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Messages by Demon20

    

Re: Sir Crocodile by Gladiacloud & Kenshiro99 Eng sound patch

 October 04, 2018, 08:04:36 pm View in topic context
 Posted by Demon20  in Sir Crocodile by Gladiacloud & Kenshiro99 Eng sound patch (Started by Demon20 October 03, 2018, 10:43:44 pm
 Board: Edits & Addons 1.0+

hey, can you mind telling me where you got these English sounds?

we want to do an English sound patch for all of our characters for DBvOP but we can't find English voices for all of the One Piece characters, if you can help us track those down that would be amazing

Sure, the game is called One Piece Grand Adventure. I ripped the sound using a program called PSound.It doesn't have sounds from every character you guys did for your game, unfortunately. There is a one piece game on the Wii called One Piece: Unlimited Adventure that has English voices but I don't know how to rip sounds from Wii games.
    

Sir Crocodile by Gladiacloud & Kenshiro99 Eng sound patch

 October 03, 2018, 10:43:44 pm View in topic context
 Posted by Demon20  in Sir Crocodile by Gladiacloud & Kenshiro99 Eng sound patch (Started by Demon20 October 03, 2018, 10:43:44 pm
 Board: Edits & Addons 1.0+

    

Re: Reshade causing crashes now

 March 15, 2018, 03:54:10 am View in topic context
 Posted by Demon20  in Reshade causing crashes now (Started by Azul Crescent February 09, 2018, 08:38:38 pm
 Board: M.U.G.E.N Configuration Help

I've had that exact issue.Heres I fixed it.I left my old Reshade installed.I download the new Reshade from the website.I put the installer in the folder where mugen.exe is.I selected Mugen with the installer.It says installing but it isn't since  I think that's a bug with it.So for this part, I clicked DirectX 10+ right next to OpenGL.A pop will say"Do you wish to download a collection of standard effects?"Click yes.Once downloaded it will show the list of effects that Reshade uses.Click Ok.That solved the problem for me.I hope that helps.
    

Re: Converting winmugen screenpack to 1.1

 July 28, 2017, 02:30:45 am View in topic context
 Posted by Demon20  in Converting winmugen screenpack to 1.1 (Started by skkess July 27, 2017, 07:05:20 pm
 Board: M.U.G.E.N Configuration Help

    

Mvc-styled Rock Howard

 June 04, 2016, 10:54:01 pm View in topic context
 Posted by Demon20  in Mvc-styled Rock Howard (Started by Demon20 June 04, 2016, 10:54:01 pm
 Board: Your Releases, 1.0+

    

Re: [U] Mvc2 Swamp Day 2D

 October 07, 2015, 03:08:39 pm View in topic context
 Posted by Demon20  in [U] Mvc2 Swamp Day 2D [Updated] (Started by ExShadow October 07, 2015, 02:05:01 am
 Board: Your Releases, 1.0+

No. I fixed it though.I had reinstall my graphic drivers.
    

Re: [U] Mvc2 Swamp Day 2D

 October 07, 2015, 02:58:47 pm View in topic context
 Posted by Demon20  in [U] Mvc2 Swamp Day 2D [Updated] (Started by ExShadow October 07, 2015, 02:05:01 am
 Board: Your Releases, 1.0+

720p
    

Re: [U] Mvc2 Swamp Day 2D

 October 07, 2015, 02:26:25 pm View in topic context
 Posted by Demon20  in [U] Mvc2 Swamp Day 2D [Updated] (Started by ExShadow October 07, 2015, 02:05:01 am
 Board: Your Releases, 1.0+

Great stage as usual exshadow.Small issue on 1.1 is the water in the background.

    

Re: Air projectile disappears after 32 has been shot.

 April 12, 2015, 03:46:33 pm View in topic context
 Posted by Demon20  in Air projectile disappears after 32 has been shot. (Started by Demon20 April 07, 2015, 07:36:53 pm
 Board: M.U.G.E.N Development Help

I had two duplicates of the destroy helper code.That was silly mistake.Anyways Thanks for the help you guys.really appreciate it.
    

Air projectile disappears after 32 has been shot.

 April 07, 2015, 07:36:53 pm View in topic context
 Posted by Demon20  in Air projectile disappears after 32 has been shot. (Started by Demon20 April 07, 2015, 07:36:53 pm
 Board: M.U.G.E.N Development Help

Hey everyone.I having a problem with my edit of mouser's batsu.I re coded the attack and replaced sprites.There was no problem before this.This affects all version of his air kiai Dan.The projectile simply disappear after I counter 32 command presses.But the move still works,just that the projectile no longer shows up. I can paste the code if anyone wants to help.

;Kiai Dan(in air)
[Statedef 1120]
type = A
movetype= A
physics = N
ctrl = 0
anim = 1120
sprpriority = 2
poweradd = 50
facep2 = 1

[State 1120, PlaySnd]
type = PlaySnd
trigger1 = animelem = 2
value = 10,6
channel = 0

[State 1120, PlaySnd]
type = PlaySnd
trigger1 = animelem = 4
value = 20,0

[State 1120, VelSet]
type = VelSet
trigger1 = time = 0
x = vel x / 16
y = vel y / 16

[State 1120, VelAdd]
type = VelAdd
trigger1 = animelem = 6,< 0
y = .019

[State 1120, StateTypeSet]
type = StateTypeSet
trigger1 = animelem = 6
physics = A

[State 1120, Explod]
type = Explod
trigger1 = animelem = 1
anim = 6005
id = 6005
bindtime = -1
sprpriority = 4
ownpal = 1
pos = -25,-75

[State 0, Helper]
type = Helper
trigger1 = NumHelper(1000) = 0
trigger1 = AnimElem = 4
helpertype = normal ;player
name = "Kiai Dan(in air)"
ID = 6002
stateno = 6002
pos = 55,-54
postype = p1    ;p2,front,back,left,right
facing = 1
ownpal = 1
supermovetime = 0
pausemovetime = 0
size.xscale = 1
size.yscale = 1
sprpriority = 2

[State 1500, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1502
ctrl = 1
;-------------------------------------------------------------------------------------------
[StateDef 6002]
type = A
movetype= A
physics = N
velset = 0,0
ctrl = 0
sprpriority = 2

[State 6002, 1]
type = Projectile
trigger1 = !time
projanim = 6002
projhitanim = 1503
projpriority = 3
projscale = 1,1
projheightbound = -240, 0
projedgebound = 40
projstagebound = 40
projshadow = -1
projhits = 1
projremovetime = -1
offset = -18,0
velocity = 2.4,2.2
attr = S, SP
damage   = 40,5
animtype = heavy
guardflag = MA
hitflag = MAF
pausetime = 3,12
guard.pausetime = 3,10
sparkno = s6511
guard.sparkno = S4023
hitsound   = s8000,6
sparkxy = 15, -5
guardsound = 6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-3.2
airguard.velocity = -1.9,-.8
air.juggle = 1
air.hittime = 35
air.fall = 1
fall.xvelocity =0
fall.yvelocity =-2
fall.recover = 0
down.bounce =0
down.velocity = -5,-8
down.hittime = 32
guard.hittime = 2

[State 0, ChangeState]
type = ChangeState
trigger1 = time = 0
value = 1002
ctrl = 0

[State 0, ChangeState]
type = ChangeState
trigger1 = movecontact
ignorehitpause = 1
value = 1003
ctrl = 0
;-----------------------------------------------------------------------------
;Kiai Dan(in air)-Med
[Statedef 1130]
type = A
movetype= A
physics = N
ctrl = 0
anim = 1120
sprpriority = 2
poweradd = 50

[State 1130, PlaySnd]
type = PlaySnd
trigger1 = animelem = 2
value = 10,6
channel = 0

[State 1130, PlaySnd]
type = PlaySnd
trigger1 = animelem = 4
value = 20,0



[State 1130, VelSet]
type = VelSet
trigger1 = time = 0
x = vel x / 16
y = vel y / 16

[State 1130, VelAdd]
type = VelAdd
trigger1 = animelem = 6,< 0
y = .019

[State 1130, PosSet]
type = PosSet
trigger1 = animelem = 6,< 0
trigger1 = pos y > -20
y = -20

[State 1130, StateTypeSet]
type = StateTypeSet
trigger1 = animelem = 6
physics = A

[State 1130, Explod]
type = Explod
trigger1 = animelem = 1
anim = 6005
id = 6005
bindtime = -1
sprpriority = 4
ownpal = 1
pos = -25,-75

[State 0, Helper]
type = Helper
trigger1 = NumHelper(1000) = 0
trigger1 = AnimElem = 4
helpertype = normal ;player
name = "Kiai Dan(in air)"
ID = 6003
stateno = 6003
pos = 55,-54
postype = p1    ;p2,front,back,left,right
facing = 1
ownpal = 1
supermovetime = 0
pausemovetime = 0
size.xscale = 1
size.yscale = 1
sprpriority = 2

[State 1500, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1502
ctrl = 1

;-----------------------------------------------------------------
[StateDef 6003]
type = A
movetype= A
physics = N
velset = 0,0
ctrl = 0
sprpriority = 2

[State 6003, 1]
type = Projectile
trigger1 = !time
projanim = 6002
projhitanim = 1503
projpriority = 3
projscale = 1,1
projheightbound = -240, 0
projedgebound = 40
projstagebound = 40
projshadow = -1
projhits = 1
projremovetime = -1
offset = -18,0
velocity = 2.6,2.2
attr = S, SP
damage   = 40,5
animtype = heavy
guardflag = MA
hitflag = MAF
pausetime = 3,12
guard.pausetime = 3,10
sparkno = s6511
guard.sparkno = S4023
hitsound   = s8000,6
sparkxy = 15, -5
guardsound = 6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-3.2
airguard.velocity = -1.9,-.8
air.juggle = 1
air.hittime = 35
air.fall = 1
fall.xvelocity =0
fall.yvelocity =-2
fall.recover = 0
down.bounce =0
down.velocity = -5,-8
down.hittime = 32
guard.hittime = 2

[State 0, ChangeState]
type = ChangeState
trigger1 = time = 0
value = 1002
ctrl = 0

[State 0, ChangeState]
type = ChangeState
trigger1 = movecontact
ignorehitpause = 1
value = 1003
ctrl = 0
;---------------------------------------------------------------------------------
;Kiai Dan(in air)_Hard
[Statedef 1140]
type = A
movetype= A
physics = N
ctrl = 0
anim = 1120
sprpriority = 2
poweradd = 50

[State 1140, PlaySnd]
type = PlaySnd
trigger1 = animelem = 2
value = 10,6
channel = 0

[State 1140, PlaySnd]
type = PlaySnd
trigger1 = animelem = 4
value = 20,0

[State 1140, VelSet]
type = VelSet
trigger1 = time = 0
x = vel x / 16
y = vel y / 16

[State 1140, VelAdd]
type = VelAdd
trigger1 = animelem = 6,< 0
y = .019

[State 1140, PosSet]
type = PosSet
trigger1 = animelem = 6,< 0
trigger1 = pos y > -20
y = -20

[State 1140, StateTypeSet]
type = StateTypeSet
trigger1 = animelem = 6
physics = A

[State 1140, Explod]
type = Explod
trigger1 = animelem = 1
anim = 6005
id = 6005
bindtime = -1
sprpriority = 4
ownpal = 1
pos = -25,-75

[State 0, Helper]
type = Helper
trigger1 = NumHelper(1000) = 0
trigger1 = AnimElem = 4
helpertype = normal ;player
name = "Kiai Dan(in air)"
ID = 6004
stateno = 6004
pos = 55,-54
postype = p1    ;p2,front,back,left,right
facing = 1
ownpal = 1
supermovetime = 0
pausemovetime = 0
size.xscale = 1
size.yscale = 1
sprpriority = 2

[State 1500, end]
type = ChangeState
trigger1 = AnimTime = 0
value = 1502
ctrl = 1
;-----------------------------------------------------------------
[StateDef 6004]
type = A
movetype= A
physics = N
velset = 0,0
ctrl = 0
sprpriority = 2

[State 6004, 1]
type = Projectile
trigger1 = !time
projanim = 6002
projhitanim = 1503
projpriority = 3
projscale = 1,1
projheightbound = -240, 0
projedgebound = 40
projstagebound = 40
projshadow = -1
projhits = 1
projremovetime = -1
offset = -18,0
velocity = 2.9,2.2
attr = S, SP
damage   = 40,5
animtype = heavy
guardflag = MA
hitflag = MAF
pausetime = 3,12
guard.pausetime = 3,10
sparkno = s6511
guard.sparkno = S4023
hitsound   = s8000,6
sparkxy = 15, -5
guardsound = 6,0
ground.type = Low
ground.slidetime = 25
ground.hittime  = 25
ground.velocity = -6
air.animtype = Back
air.velocity = -4,-3.2
airguard.velocity = -1.9,-.8
air.juggle = 1
air.hittime = 35
air.fall = 1
fall.xvelocity =0
fall.yvelocity =-2
fall.recover = 0
down.bounce =0
down.velocity = -5,-8
down.hittime = 32
guard.hittime = 2

[State 0, ChangeState]
type = ChangeState
trigger1 = time = 0
value = 1002
ctrl = 0

[State 0, ChangeState]
type = ChangeState
trigger1 = movecontact
ignorehitpause = 1
value = 1003
ctrl = 0
    

Re: brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro

 May 27, 2014, 08:34:47 pm View in topic context
 Posted by Demon20  in brokenMUGEN1.0 v1.00 (640x480) by two4teezee and Saikoro (Started by two4teezee October 01, 2011, 03:34:22 am
 Board: Your Releases, 1.0+

Found what the problem was.
In mugen cfg go to:

[Video]
 ;Screen rendering mode.
 ;OpenGL - Experimental OpenGL renderer (recommended)
 ;System - default SDL rendering mode (e.g. windib in Windows)
 ;DirectX - DirectX 5 renderer
 ;System and DirectX modes do not support advanced features
 ;such as RGB sprites and window resizing.
RenderMode = OpenGL

Change render mode to OpenGLScreen.
Here is pics,

http://i34.photobucket.com/albums/d121/Jeffery_Barabino/mugen000_zps4ffeb361.png?t=1401215521
http://i34.photobucket.com/albums/d121/Jeffery_Barabino/mugen003_zpsab88fdd5.png
http://i34.photobucket.com/albums/d121/Jeffery_Barabino/mugen001_zps2f3f70d6.png
http://i34.photobucket.com/albums/d121/Jeffery_Barabino/mugen002_zpsa050a410.png
    

Re: Continue Screen Music

 December 16, 2010, 05:58:25 pm View in topic context
 Posted by Demon20  in Continue Screen Music (Started by Shinji Yamaoka December 15, 2010, 01:59:21 am
 Board: M.U.G.E.N Configuration Help

I've gotten the code to work. But the music plays over my the selection screen and versus screen.
    

Guity gear hi-res stages

 December 06, 2010, 05:48:10 pm View in topic context
 Posted by Demon20  in Guity gear hi-res stages (Started by Demon20 December 06, 2010, 05:48:10 pm
 Board: Requests

Type-wild's site is offline. Does someone know the updated link?

Thanks in advance
    

Re: Shwa's Hi-Res Patch for vyn's CVSX Rock Howard

 December 05, 2010, 02:01:18 pm View in topic context
 Posted by Demon20  in Shwa's Hi-Res Patch for vyn's CVSX Rock Howard (Started by xyrz December 04, 2010, 05:54:03 pm
 Board: Requests

    

Re: Fei-Long Super Street Fighter 4 Sounds

 November 12, 2010, 01:04:40 am View in topic context
 Posted by Demon20  in Fei-Long Super Street Fighter 4 Sounds (Started by Loud Howard November 11, 2010, 09:34:48 pm
 Board: Development Resources

    

Re: Please help me:Street Fighter Alpha 2 screenpack by chotto

 October 04, 2010, 07:34:10 am View in topic context
 Posted by Demon20  in Please help me:Street Fighter Alpha 2 screenpack by chotto (Started by Yuyustar October 04, 2010, 03:55:21 am
 Board: Requests

    

Re: Street fighter Alpha2 and Street fighter 2 screen packs by Chotto-Komaru

 September 09, 2010, 10:04:22 pm View in topic context
 Posted by Demon20  in Street fighter Alpha2 and Street fighter 2 screen packs by Chotto-Komaru (Started by Demon20 September 09, 2010, 09:44:17 pm
 Board: Found Releases 1.0+

Thanks for pointing that out. I updated the thread name.
    

Street fighter Alpha2 and Street fighter 2 screen packs by Chotto-Komaru

 September 09, 2010, 09:44:17 pm View in topic context
 Posted by Demon20  in Street fighter Alpha2 and Street fighter 2 screen packs by Chotto-Komaru (Started by Demon20 September 09, 2010, 09:44:17 pm
 Board: Found Releases 1.0+