
Board: M.U.G.E.N Development Help
Those combo lifeadds are not in the negative states.
In IA.cns, which is statedef -2, you will find these.Code:[State 0, LifeAdd]
type = LifeAdd
Triggerall = stateno != 21700
triggerall = ctrl
triggerall = roundstate = 2
triggerall = var(2) = 7
trigger1 = gametime%10 = 0
value = -3
Kill = 1
ignorehitpause = 1
[State 0, LifeAdd]
type = LifeAdd
Triggerall = stateno != 21700
triggerall = !ctrl
triggerall = roundstate = 2
triggerall = var(2) = 7
trigger1 = gametime%10 = 0
value = -3
Kill = 0
ignorehitpause = 1
Var(2) = 7 is MUI mode. (Var(3) seems to be something with Kaioken, btw). So you tweak the value and gametime% numbers to your liking.
The method above should skip win pose as roundstate = 4 but the win or lose still functioning and the roundnos will be increase 1 in the next round, but matchover will never be triggered with that glitch above.
Well, I did what you told me but unfortunately it didn't work, I was still in that horrible pose, I wish I could take it off.
So, either 1200 or 200 with each one being 50% chance, right?
value = ifelse(random<500, 200, 1200)
Thanks a lot. So if I want to add 1100 with the same chance as the other two it would be like this:
value = ifelse(random<500, 200, 1200,1100)
or should it be smth like this:
value = ifelse(random<333, 200, 1200,1100) ?
So, either 1200 or 200 with each one being 50% chance, right?
value = ifelse(random<500, 200, 1200)
... Without red collision boxes/hitboxes?
I made this custom bar/meter and when it is empty, I want it to change the P1 state.