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Messages by Agent DeadPool

    

Re: Dragon Ball Z Mugen Budokai 1.1

 May 26, 2014, 03:24:33 am View in topic context
 Posted by Agent DeadPool  in Dragon Ball Z Mugen Budokai (Started by H•Loader May 25, 2014, 11:02:56 pm
 Board: Your Releases, 1.0+

awesome screenpack but I just added more characters in to separate slots and for some reason it still only allows me to use the 3 characters you put in please help?
    

Re: Destroyed Tokyo [Requiem Final + Custom]

 December 08, 2013, 02:39:56 am View in topic context
 Posted by Agent DeadPool  in Destroyed Tokyo [Requiem Final + Custom] (Started by Kazagami December 07, 2013, 08:32:11 am
 Board: Your Releases, 1.0+

Sexy stage but mind if I ask who are those characters and where from?
    

Re: Project Catch 'Em All

 September 12, 2013, 04:04:38 am View in topic context
 Posted by Agent DeadPool  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Well I can't stop playing quite yet until I USE EM ALL but I can understand hectic work not making any promises but i can attempt some spriting and coding I'll pm you guys some details when or IF i get the chance to.
    

Re: Project Catch 'Em All

 September 12, 2013, 03:53:16 am View in topic context
 Posted by Agent DeadPool  in Project Catch 'Em All (Started by Ryon September 12, 2013, 02:52:20 am
 Board: Projects

Where to start INCREDIBLE!!!!!!?? but I must ask how many pokemon you guys plan to do o.o? I love the gameplay mechanics liking the fact it resembles a real nostalgic pokemon game and when you actually use fly you dodge the attack AMAZING :D!!! Plan on doing anymore characters with the pokemon such as the female version of the boys or  any antagonist with their own legendaries? For instance N with zekrom or reshiram...
    

Re: P4A SP Ports Thread

 June 05, 2013, 01:32:57 am View in topic context
 Posted by Agent DeadPool  in P4A SP Ports Thread (Started by Veolf May 23, 2013, 07:08:39 am
 Board: Your Releases, 1.0+

1 last set request if you will please Jin kazama,Ryu hoshi,akira yuki, juri, kasumi (dead or alive), mitsurigi.
    

Re: P4A SP Ports Thread

 May 30, 2013, 12:49:11 am View in topic context
 Posted by Agent DeadPool  in P4A SP Ports Thread (Started by Veolf May 23, 2013, 07:08:39 am
 Board: Your Releases, 1.0+

can we get some blazblue,guilty gear and more kof ports please :)? Possibly Doctor doom
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 December 23, 2012, 08:28:37 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

@Ghost Fist
plz make a section for this this guy Deserves it plus Iced said

"A lot more than that, a character or two being already completed for starters."

this guy haves 6 Characters Doone Already and has Outstanding Progress plz make a sub forum for this guy

@Pikuma
can I qualify for portraits? will love to do that but I can only do

Lifebars
Versus
Select

Portraits and I can only do it with Renders or Fan Art or ones with Backgrounds cant do sprites so am I Qualified?


Yes you are my man any help is appreciated and thanks I'll pm you what portraits I would like for the beta of the characters.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 December 23, 2012, 08:23:59 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

Well, thats just yea.

Evil Ryu was included in original NxC and his sprites are online.

I know but not in Arcade edition attire that's how I'm going to include him in the game.
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 December 23, 2012, 07:51:49 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

So whats the status?

Great to see you once again master haha but yea got 6 characters done and currently in the spriting process of evil ryu and looking for someone to make me a screenpack so yea. Also just got a new computer so yea...
    

Re: Ultimate Namco X Capcom P.R.O.J.E.C.T

 December 23, 2012, 03:48:25 pm View in topic context
 Posted by Agent DeadPool  in Ultimate Namco X Capcom P.R.O.J.E.C.T (Started by Agent DeadPool April 29, 2012, 10:02:27 pm
 Board: Projects

The UNxC project has been restarted and opened for the public's eyes once more...
    

Re: Final Fantasy XI - Fighter

 December 20, 2012, 05:40:18 am View in topic context
 Posted by Agent DeadPool  in Final Fantasy XI - Fighter (Started by Soverance December 20, 2012, 04:21:28 am
 Board: Your Releases, 1.0+

Looks so  good my  man  is everything yours??? The characters  look amazing  also  you  should put  this  as a full game release then. Most of your stages can use some animation though just looks like wallpaper backgrounds :(...
    

Re: NoZ's WarZoNe Custom Portrait Thread

 October 04, 2012, 04:43:47 am View in topic context
 Posted by Agent DeadPool  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Edits & Addons 1.0+

    

Re: NoZ's WarZoNe Custom Portrait Thread

 October 03, 2012, 01:53:37 am View in topic context
 Posted by Agent DeadPool  in NoZ's WarZoNe Custom Portrait Thread (Started by Saikoro September 09, 2012, 07:09:31 pm
 Board: Edits & Addons 1.0+

Can someone make a custom portrait for Doctor Doom lol...
    

Re: Kazuya Update

 August 18, 2012, 06:52:06 pm View in topic context
 Posted by Agent DeadPool  in Kazuya Update (Started by chuchoryu August 09, 2012, 01:01:45 am
 Board: Your Releases, 1.0+

It's been so long chuch I see your still working on the kazuya nice can't wait to get my hands on this update...
    

Re: Uno Tag System v.2.0

 August 08, 2012, 08:15:47 pm View in topic context
 Posted by Agent DeadPool  in Uno Tag System v.2.0 (Started by Uno August 04, 2012, 12:10:36 pm
 Board: Projects

Welcome back my man everyone loves your tag system but will the new one still be encoded into the characters?
    

Re: POCKET - Street Fighter x The King of Fighters

 August 03, 2012, 07:37:24 am View in topic context
 Posted by Agent DeadPool  in POCKET - Street Fighter x The King of Fighters (Started by Guzan August 03, 2012, 04:14:03 am
 Board: Projects

Nice looking alot similar to human's king of pocket game best of luck with this my man I hope to see alot more haha..
    

Re: Versus Project Overview

 July 24, 2012, 03:16:09 am View in topic context
 Posted by Agent DeadPool  in Versus Project Overview (Started by Noside April 29, 2012, 04:27:59 am
 Board: Projects

    

Re: SFxT Ryu (WiP)

 July 14, 2012, 06:47:04 am View in topic context
 Posted by Agent DeadPool  in SFxT Ryu (WiP) (Started by TETSUGA GENSHO July 01, 2012, 10:44:44 am
 Board: Projects

well as many as i can.. trying to keep it CvS shading style and sfxt gameplay style.
Nice bro continue to do greatness haha but if I may ask exactly how are you implementing this system you created I would like to do it for some of my cvs3 characters if possible?
    

Re: SFxT Ryu (WiP)

 July 14, 2012, 02:40:58 am View in topic context
 Posted by Agent DeadPool  in SFxT Ryu (WiP) (Started by TETSUGA GENSHO July 01, 2012, 10:44:44 am
 Board: Projects

Tensa that engine is really sexy man I hope you continue it but how many characters do you plan to do exactly?
    

Re: Kazuya, Kuma +Ogre demo-beta

 July 07, 2012, 07:02:23 pm View in topic context
 Posted by Agent DeadPool  in Kazuya, Kuma +Ogre demo-beta (Started by chuchoryu June 30, 2012, 03:48:27 am
 Board: Your Releases, 1.0+

WOW chuch nice work as usual my friend and after king it's finally True OGRE to come haha...