This error means that this character cannot be used in Mugen 1.0 or 1.1, only Winmugen. It is possible to delete that "%.*d%n%d" code in Kokoro.cns to see if they will load however,
He does not have EX specials and Max mode going by this teaser? Was curious will there be an alt .snd file for only XIII voices, no XV voices sprinkled in? Very quick progress.
Extremely excited you're doing Kyo too, your work is so clean as a whole, that brighter palette looks so good, and the more "inaccurate" KoF 12/13 characters, the better. Have you seen a user named "codeunexist" sprited Nests 13 styled Kyo's KoF 2000 uppercut and hopping sidewinder here too?
Re: Does this thing exist?/who is the author?/etc. thread.
Thank you very much for the Elektra update work, she and Orchid were always such smoothly animated characters back then. I always wanted to ask, what is the source of this design for Elektra to begin with?
I can confirm that a large reason there isn't many Kinnikuman Muscle Fight ports is because Fighter Maker 95 sprites are notoriously difficult to rip, I believe there still isn't even a consistent method to do it. As for why there aren't more arrange edits like Descolor's M.U.S.C.L.E NES Kinniku and Robin Mask, or the 3D Pentaman and Zeburaman, anyone's guess. I agree would love more Kinnikuman characters.
Re: Does this thing exist?/who is the author?/etc. thread.
I would be so down for this, Lord of the Rings absolutely deserves as much in Mugen as possible. I'm not even a fan of it, but Gollum is one of the most iconic characters in fantasy as well. Please tell me "Gollum Won The Argument" would be a winpose though.
Re: Does this thing exist?/who is the author?/etc. thread.
Thank you so much for POTS Kyo clones with the CvS sprites, Kyo-1 really translates to this style excellently. would be extremely interested in an alternate KoF 99 playstyle should you consider it more in the future.
I heard another reason Auto A.I. is generally a thing some creators do, because of AI tournaments. I heard a large chunk of Japanese creators take AI tournaments very seriously, and I can only assume tournament participating characters have Auto A.I. solely on to make sure they don't sandbag and lose the tournament. I assume those creators simply choose to take the Auto route instead of more complicated simultaneous Hard A.I. and human player systems.