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Kazecat

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Messages by Kazecat

    

Re: Assist/Striker Health Values

 February 18, 2022, 06:26:20 pm View in topic context
 Posted by Kazecat  in Assist/Striker Health Values (Started by Kazecat December 05, 2021, 04:49:38 pm
 Board: M.U.G.E.N Development Help

For int variables, change the value parameter to "Floor(X*((LifeMax+0.0)/Const(data.life)))", where X is the whatever number you want. Example:

Code:
[State 0, VarSet]
type = VarSet
trigger1 = 1
v = 0
value = Floor(100*((LifeMax+0.0)/Const(data.life)))

This will scale the variable if the Player's max life is higher or lower than their normal maximum life because of the life setting in the options.

If the variable is a float variable, the "Floor" part isn't really needed, like so:

Code:
[State 0, VarSet]
type = VarSet
trigger1 = 1
fv = 0
value = 100*((LifeMax+0.0)/Const(data.life))

Thank you I'm gonna apply this today and try it out.

    

Re: Discord Chatroom

 February 16, 2022, 10:24:02 pm View in topic context
 Posted by Kazecat  in Discord Chatroom (Started by Iced June 05, 2017, 07:51:20 pm
 Board: All That's Left

    

Re: Discord Chatroom

 February 16, 2022, 10:11:25 pm View in topic context
 Posted by Kazecat  in Discord Chatroom (Started by Iced June 05, 2017, 07:51:20 pm
 Board: All That's Left

How do I join this discord server?
    

Re: Andy Armadillo Release!

 December 18, 2021, 04:41:54 pm View in topic context
 Posted by Kazecat  in Andy Armadillo Release! (Started by Kazecat December 05, 2021, 01:57:07 am
 Board: Your Releases, 1.0+

Yeah, I wanted to reanimate it.  But I didn't wanna delay his release.  In the future that may be an animation, I make another attempt at it.
    

Re: Andy Armadillo Release!

 December 06, 2021, 04:04:32 pm View in topic context
 Posted by Kazecat  in Andy Armadillo Release! (Started by Kazecat December 05, 2021, 01:57:07 am
 Board: Your Releases, 1.0+

I will say though, while looking through files I noticed characters with winquote interactions which weren't in the pack, such as Montana or Ra. Who are they?

Those are some collab projects that I have done.  Ra is pretty much done but their Author is working on the AI for them.  Montana is my current collab with Squiddy, she's pretty far along but I don't wanna show anything yet.
    

Re: Andy Armadillo Release!

 December 05, 2021, 11:04:33 pm View in topic context
 Posted by Kazecat  in Andy Armadillo Release! (Started by Kazecat December 05, 2021, 01:57:07 am
 Board: Your Releases, 1.0+

Tbh, you created so many characters at this point, you should probably consider gathering them all up and making a fighting game pack of them, ala Hyper DBZ.

I intend to do so.  My friend and I have already started on this project.
    

Re: AI Detect Enemy's (sctrl) Projectile System

 December 05, 2021, 04:53:13 pm View in topic context
 Posted by Kazecat  in AI Detect Enemy's (sctrl) Projectile System (Started by inktrebuchet October 02, 2018, 05:02:54 pm
 Board: Code Library

I love this system.  Thank you so much for this.
    

Assist/Striker Health Values

 December 05, 2021, 04:49:38 pm View in topic context
 Posted by Kazecat  in Assist/Striker Health Values (Started by Kazecat December 05, 2021, 04:49:38 pm
 Board: M.U.G.E.N Development Help

Does anyone know a good equation to scale Assist/helper health values.  Say for instance someone wants to play at %150 life so they use options and set it accordingly.  I set my assist/striker health values with a variable on each character so it won't be affected by the option.   Is there any way to ensure that it scales when players adjust the Life value in options?
    

Andy Armadillo Release!

 December 05, 2021, 01:57:07 am View in topic context
 Posted by Kazecat  in Andy Armadillo Release! (Started by Kazecat December 05, 2021, 01:57:07 am
 Board: Your Releases, 1.0+

Video:


Andy Armadillo is a 4 button defensive character and my 17th character.  Please try him out and let me know what you think.  I would like a critique of him.  As always I've updated all my previous characters as well with the new character.  So the download link is just all of them.


• Andy doesn't take most chip damage
• Andy only has one offensive super and it's a level 3
• Andy's other super is defensive as it's just a buff and heals.
•  Attacking his assist, will drop health for the opponent.

If he's too strong let me know, if he's too weak let me know.



Download:
https://www.mediafire.com/file/52yz22yb21zfx3u/Kazes+characters.zip/file

Try him out and have fun.
    

How do you make AI simply Wait?

 December 02, 2021, 09:51:37 pm View in topic context
 Posted by Kazecat  in How do you make AI simply Wait? (Started by Kazecat December 02, 2021, 09:51:37 pm
 Board: Development Resources

I never thought about this before but now I wanna see if I can make an AI just be really lame.  but I don't know how to go about telling AI to just Crouch and wait.  Does anyone have an idea of how to do this?

For context, I'm working on a charge character, and I want him to play very lame.   He is the power armor wearing armadillo in the video.

    

Re: Ultimate Jumbo Flapjack (Alpha_1)

 October 27, 2021, 05:38:54 pm View in topic context
 Posted by Kazecat  in Ultimate Jumbo Flapjack (Alpha_1) (Started by ELECTR0 September 24, 2021, 03:37:47 pm
 Board: Your Releases, 1.0+

I've always liked this character.  Thanks for giving him such a nice converstion.
    

Re: Trackhead V1.5 (FINAL)

 October 27, 2021, 05:32:46 pm View in topic context
 Posted by Kazecat  in Trackhead V1.5 (updated 08/11/21) (Started by Trackiest head September 23, 2021, 08:11:21 pm
 Board: Your Releases, 1.0+

This is a lovely character, Thank you so much for sharing with us.
    

Re: Akai R. Panda Release!!!

 August 31, 2021, 06:07:59 pm View in topic context
 Posted by Kazecat  in Akai R. Panda Release!!! (Started by Kazecat August 28, 2021, 12:20:11 am
 Board: Your Releases, 1.0+

    

Re: Akai R. Panda Release!!!

 August 30, 2021, 05:30:47 pm View in topic context
 Posted by Kazecat  in Akai R. Panda Release!!! (Started by Kazecat August 28, 2021, 12:20:11 am
 Board: Your Releases, 1.0+

Another completed character of mine!  As well as tweaks and updates to all previous characters.  Try Akai out and let me know what y'all think of him.

Well, first thing: Does Akai work on Mugen 1.0?
Because i'm trying to use him with my regular Mugen & i keep getting "can't read SFF" errors.

I checked to make sure Akai would work in a version of mugen 1.0  The download links should be the same but you'll see the dates have been updated to confirm.  I hope you enjoy him. 

https://www.mediafire.com/file/52yz22yb21zfx3u/Kazes_characters.zip/file
    

Re: Akai R. Panda Release!!!

 August 30, 2021, 03:39:30 pm View in topic context
 Posted by Kazecat  in Akai R. Panda Release!!! (Started by Kazecat August 28, 2021, 12:20:11 am
 Board: Your Releases, 1.0+

Naw, I'm sorry.  He wasn't meant for mugen 1.0
Then change the mugenversion on the def file to "1.1" and the message icon on this topic to "HiRes Characters-1.1". The topic itself is misleading and tricks people as they won't find out until they already downloaded it.

And 2nd, why wouldn't it? There's only 8 bit sprites on the SFF and can easily be done by saving the format back to 1.0.

I just don't wanna test for Mugen 1.0 anymore.  So I'll make the changes. 

Edit: Actually scratch that, I'll look into getting mugen 1.0 so I can test and see why its not compatible.  It will be a future update.
    

Re: Akai R. Panda Release!!!

 August 30, 2021, 02:03:50 am View in topic context
 Posted by Kazecat  in Akai R. Panda Release!!! (Started by Kazecat August 28, 2021, 12:20:11 am
 Board: Your Releases, 1.0+

    

Akai R. Panda Release!!!

 August 28, 2021, 12:20:11 am View in topic context
 Posted by Kazecat  in Akai R. Panda Release!!! (Started by Kazecat August 28, 2021, 12:20:11 am
 Board: Your Releases, 1.0+

    

Re: Enero released

 April 01, 2021, 02:22:42 am View in topic context
 Posted by Kazecat  in Enero released (Started by KarmaCharmeleon April 01, 2021, 12:26:42 am
 Board: Your Releases, 1.0+

She would be a really cool character actually.   Seeing someone do a different take on Cammy's moveset with the dolls could be fun.   But I think this just a joke due to the link but I also released a character and it's not an April fools joke.  Take a look at that.
    

Re: Rapid Bunny Release!!!

 March 31, 2021, 10:46:22 pm View in topic context
 Posted by Kazecat  in Rapid Bunny Release!!! (Started by Kazecat March 31, 2021, 05:41:07 am
 Board: Your Releases, 1.0+

Of all your characters (Aside from Violet) Rapid is one of my mains/go to characters!

One bug I noticed (Which kinda looks cool and trippy) is when someone interrupts 'Zig Zag Rushdown' he'll keep an afterimage glow effect for the rest of the round.

I know how to fix that but didn't know it existed.  I'll be sure to fix that and update the files.
    

Re: Beast by Gladiacloud, MotorRoach, and Kenshiro99

 March 31, 2021, 04:25:14 pm View in topic context
 Posted by Kazecat  in Beast by Gladiacloud, MotorRoach, and Kenshiro99 (Started by MotorRoach March 26, 2021, 02:24:35 am
 Board: Your Releases, 1.0+

You deserve a good rest bro. I personally appreciate all the amazing stuff you did so far. Take your time and once again thanks Gladia. :)

The problem is, I don't know if I will return.

I no longer have the free time I had years ago. And to that must be added the fact that, after many years, I am realizing that spriting, as much as I may like, is proving to be a waste of time.


If you like doing it then it is not a waste of time.