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Leon Belmont

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Messages by Leon Belmont

    

Re: How to make screen flash not persist during hitpause?

 August 24, 2019, 10:15:42 am View in topic context
avatar  Posted by Leon Belmont  in How to make screen flash not persist during hitpause? (Started by Leon Belmont August 23, 2019, 11:01:44 pm
 Board: M.U.G.E.N Development Help

    

Re: How to make screen flash not persist during hitpause?

 August 24, 2019, 08:15:49 am View in topic context
avatar  Posted by Leon Belmont  in How to make screen flash not persist during hitpause? (Started by Leon Belmont August 23, 2019, 11:01:44 pm
 Board: M.U.G.E.N Development Help

Isn't persistent = 0 by default? Anyway, it didn't change anything. Really confused...
    

How to make screen flash not persist during hitpause?

 August 23, 2019, 11:01:44 pm View in topic context
avatar  Posted by Leon Belmont  in How to make screen flash not persist during hitpause? (Started by Leon Belmont August 23, 2019, 11:01:44 pm
 Board: M.U.G.E.N Development Help

Code:
[State -2, Counter Hit D]
type = EnvColor
triggerall = Var(16)
trigger1 = MoveHit = 1
value = 255,255,255
time = 1
under = 1
ignorehitpause = 1

I want the screen to flash when my character successfully lands a counter hit, but instead of flashing it stays white until the hitpause is over. If I do ignorehitpause=0, the screen flashes but only after the hitpause. Any suggestions?

Thanks in advance!
    

Re: [Theme Thread] CVS Sprite thread

 March 20, 2011, 03:42:42 pm View in topic context
avatar  Posted by Leon Belmont  in [Theme Thread] CVS Sprite thread (Started by Formerly Hoshi April 21, 2010, 09:51:37 pm
 Board: Graphics

I've never sprited in my life and I want to re-sprite Evil Ryu for my Mugen character in his look from SF4. It is extremely difficult for me :(
Ok I ripped some of his gi and added what is trying to be that hole in his chest..


The stance is not right  :-\ But I don't have any idea how to go about it.. Am I supposed to draw his upper body from scratch? :S
    

sprmaker on windows 7

 March 12, 2011, 08:52:11 am View in topic context
avatar  Posted by Leon Belmont  in sprmaker on windows 7 (Started by Leon Belmont March 12, 2011, 08:52:11 am
 Board: M.U.G.E.N Configuration Help

I don't know if this goes here :S I'm on a 64-bit Windows 7 and I'm having no luck getting sprmaker or sprmake2 to work. The old sprmaker doesn't work at all, and sprmake2 is giving me a 'side-by-side configuration is incorrect' error. I've tried SFF2Turbo, with no luck. What's happening, how to resolve this??
    

Hold F,press B causes dashfwd. Hold B,press F causes backhop. ???

 March 10, 2011, 06:29:08 pm View in topic context
avatar  Posted by Leon Belmont  in Hold F,press B causes dashfwd. Hold B,press F causes backhop. ??? (Started by Leon Belmont March 10, 2011, 06:29:08 pm
 Board: M.U.G.E.N Development Help

I could be the stupidest thing but basically it is what the topic name says, I can't pinpoint this problem where I get a dashfwd/hopback from this weird combination of commands even though I've checked and rechecked the .cmd a billion times and it clearly says ~F, F and ~B, B.

Don't know what piece of code helps but here's everything to do with the dash:
Code:
[Command]
name = "FF"     ;Required (do not remove)
command = ~F, F
time = 10

;---------------------------------------------------------------------------
;Run Fwd
[State -1, Run Fwd]
type = ChangeState
value = 100
trigger1 = command = "FF"
trigger1 = statetype = S
trigger1 = ctrl

Here's the actual dashing state which I don't think is the problem anyways:
Code:
;---------------------------------------------------------------------------
; Run forward
[Statedef 100]
type    = S
physics = S
anim = 100
ctrl = 0
velset = 0
sprpriority = 1

[State 100, 1]
type = PosSet
trigger1 = time = 0
y = 0

[State 100, 2]
type = ChangeState
trigger1 = animtime = 0
value = 101

;-------------------------------------------------------------------------------------------
[Statedef 101]
type = A
physics = N
anim = 101
ctrl = 0
sprpriority = 1

[state 106, 1]
type = VelSet
trigger1 = 1
x = (8.2425*exp((-0.064538521137571171672923915683993)*(time)))

[State 106, 3]
type = VelSet
trigger1 = !time
y = -2.1445

[State 106, 1]
type = VelAdd
trigger1 = time > 0
y = 0.428885

[State 101, 3]
type = AssertSpecial
trigger1 = 1
flag = NoWalk
flag2 = NoAutoTurn

[State 101, 6]
type = ChangeState
trigger1 = Pos Y + Vel Y >= 0
;trigger1 = animtime = 0
value = 102

[State 100, VarSet]
type = VarSet
trigger1 = !time && prevstateno != 102
var(7) = 0

[State 100, VarSet]
type = VarSet
trigger1 = time > 10
var(7) = 1

;-------------------------------------------------------------------------------------------
[Statedef 102]
type = S
movetype = I
physics = S
anim = 102
ctrl = 0
velset = 0,0
sprpriority = 1

[State 102, 1]
type = PosSet
trigger1 = !Time
y = 0

[State 101, 4]
type = ChangeState
trigger1 = time > 0
trigger1 = Command = "holdup"
value = 40

[State Ctrl]
type = CtrlSet
trigger1 = Time = 3
value = 1

[State 102, 4]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

Thanks in advance :S
    

Re: Why keep characters private?

 January 31, 2010, 04:52:38 am View in topic context
avatar  Posted by Leon Belmont  in Why keep characters private? (Started by Nemephosis January 30, 2010, 03:04:40 am
 Board: M.U.G.E.N Discussion

If there's a character you really like, but for some reason it's not available or something, just make it yourself !
    

Re: your fav and least fav mugen creators

 January 27, 2010, 12:37:23 pm View in topic context
avatar  Posted by Leon Belmont  in your fav and least fav mugen creators (Started by Mechy January 27, 2010, 11:16:54 am
 Board: M.U.G.E.N Discussion

PotS: Ryu was my favourite character ever back in the day.
Vans: His stuff is just great and very helpful guy. His coding always comes in handy, thanks a lot.
CCIronmugen: Way before I was into KOF I still liked his characters. Now that I'm into KOF I can appreciate them more.
Warusaki3: Always liked his CVS characters.
GM: Really solid characters. Has the best SF3 stuff in MUGEN. Terry was one of my favourites back in the day as well.
    

Re: How much would a character cost?

 January 27, 2010, 08:16:39 am View in topic context
avatar  Posted by Leon Belmont  in How much would a character cost? (Started by Marzord January 25, 2010, 09:54:20 pm
 Board: M.U.G.E.N Discussion

Just for coding, I'd charge around $100USD.
    

Re: What's your MUGEN story?

 January 27, 2010, 03:40:58 am View in topic context
avatar  Posted by Leon Belmont  in What's your MUGEN story? (Started by Smogade; now with more fiber! January 07, 2010, 02:52:29 am
 Board: M.U.G.E.N Discussion

I saw a video of Violent Ken vs. Evil Ryu (they both used SVC sprites, I think they were Chloe's). I remember that they had an intro where they both SGS'd each other before the round started. Anyway that was pretty cool for me. Then when I got around to actually downloading MUGEN I went around looking for characters. Some of the first ones I got were PotS' Ryu, which was by far my favourite character at the time (good times) and I also got a handful of Warusaki3's CVS stuff which I also really liked.

Eventually I got around to Umihei's SF3 stuff which I also enjoyed at the time. This was also the time I decided to attempt creating characters (I tried to make SF2HF Ken which went fairly smoothly but never got to throws and SF3 Ryu which didn't work out at all. Overall good learning process I guess). Eventually my interest in Capcom-related stuff diminished and got more into SNK stuff. As time passed my interest in MUGEN overall decreased and I ended up deleting all my stuff. I just got back into it, but nowadays I don't really play MUGEN, I just like coding stuff for it. I only like making KOF stuff these days although most of my characters are incomplete. As a result I guess Vans, Iron among others are some of my big inspirations in this area. Recently I tried challenging myself with Blazblue's Hakumen, but I have a feeling that one is going to take really long.

At the end of it all, I still wished I finished my own SF3 Ryu, but with GM's out and lack of creative juices I don't think I'll ever get to it.
    

Freezeman's BlazBlue sprites

 January 26, 2010, 06:33:44 am View in topic context
avatar  Posted by Leon Belmont  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

Somebody has to tell Muteki!   :o  (lol, joke)

I wonder if it's possible to rip Tekken 6 characters' sprites as well
Tekken doesn't use sprites.

People are probably ripping and not sharing right now  :ninja:
    

Re: about racing season... and what's the point on developing new engine?

 January 24, 2010, 05:47:44 pm View in topic context
avatar  Posted by Leon Belmont  in about racing season... and what's the point on developing new engine? (Started by kakkoii superhero January 24, 2010, 10:09:34 am
 Board: All That's Left

Actually IINM F1 haven't exactly been getting faster.. I think they're actually trying to make them slower right now. But like SF2 and GG and their rehashes, they like to 'balance' stuff out year by year and keep it interesting. No one wants to watch a sport where one faction is dominating and always win. There's also many different rules that are introduced continually so teams have to re-think the development of their cars and all.
    

Freezeman's BlazBlue sprites

 January 24, 2010, 04:05:27 pm View in topic context
avatar  Posted by Leon Belmont  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

At this rate, we can move onto games such as KOFXII sooner. Continually breaking boundaries we are in the world of MUGEN..

These SFF seem to be an ass to compile though.
    

Re: Why is Smash Bros the laughing stock of Fighters?

 January 24, 2010, 07:24:50 am View in topic context
avatar  Posted by Leon Belmont  in Why is Smash Bros the laughing stock of Fighters? (Started by Lunchbillion January 17, 2010, 07:52:00 am
 Board: Fighting Games

The developers of SF2 didn't intend to have cancelling ;)
    

Freezeman's BlazBlue sprites

 January 23, 2010, 04:06:18 pm View in topic context
avatar  Posted by Leon Belmont  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

Thank you :)
    

Re: Killer Instinct CPS3 Style et misc.

 January 23, 2010, 01:15:56 pm View in topic context
avatar  Posted by Leon Belmont  in Killer Instinct CPS3 Style et misc. (Started by Some Random Guy October 04, 2009, 12:12:56 am
 Board: Graphics

Well.. that's just hot.
    

Re: Why is Smash Bros the laughing stock of Fighters?

 January 23, 2010, 01:08:14 pm View in topic context
avatar  Posted by Leon Belmont  in Why is Smash Bros the laughing stock of Fighters? (Started by Lunchbillion January 17, 2010, 07:52:00 am
 Board: Fighting Games

4-player (in Smash, not Isuka) is awesome. Fun times to be had.
    

Re: Downgrading KOF XII sprites

 January 22, 2010, 04:37:10 pm View in topic context
avatar  Posted by Leon Belmont  in Downgrading KOF XII sprites (Started by Thedge January 22, 2010, 04:23:41 pm
 Board: Graphics

This is pretty cool. I guess we'll have to wait until Freezeman gets it all out now, if he's bothered.
    

Freezeman's BlazBlue sprites

 January 22, 2010, 12:14:33 pm View in topic context
avatar  Posted by Leon Belmont  in Freezeman's BlazBlue sprites (Started by Freezeman January 17, 2010, 05:44:19 pm
 Board: Development Resources

It seems to be more complicated when aligning sprites that are just... nothing like each other. Like the landing sprites, nothing stays the same each frame so I guess in that situation just go with what looks best?

Hex editor, of course.. my bad.
    

Re: Why is Smash Bros the laughing stock of Fighters?

 January 22, 2010, 12:11:30 pm View in topic context
avatar  Posted by Leon Belmont  in Why is Smash Bros the laughing stock of Fighters? (Started by Lunchbillion January 17, 2010, 07:52:00 am
 Board: Fighting Games

Did we suddenly get a huge wave of smashkids registering on the board or something o_O maybe one of the other guys posted this thread at SmashBoards or something HAY THEY MAKEN FUN >:(

:P
Was that pun intentional?