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Re: Alternate Character Select module help

 April 06, 2025, 03:22:02 am View in topic context
 Posted by ChaosReaper05  in Alternate Character Select module help (Started by ChaosReaper05 November 08, 2024, 03:21:51 pm
 Board: Ikemen General Discussion and Help

I tried using the mod.  I got it to work and unless I'm using it wrong it seems identical to this mod: https://github.com/Orange-Dolphin/Carousel-Character-Select-for-Ikemen-GO

It's made by the same person so maybe this is an update? I'm legitimately not sure theirs not much to go on. But I'll explain how I got both working.

The first one (Alternate Character Select)
I put the LUA file in the ikemen mods folder, and just wholesale copied the system.def file that came with the mod.  It didn't seem to like my system .def and that got it working.

As for the extra folders that came with it, I THINK (and I am NOT sure, this shot way in the dark) that they where suppose to take characters from the text documents in the input folder and generate a select.def. I assume it would do this using the selectCreator.py file.
The thing is that file is blank and I found no reference to the input folder in the LUA file (Not that I know how to read LUA so maybe I just missed something)  So I think that it wasn't finished and doesn't do anything at this time. I think. Don't quote me on that.


The second one (Carousel Character Select):
I put the LUA file in the Ikemne Mods folder, and then put the following code at the bottom of my select screen section in my system.def

Code:
p1.fp.main.pos = 30,30
p1.fp.main.scale = 1.4,1.4
p1.fp.up = 1
p1.fp.down = 5
p1.fp.main.right = 1
p1.fp.main.left = 1
p1.fp.slide.time = 1

p2.fp.main.pos = 265,30
p2.fp.main.scale = 1.4,1.4
p2.fp.up = 1
p2.fp.down = 5
p2.fp.main.right = 1
p2.fp.main.left = 1
p2.fp.slide.time = 1
hideoncompleteselection = 0

And that made it work.

To reiterate: I think these mods do the same thing, I'm not super familiar with ikemen mods so I could be totally wrong.


I tried using the Carousel Character select and I got this error

Quote

Version: nightly
Build Time: 2025-04-05

Error log:
.\external\mods\Carousel Character Select.lua:1034: attempt to index a non-table object(nil) with key 'Players'
stack traceback:
   .\external\mods\Carousel Character Select.lua:1034: in function 'f_selectReset'
   .\external\script\start.lua:1472: in function 'f'
   external/script/main.lua:3181: in function 'loop'
   external/script/main.lua:3266: in function 'loop'
   external/script/main.lua:4227: in main chunk
   [G]: ?


Any idea what is wrong with it? I'm using the nightly build.
    

Mugen Jets Default - Ikemen Nightly Conversion

 March 10, 2025, 09:46:34 pm View in topic context
 Posted by ChaosReaper05  in Mugen Jets Default - Ikemen Nightly Conversion (Started by ChaosReaper05 March 10, 2025, 09:46:34 pm
 Board: IKEMEN Releases

I found this cool screenpack that I decided to convert to ikemen. It only works for the nightly build because it uses the cell skip feature.

The screenpack comes with patches for 30, 108 and 581 slots. It also has a category select screen where I modified so you have to sort the characters alphabetically. Cell skip doesn't work in the mugenSlots version of the screenpack, so if you're still using the 0.99 version, only use this motif.

To install the screenpack, just drop the contents directly into the "data" folder, then just change the "motif" line in your config to "data/DEF/system". To change slots, just open the "patch" folder, and copy an paste the respective "select" and "system" files into the "DEF" folder.

This is my first time converting a screenpack to Ikemen, so feedback is greately appreciated. Let me know if you find any issue or problem with the screenpack or if I forgot to add any Ikemen feature ino the screenpack

Screenshots






Download: https://drive.google.com/file/d/1ig5q6_NVWuYf0yNryIAmf5-mApdldu3b/view?usp=sharing
(After you install the screenpack, go to the sff folder and drag the "fight.sff" to the "DEF" folder)
    

Ikemen Go - Chaos Edition

 February 23, 2025, 01:45:29 am View in topic context
 Posted by ChaosReaper05  in Ikemen Go - Chaos Edition (Started by ChaosReaper05 February 23, 2025, 01:45:29 am
 Board: Ikemen General Discussion and Help

Hello everyone. I'd like to share this compilation that I started working on earlier this month.

It started as just a personal project with the goal to make the most use of Ikemen exclusive features and modules, and I decided to show what I've done until now

This compilation has mainly PotS styled characters, although there are exceptions. Each character was carefully chosen for their AI and great variety of their movements. Although some inconsistency and unbalancement is to be expected.

The characters received minimal edits. Most of them were given victory portraits and built in movelists. All characters were given a stage for when you fight them during arcade mode. Each stage without music has also been given one.

Like stated before, this compilation makes use of Ikeme exclusive features, such as hidden and unlockable characters, an arcadepath that I plan to greatly expand in the future with many secret bosses, bonus games and several other game modes, a story mode, several gameplay adjustment modules (such as PotS tag system, shadow assist, dash cancel) and many QoL modules (Like Wreq's stage text, PotS dramatic zoom and autos stage camera, and Realfoobs Intro-Outro config).

If you're curious to know which characters have been changed, how to unlock the characters or any modules I used that I may have failed to mention, check the "Changes" and "Unlock" text files.

Also I have removed the netplay function, but it can be easily restored by going to "system_43.def", finding the "Title Info" section and removing the ";" from the network select.

Also feel free to suggest characters, events, and stages or report any mistakes and bugs. I want to make this compilation fun for both fighting game veterans and more casual players who like to see cool fights.

Download: https://drive.google.com/file/d/1djTE9n_r7cVFo_hH9GslBaxtNEwt1cyO/view?usp=drive_link

Preview of the current roster (Will change in future updates)


Changelog
<22/02/2025>
- Initial Release
- Added 11 starter characters (Kung Fu Man, Kung Fu Girl, Lord Ravenous, Ella, Ryu, Ken, Akuma, Goku, Vegeta, Bardock, and Ronald).
- Added 8 unlockable characters (Kung Fu Man EX, Evil Ryu, Master Ryu, Violent Ken, Master Ken, Shin Akuma, Broly, Dragon Claw).
- Added 2 bonus games (Catwalk, Strenght Training)
- Added 20 stages (Training Room, Mountainside Temple, Mountainside Temple - Night, Mountainside Sakura Temple, Death Valley, Cursed Tree, Suzaku Castle, Suzaku Castle - Corrupted, Suzaku Castle - Restored, Battle Harbor, Battle Harbor - Corrupted, Battle Harbor - Restored, Lost Island, Kousyu Street, 25th World Tournament, Saiyan Pride, Rocky Field, Neo Planet Vegeta, Fast Food Checkout, Dragon Claw Lab).
- Added 1 story arc (Kung Fu Man).
- Added 3 events (Seeing Double, Raw Evil and Pure Violence, KAKA...rots?).
- Added MUGEN1 Remix screenpack.
- Added MUGEN1 Remix lifebars.
- Added PluckTheDragon HD Elecbyte logo intro.
- Added 10 modules (Active Tag System, Auto Stage Camera, Dramatic Zoom, Universal Clashing, Universal Dash Cancel, Universal Shadow Assist, CvS2 Commentator, Intro/Outro Config, Events, Stage Text).
- Added CableDorado's gameplay tweaks modules.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2025-01-22)

 January 22, 2025, 04:14:19 pm View in topic context
 Posted by ChaosReaper05  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2025-02-17) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

It works now, thanks.
    

Re: [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2025-01-22)

 January 22, 2025, 03:09:34 pm View in topic context
 Posted by ChaosReaper05  in [Ikemen GO Character] Akiha from Melty Blood: Type Lumina (updated 2025-02-17) (Started by Eiton February 19, 2023, 05:56:03 am
 Board: IKEMEN Releases

I can't acess the link. It says "acessDenied" and OneDrive keeps telling me to update the page, which does nothing
    

Alternate Character Select module help

 November 08, 2024, 03:21:51 pm View in topic context
 Posted by ChaosReaper05  in Alternate Character Select module help (Started by ChaosReaper05 November 08, 2024, 03:21:51 pm
 Board: Ikemen General Discussion and Help

So, I found this Ikemen module that changes the character select screen, but the instructions are very confusing and unclear for me, so I'm having trouble to properly use it. Can someone please explain how to properly use it for me?

The module: https://github.com/Orange-Dolphin/IKGO-Modules
    

Re: EVERYTHING VS EVERYTHING for IKEMEN GO (06/07/2024 UPDATED)

 August 11, 2024, 11:56:40 pm View in topic context
 Posted by ChaosReaper05  in EVERYTHING VS EVERYTHING for IKEMEN GO (10/09/2024 UPDATED) (Started by olt-EDEN December 09, 2022, 02:16:26 pm
 Board: IKEMEN Releases

Is there any way to add more categories on the EVEBattle motif?