
Board: Graphics
cool
Here's an update of my SSFII Dan portrait: now with his small select and lose portraits. Mock screenshot just for the lols.
cool
Here's an update of my SSFII Dan portrait: now with his small select and lose portraits. Mock screenshot just for the lols.
personal opinion...The running face is too kind ...Not like an emperor's face.
I finally finished a Sagat after all this time, lol. Massive shout out to @Guillotine as I commissioned him for a few animations for this project, I wouldn't have been able to finish it without him.
Feedback is more than welcomed. Enjoy.
Link: https://1drv.ms/u/s!AgiPXTIYC2lboEY7_4qHKCBnpjMq?e=ORKURH
[PREVIEW]Jumping cd is not an action of xiii.
[youtube]https://www.youtube.com/watch?v=I85LyGhEYhs[/youtube]
[DOWNLOAD]
https://mega.nz/#!JoNxXAQa!9mA6yH6msZ4LEOaFsuwmKQNvfXPN4ySnqVE1Qu9ra2I
[PASS]
YoutubeAnimugenZGift2019
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The first 3 portraits were minor edits/practices to get the grip of the style to make that Dan portrait.
As a bonus, here is a mock screenshot:
I am very happy with your reply, ok; I work hard.Now I'm trying to make new skills for my Yamazaki with your sprites.
https://twitter.com/soysaucemugen1/status/1176841115808358401
Thank you for great sprites!
glad you're enjoying them. and thanks for sharing your progress, it's cool to see him in action!
I have one big animation to refine, and a few small ones, hopefully soon I'll release them as well.The rocky you talk about. His kick animations were off. Would love to see those kicks replaced.
The creator of the rocky said he loved doing robots but humans were a major problem.
I see, well most of my plans revolved around Maxima edits for the most part, Rocky kicks in Robo Army were reasonably similar imo, I still have some very rough ones but no kicks anyway.sorry, not very interested in Another Robert, good luck with your edits.For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/
https://www.deviantart.com/9mb9/art/Arob-704990268
tx,I am working hard on my English .I just hope, not demand.For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
https://www.spriters-resource.com/neo_geo_ngcd/kof2k/sheet/39058/
https://www.deviantart.com/9mb9/art/Arob-704990268
Send him a PM next time.
Don't request for stuff to be made.
For the ride that never ends, I had these Yamazaki animations inspired by KOF14 in the works for a while, and here they are, DP D obviously a reworked CVS animation, a simpllified fwd B, YEEEAHHH jump CD and a reworked violent claw with a proper ending. I have some more stuff to finish and then I'll update the set at at a later time.cool !Can you help change the standing posture of Another Robert?I changed some of the material, but I never painted this standing position.
Really nice Rob sprite, although if he ever appeared in one of the classic KOF games, the amount of tattoos on his body would be simplified a tad to make him more viable to be animated.Thanks, and I agree, my mind also goes on viability most of the time. Would be hard not to keep the guns though.
.................my eye
Akuma SFVTried a tekken character:
wooow, that´s gorgeousSpoiler, click to toggle visibilty
CAPCOM Heroines: Drag Team Frenzy
Thanks you all, much appreciated.I think Rocky is a robot, walking is not suitable for it (?) maybe gear sliding is more suitable.
So this was a project at a time I guess til I got bored, and I think a Rocky came out about that time in mugen with pretty nice sprites, and I lost interest even more. Looking at it now, the arm and especially shoulder design from the 2k striker is pretty convoluted and kind of hard to convey properly in the resolution given, or maybe I just don't like it. If I had to do it now I'd change the design to a simpler form, or directly to the Robo Army design with just 3 holes in the shoulder and different details, just tried this in the last sprite.
Rush work. cvs sakura............... fat
I'm in the process of making a full game called World Champions. So far it only has 6 characters, but with the full game most of the street fighter characters will have alternate costumes for Pal # 7-12. It has to be in a full game for the alternate costumes to work in custom states. Here is a little of what to expect.cool
Alt Ryu
Gouken & Alt