
Board: M.U.G.E.N Development Help
Personally, I'd much prefer to keep this thread open as much as I can since I'm going to be implementing a feature people may be interested in. So just letting you all know that the problem isn't "solved".
Anyways, this is what I learned. To have a static icon on the screen, you can set the postype to left. When that happens, you should notice your icon at the very top left corner of the screen. Here is a snippet of that:

When setting the position using the "pos" variable, positive values make the icon move down and right. The results so far are a test so for now I have the icon at the bottom left.

With that said, here's my code so far. I recommend that no one who is learning MUGEN uses this but if you're just learning feel free to mess around. I have it set to State -3 just so I can test the positioning...that's the least you can do to mess around with the variables.
Code:
[State -3, Skill 1 Icon]
type = Explod
trigger1 = Time - 0
anim = 1500
ID = 1500
pos = 5, 145
postype = left ;p2,front,back,left,right
facing = 0
vfacing = 1
bindtime = -1
ontop = 1
persistent = 1
ownpal = 1
ignorehitpause = 1