
Board: M.U.G.E.N Configuration Help
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@Azul CrescentGo into the CMD and delete everything below the line that says ";AI" and delete every instance of "triggerall = !AIlevel" to revert them back to using the Default AI.
If you want them to just turtle and not attack at all, you can skip the deletion of "triggerall = !AIlevel"
Thanks so much! I'll probably revert to your AI when i get a bit better.
Or alternatively you can use this method that Vocalnoid mentioned a few pages back to tone down the AI:I forgot to mention that each instance of "Triggerall = !ailevel" needs to be deleted in the cmd along with everything below the "AI" line to allow the default AI to make inputs. Mugen's default AI tends to turtle a lot while Ikemen's default AI just constantly makes random inputs, which actually puts up more of a fight because of it. So if you're looking to get the most milage out of Characters that don't use custom AI, then I suggest using Ikemen.
Alternatively, where it saysCode:triggerall = AIlevel && numenemyin the ;AI section in the .cmd file, insert this code --> "triggerall = random <= 30" under it.
like thisCode:triggerall = AIlevel && numenemyinput this for every move that has the ai and numenemy code and then you'll have a easier custom AI.
triggerall = random <= 30
One minor note is that setting the random triggerall value at a bigger number means stronger AI, (EX: <= 60)
and a smaller number means weaker AI (EX: <= 15)
Hope this helps for everyone.
Go into the CMD and delete everything below the line that says ";AI" and delete every instance of "triggerall = !AIlevel" to revert them back to using the Default AI.
If you want them to just turtle and not attack at all, you can skip the deletion of "triggerall = !AIlevel"
I have what probably might be a rather odd question, but what values specifically would I have to modify to change the position of the Burst Icons? They sometimes overlap with lifebars.
Go into BurstHUD.cns and replace every instance of 12 and 45 (X and Y values respectively) with the numbers of your choosing. BurstHUD.cns is exactly the same throughout all of my characters, so once you are done with editing one of them you can just copy and paste that one into all of the other character folders.
Usually, when creating small ports people will not just resize an image and that's it, they will draw on top of it. This is almost obligatory if you're using 1.0 or below because of shared palettes. If you're using non-indexed images then don't worry about it.
Well, since 25 x 25 is very small, 99% of the images will become blurry, so you have to play a little with Photoshop settings. There are a few tutorials here by some small portrait makers:
https://mugenguild.com/forum/topics/mugen-tutorial-how-do-i-make-small-portraits-193149.msg2507966.html
Will you guys be adding system and stage fit in the future?
So I tried running with similar configuration to you:
I did not manage to replicate it.
It would be posible to send screenshots of how both Mugen and Ikemen GO look on your PC so we understand better the issue?
This blurry screen happens only in fullscreen mode or is also blurry in windowed mode?
I am running IKEMEN Go in 1440p and never have had any blurriness. Did you download from the official page?
Yes, 99% of the usual content made for MUGEN will work with Ikemen. For screenpacks, they just won't have the new features (since they were made for MUGEN), like the tag modes or the sub-menus. For those you'd have to edit them.
The only reason I didn't fully migrate to Ikemen yet is because my toaster can't run Ikemen smoothly.
Ikemen can be played offline too. In resume, is basically mugen with many new features and fixes, and the cool thing is the developers are very active and updating it constantly. So many new features that instead of explaining it myself, it's better if you take a look here:
https://github.com/K4thos/Ikemen_GO/wiki
The page is probably not 100% updated though, but there is also their discord server which I think is the best place to know more about it.
The devs or anyone with more experience than me can explain better.
I dare say I've used IKEMEN Go as a full MUGEN replacement for the last two years and have never looked back. It's honestly so much better...
Interactive stages, online, new screenpack features, new character features (SCTRLs and Triggers), proper tag team mode, RedirectID and multiple trigger redirection, story mode and dialogues, rankings, and a billion more things.
Most of my creations are IKEMEN Go only because I focused on interactive stages, check my sig for a vid where I show some stuff.
Too right, Scythe
https://drive.google.com/file/d/1WFN2fHjDyMFDFtYTLBc4oVAwv0Kbu4n5/view
No, I didn't even know this SP. But there are no parts, totally different concepts. Try SP and you will see that you are your own creation and with some defects ...
Is there a way to move the powerbar up beneath the Lifebar?
There is, but it would require a great deal of redrawing the whole thing from scratch, and I dunno how to feel about doing that.
Appreciate the kind words by the way!