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EF-12

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Messages by EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 February 20, 2014, 01:57:18 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

    

Re: Controles?

 February 18, 2014, 02:30:50 AM View in topic context
 Posted by EF-12  in Controles? (Started by BlackFired February 16, 2014, 05:13:26 PM
 Board: Project EF-12

    

Re: Controles?

 February 17, 2014, 05:15:54 AM View in topic context
 Posted by EF-12  in Controles? (Started by BlackFired February 16, 2014, 05:13:26 PM
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 February 13, 2014, 02:29:23 PM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 February 13, 2014, 02:09:32 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

Quote
No, I mean a character like Carl Clover from Blazblue. A permanent second character you control aka "Pet Character". What I read was that you made it possible for use as an assist like Marvel vs. Capcom (Which is what your first video is showing). Do you have any plans to allow us to make this permanent?

Example: http://www.youtube.com/watch?v=yJ8EHvyezQ0

Also, what about regions? Is it possible to designate them in ef-12? By regions, I mean specific areas of the screen that I can add triggers to.

I saw video. It's not exist now but not impossible to implement (There are a lot of request and tasks so I can't promise, sorry)

Region is, for example, limited area that you can do any special move?  it's also not exist.
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 February 12, 2014, 02:22:26 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 January 23, 2014, 02:44:47 PM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

Yes, DXT5-NM changes his RGBA channels. Before save, you must save original file.
DDS is lossy compression.
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 January 23, 2014, 03:09:18 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 January 22, 2014, 10:06:52 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

Oh! so uh...I'm noticing EF-12 uses a lot of odd file types...or I guess I should say "File types I've never seen before". Is there a list somewhere that shows what programs can open/edit what file extensions? It made me sad when I thought I was editing the GUI textures but it just made them transparent...

You mean you don't know DDS format?
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 January 17, 2014, 09:21:55 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 January 11, 2014, 04:23:24 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

This looks really good. I actually want to see if I can come up with something for now (especially since I'm taking ACTUAL 3DSMax lessons soon.) But I can't read Japanese. Is there an English version of the tutorials up anywhere?

Nevermind. I'm so sorry.

I added answer of your question. Plz See here.

http://ef-12.com/?page_id=4411
    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 January 10, 2014, 08:04:26 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

Hi, I was years ago a MUGEN enthusiast, till I got assaulted in soul bu the 3D fighting games, and I tried a lot of engines to fulfill my dream of making a 3D version of MUGEN. Tried a lot of things: Blade, 3D Game Studio, Cadabra 3D, Ignite, with no results. I thought that my dream would forever to keep a dream.

Last weekend, my dream came to reality when I knew about EF-12. Despite I don't have a graphic card - yet - I am tweaking, poking around, and persisting.

And to Mr. EF-12 I want to make a question. Two, alias.

1- Why, using a USB joypad, I am always the player 2?
2- Why the computer announces "Ring Out" if I step (ONE STEP) forwards or backwards?

Hi Snowmeow,
I replied you at official forum(EN).

http://ef-12.com/?page_id=4397
    

Re: EF12 screenshots[discussion]

 January 01, 2014, 10:37:02 AM View in topic context
 Posted by EF-12  in EF12 screenshots[discussion] (Started by Iced December 06, 2013, 08:33:02 PM
 Board: Project EF-12

    

Re: Models [discussion]

 December 31, 2013, 02:45:38 AM View in topic context
 Posted by EF-12  in Models [discussion] (Started by Iced December 06, 2013, 08:30:47 PM
 Board: Project EF-12



hi, any plan to suppor C4d Files? (Cinema4D Files)
[/quote]

We have no plan but 3ds Max user create models through other tool. (Create Aino Heart)
>create model by Max
>>export fbx to Softimage modtool
>>>set material on Modtool and export to EF-12

Cinema4D may possilble same as 3ds Max (I can't guarantee)

 
    

Re: Blender Character Problem

 December 31, 2013, 02:27:30 AM View in topic context
 Posted by EF-12  in Blender Character Problem (Started by Richatu December 29, 2013, 09:54:02 PM
 Board: Project EF-12


I fixed the legs and crotch, but the torso along with small parts of neck and the arms is invisible.

And thank you all so much for your help! I really look forward to understanding how to make characters for EF-12! :)

The Reason of lack of polygon is max weight over. Maximum numebr of weight is 4 weight per 1 POLYGON.
Be careful, It's not 4 weight per 1 VERTEX.

Good Lack !

    

Re: Blender Character Problem

 December 30, 2013, 05:55:18 AM View in topic context
 Posted by EF-12  in Blender Character Problem (Started by Richatu December 29, 2013, 09:54:02 PM
 Board: Project EF-12

It's mesh weight failure.

1. Not weighted
2. different bone name
3. Weight amount not 100%

Check these point.
    

Re: EF12 screenshots[discussion]

 December 15, 2013, 02:15:10 AM View in topic context
 Posted by EF-12  in EF12 screenshots[discussion] (Started by Iced December 06, 2013, 08:33:02 PM
 Board: Project EF-12

Crab arm extension.
    

Re: EF12 screenshots[discussion]

 December 13, 2013, 01:39:18 AM View in topic context
 Posted by EF-12  in EF12 screenshots[discussion] (Started by Iced December 06, 2013, 08:33:02 PM
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 11, 2013, 06:22:46 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12

    

Re: Project EF-12 (a free customizable 3D fighting game engine)

 December 11, 2013, 05:38:33 AM View in topic context
 Posted by EF-12  in Project EF-12 (a free customizable 3D fighting game engine) (Started by Makunouchi Ippo September 25, 2013, 02:43:21 AM
 Board: Project EF-12