Quotes against characters (Started by 1nonly February 29, 2024, 08:00:03 pm
 Board: M.U.G.E.N Development Help

What he's trying to say is if you followed the link for
matchover
You'll see it'll post a number. You have mugen trying to see if matchover equals a word, aka a string.
These are 2 different types of info for mugen. Think of it like it wants a telephone number and you gave it a street address. It just wont figure anything out.

It doesn't take a ton of work to get it working at all. You just have to know what tools to use and why you use THOSE tools.

Im guessing you want something like

[State 180, Win Quote Set]
type = VictoryQuote
trigger1 =  (enemy,name = "Jin Kazama") && (matchover  = 1)
value = 25

I mean, as long as it works.
    

Re: Problems with Win Quotes against characters

 March 05, 2024, 01:06:27 am View in topic context
 Posted by 1nonly  in Problems with Win Quotes against characters (Started by 1nonly February 29, 2024, 08:00:03 pm
 Board: M.U.G.E.N Development Help

how are you generating that code, are you using chatgpt for it or something?

I have just been editing the notepad of the character and just changing the code abit.

No. It would benefit you to learn how CNS syntax and triggers work.

triggers
expressions
win
matchover
name

What you have now is invalid syntax. name win is not a valid expression and "Jin Kazama" is not a valid value for matchover.

Does it take that much work to just make win quotes towards character to work?
    

Re: Problems with Win Quotes against characters

 March 03, 2024, 08:54:07 pm View in topic context
 Posted by 1nonly  in Problems with Win Quotes against characters (Started by 1nonly February 29, 2024, 08:00:03 pm
 Board: M.U.G.E.N Development Help

win and matchover are separate triggers. Your current syntax is wrong; you only needed to replace trigger1 = time = 0 with trigger1 = win && matchover, leaving the enemy,name trigger as it was.


It should be something like this?

[State 180, Win Quote Set]
type = VictoryQuote
trigger1 = enemy,name != "Jin Kazama"
value = 1+(random%8)
     
[State 180, Win Quote Set]
type = VictoryQuote
trigger1 = name win && matchover  = "Jin Kazama"
value = 25
    

Re: Problems with Win Quotes against characters

 March 02, 2024, 09:29:59 pm View in topic context
 Posted by 1nonly  in Problems with Win Quotes against characters (Started by 1nonly February 29, 2024, 08:00:03 pm
 Board: M.U.G.E.N Development Help

He meant changing the trigger to win && matchover, not adding more lines to it.

Time = 0 would still trigger in a few states though. Enough to set the quote I think. Can you post state 180?



Here it is, yet again I'm still new to kind of stuff.

[State 180, Win Quote Set]
type = VictoryQuote
trigger1 = enemy,name != "Jin Kazama"
value = 1+(random%8)
     
[State 180, Win Quote Set]
type = VictoryQuote
trigger1 = enemy,name win && matchover  = "Jin Kazama"
value = 25

Do you even have a victory quote number 25? It seems strange to me that you go from victory quote 8 to 25...

Ok, so the character that's I'm editing. Has already had quotes against 2 people I believe, and they skipped some numbers so that's why it's like that.
    

Re: Problems with Win Quotes against characters

 March 01, 2024, 03:42:35 am View in topic context
 Posted by 1nonly  in Problems with Win Quotes against characters (Started by 1nonly February 29, 2024, 08:00:03 pm
 Board: M.U.G.E.N Development Help

So it should be something like this?

[State 180, Win Quote Set]
type = VictoryQuote
trigger1 = enemy,name != "Jin Kazama"
value = 1+(random%8)
     
[State 180, Win Quote Set]
type = VictoryQuote
win = 
matchover =
trigger1 = enemy,name = "Jin Kazama"
value = 25
    

Re: Problems with Win Quotes against characters

 February 29, 2024, 08:54:05 pm View in topic context
 Posted by 1nonly  in Problems with Win Quotes against characters (Started by 1nonly February 29, 2024, 08:00:03 pm
 Board: M.U.G.E.N Development Help

You should place that in state 180 instead. Maybe your state 180 does have a block like that that overrides that one. The only other reasons that code would not work would be the enemy not actually being called "Jin Kazama", or you killing them with F1 in both rounds I think (skipping the times a time = 0 trigger works in negative states).

The character name is same as the display name and I checked out the character file and yes it appears that the state 180 is already used.
    

Problems with Win Quotes against characters

 February 29, 2024, 08:00:03 pm View in topic context
 Posted by 1nonly  in Problems with Win Quotes against characters (Started by 1nonly February 29, 2024, 08:00:03 pm
 Board: M.U.G.E.N Development Help

Alright, So I have been trying adding certain win quotes against character with this method, however no matter on what I do. Win quotes still remains the same. I'm not a person that really knows how to code and all, and I read on things that always seemed to contradict each other, so things were just ended frustrating for me.


https://mugenguild.com/forum/topics/character-specific-win-quotes-165329.0.html


Here is what I have.

[State -3, Win Quote Set]
type = VictoryQuote
trigger1 = Time = 0
trigger1 = enemy,name != "Jin Kazama"
value = 1+(random%8)
     
[State -3, Win Quote Set]
type = VictoryQuote
trigger1 = Time = 0
trigger1 = enemy,name = "Jin Kazama"
value = 25
    

Re: NoZ's Legacy Custom Portrait Thread

 December 26, 2022, 07:51:37 pm View in topic context
 Posted by 1nonly  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

I think you were watching an ikemen video, Ikemen can do that, not mugen though.

After trying out the stage myself, I'm starting to think I was just remembering incorrectly and this was indeed the stage I was thinking about. It had everything I was thinking about other than the background colour changing. Pretty certain this was the stage.

I'm currently creating a portrait for Angel and applied it towards the BIG portrait and it came out like this

Am I doing something wrong?

I mean, yeah, obviously something went wrong, it's just a matter of what. As to what went wrong, I have no idea, I've never seen anything like that before. I'd check the process you went through to make whatever picture that was supposed to be. Was the image RGB? Was it saved as a png? Did you place it on the character in the correct Group/Index? (9000 Group/1 Index).

I really don't have much more to suggest other than generalities because that's something I've never seen.

I have done everything as I presented in the readme. Saved it in the right group.

I'm currently creating a portrait for Angel and applied it towards the BIG portrait and it came out like this

Am I doing something wrong?

You probably didn't index your image, and also I noticed the size is too big.
What version of MUGEN are you using?

I'm using Mugen 1.1 and I just been using the template that included in the screenpack.
    

Re: NoZ's Legacy Custom Portrait Thread

 December 18, 2022, 04:15:07 am View in topic context
 Posted by 1nonly  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

I'm currently creating a portrait for Angel and applied it towards the BIG portrait and it came out like this




Am I doing something wrong?
    

Re: Fighter Factory closes when I save a character when I add portraits.

 December 18, 2022, 01:12:30 am View in topic context
 Posted by 1nonly  in Fighter Factory closes when I save a character when I add portraits. (Started by 1nonly December 15, 2022, 08:29:11 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Fighter Factory closes when I save a character when I add portraits.

 December 15, 2022, 11:23:32 pm View in topic context
 Posted by 1nonly  in Fighter Factory closes when I save a character when I add portraits. (Started by 1nonly December 15, 2022, 08:29:11 pm
 Board: M.U.G.E.N Configuration Help

    

Re: Fighter Factory closes when I save a character when I add portraits.

 December 15, 2022, 10:04:27 pm View in topic context
 Posted by 1nonly  in Fighter Factory closes when I save a character when I add portraits. (Started by 1nonly December 15, 2022, 08:29:11 pm
 Board: M.U.G.E.N Configuration Help

Still getting the same result.
    

Fighter Factory closes when I save a character when I add portraits.

 December 15, 2022, 08:29:11 pm View in topic context
 Posted by 1nonly  in Fighter Factory closes when I save a character when I add portraits. (Started by 1nonly December 15, 2022, 08:29:11 pm
 Board: M.U.G.E.N Configuration Help

I have been trying to change portraits for the legacy screenpack like I did before, and I have the latest fighter factory and for some reason each time I try to change the portraits and save it. It just closes automatically.
    

Re: Mugen is now 20 years old

 February 27, 2020, 02:18:17 am View in topic context
 Posted by 1nonly  in Mugen is now 20 years old (Started by Amidweiz July 17, 2019, 08:00:34 am
 Board: M.U.G.E.N Discussion

Well, when I first discovered Mugen, My brother downloaded a DBZ compilation which he thought was an actually DBZ game then he started looking deep into it and found out that it was fighting game engine. so we basically just made our separate mugens with different characters. It was pretty awesome especially finding out about F1 and among other things. Plus I love crossovers.

I'm not gonna lie although people didn't like this era of Mugen when Mugen was popular on youtube due to stuff. It was definitely the most fun I had with Mugen since it was just so fun to see what other people build is like.

It's good to see it still around because I really do have fond memories and I always get nostalgic even though I don't really play much of it no more.

Mugen Is something that I will always cherish.
    

Re: LEGACY 2 All-Stars Heroes (Updated)

 January 07, 2019, 11:35:30 pm View in topic context
 Posted by 1nonly  in LEGACY 2 All-Stars Heroes (Updated) (Started by Ryutaro November 20, 2018, 03:18:18 pm
 Board: Your Releases, 1.0+

This is a really nice screenpack, I hope there a tutorial for the portraits so I can learn how to add em into characters
    

Re: add004basic

 August 31, 2018, 02:33:31 am View in topic context
 Posted by 1nonly  in add004basic (Started by Shiyo Kakuge June 18, 2014, 05:46:41 pm
 Board: Your Releases, 1.0+

Which files do I have to download?
    

English Voice Packs

 July 29, 2018, 01:24:47 am View in topic context
 Posted by 1nonly  in English Voice Packs (Started by 1nonly July 29, 2018, 01:24:47 am
 Board: Requests

I was wondering if anyone can send me or link any kind of English voice pack for any character in mind, I already have gotten a few but I'm curious to see if they have more.
    

Re: first character you had?

 April 16, 2018, 04:28:26 am View in topic context
 Posted by 1nonly  in first character you had? (Started by bombermansuper April 13, 2018, 01:40:42 am
 Board: M.U.G.E.N Discussion

Hmm my first character was this SFA Ken who had SF3's death sound.
    

Re: NoZ's Legacy Custom Portrait Thread

 March 25, 2018, 10:45:26 pm View in topic context
 Posted by 1nonly  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

Ok I'm having problems loading the sff flies on fighter factory on the characters that I installed the portraits on, the sprites don't show up apparently. is there a way to fix it?
    

Re: NoZ's Legacy Custom Portrait Thread

 December 12, 2016, 06:25:22 am View in topic context
 Posted by 1nonly  in NoZ's Legacy Custom Portrait Thread (Started by Saikoro August 31, 2013, 07:27:29 pm
 Board: Edits & Addons 1.0+

Is anyone going to make tutorial with gimp I can't the do photoshop one properly  because gimp doesn't have the effects it has