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RAHLONNIR

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Messages by RAHLONNIR

    

Re: The Punisher 1.0

 June 02, 2016, 04:37:38 pm View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

    

Re: The Punisher 1.0

 May 28, 2016, 05:32:47 am View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

UPDATED 5/28/16

-FIXED THE ISSUES IN THE CYCLE HYPER NAMELY
*it doesn't connect with normal punches
*the bullet misses
*The bullet doesn't connect when the enemy is on the far corner of the screen
    

Re: Superman New52 RELEASE

 May 27, 2016, 01:31:29 pm View in topic context
 Posted by RAHLONNIR  in Superman New52 RELEASE (Started by desertstorm1909 May 25, 2016, 09:26:58 pm
 Board: Your Releases, 1.0+

Just by watching the video, I like this superman. Shows a high level of creativity but it is also unpolished

-the mini cutscene at 1:19 superman needs to be cleaned it still has white outlines.

-The grab at 1:29 is terribly misaligned

-Followed by that you can see the border at 1:31

Can't download yet I'm at work,

Those heat vision attacks are freaking dope though. That is how it is suppose to look
    

Re: The Punisher 1.0

 May 20, 2016, 04:32:10 pm View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

Arkillo1985, Thanks man, and also my next character is a DC character
    

Re: The Punisher 1.0

 May 17, 2016, 08:59:19 am View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

Arkillo1985 - On the sprite department tried it and just can't get the hang of it. So I just use and credit sprites from existing characters

Punisher has always been fucking badass and after the netflix version I liked him more which is weird because I don't really like his ideals.

EDIT: Wrong version uploaded please re download again for the latest update
    

Re: The Punisher 1.0

 May 17, 2016, 03:36:53 am View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

UPDATED 5/17/16

Feedback Credits to Darkflare

I was gonna sprite micro on the front seat but I just can't sprite...It just looks awful

-REMOVE AI STRING BUG
-REDUCE DASH SUPER CHIP DAMAGE
-REMOVED INVULNERABLE DASH SUPERS
-ADDED DISSAPOINTED STATE IF FPS HYPER DOESN'T HIT
-MADE RECOVER AFTER CYCLE HYPER FASTER
-REDUCED DAMAGE THROUGH DAMAGE DAMPENER
-ADDED NEW SMALL PORT THANKS TO SolidZone 26 CREDITS TO HADES
-VAN HYPER IS NOW BLOCKABLE
-ADDED VICTORY PORT

stevone- That is because it is interactive so there is no point in making it faster if that means you can only get two hits in
    

Re: The Punisher 1.0

 May 17, 2016, 01:52:05 am View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

There's a few other things I also mentioned that I think you should be looking at(Like the safe moves and chip damage)

Should I remove the nothitby completely or just make him invulnerable on the start so it still works as an evade and counter ? If he can be hit all the time while dashing the move becomes useless

on the chip damage I'll reduce it
    

Re: The Punisher 1.0

 May 17, 2016, 01:26:41 am View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

Darkflare-

I'll tweak the dampener

That was my fault I checked and didn't put a guardflag on it cause I copied the grab hitdef of my character and tweaked and overlooked it.

On the AI I saw a ifelse(random . that has the value of 120 instead of 1011. So he just guards then stays on a state until you hit him.

On the fps hyper maybe I should add a varadd when the movehits and if the var is 0 He does what jin does

Sorry bout that. I could've fixed it and yet I was reactive

I'll fix it
    

Re: The Punisher 1.0

 May 17, 2016, 12:44:46 am View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

Darkflare - I know you got a reputation for being overly critical but dude atleast read the movelist or open the character



For the hitbox so you hate this too ? Ofcourse it supposed to be large.....it's a van



You want me to put a small hitbox on a van and can be hit while doing a fps hyper ?



I even put the weakness of the AI in the freaking movelist.....

*AI WEAKNESS*
WHEN YOU BLOCK HIS RUSHES OR NORMAL PUNCHES HE DOES A LITTLE FORWARD ROLL LEAVING HIMSELF OPEN FOR AN ATTACK

He is also supposed to evade on his dashes. On the motorcylce I thinks it's common sense that you need to knock him in the air for it to work....

It is a grab super

You can actually use the commands to hit the enemy on my version.  You don't even know it is a grab super....... and call it terrible coding

You just judge it for a huge clsn on a van and criticize it for being able to dodge it which was also intended cause of the huge hitbox....

I respect you and seen you countless times on the guild with constructive criticism but atleast when criticizing someone have some sense

Otherwise your just criticizing for the sake of it
    

The Punisher 1.0

 May 15, 2016, 08:09:36 pm View in topic context
 Posted by RAHLONNIR  in The Punisher 1.0 (Started by RAHLONNIR May 15, 2016, 08:09:36 pm
 Board: Your Releases, 1.0+

    

Re: My arrival

 January 25, 2016, 06:58:40 am View in topic context
 Posted by RAHLONNIR  in My arrival (Started by Volzilla3 January 24, 2016, 02:37:15 pm
 Board: Introductions and Guides

Welcome to the guild volzilla3  :mlol:
    

Re: Pirate Warriors 2 Monkey D Luffy

 January 24, 2016, 03:20:32 am View in topic context
 Posted by RAHLONNIR  in Pirate Warriors 2 Monkey D Luffy (Started by RAHLONNIR January 18, 2016, 07:04:56 pm
 Board: Your Releases, 1.0+

Thanks for compliments, surprised that you guys like it cause it's an experiment.

I'm actually thinking of making this a full 6 button character, or do you guys actually prefer this style ?
    

Re: Punisher 0.8 by RAHLONNIR 1/12/16

 January 21, 2016, 05:50:49 am View in topic context
 Posted by RAHLONNIR  in Punisher 0.8 by RAHLONNIR 1/12/16 (Started by RAHLONNIR January 12, 2016, 02:48:14 pm
 Board: Your Releases, 1.0+

ParanormalParanoia  - looks like a required sprite problem I'll replace it on the 1.0


ROLEINMUGEN - thanks man :)
                          - On the gravity I added a velset code that brings him down on the end of the attack to continue the ground combo
           
dakidbanks - I thought about the FPS hmm maybe a rail gun and just riddle the enemy with bullets or a sniper rifle idk
                    - I like the idea of the thugs but for the final hyper I'm thinking of putting enemy in the van and interrogate him
                      you can choose the way of torture x-blades y-beating z-fire  a-justin biebers music etc.

xed - glad you liked it :)

shulbocka - Thanks for the feedback

- On the gravity I added a velset code that brings him down on the end of the attack to continue the combo
- It because of the velset code that brings him down
- I'll try to replace the pause with a slow code
- On this one yeah it looks weird now that I think about it I'll just add the velocity on the roll
- I did that on the first version and well it was not a good idea on the knife maybe dripping blood ?
- I'll add it if it fits
- It's kind of a dodge move and it breaks the combo so no
- Idk about that
- Instead of a parry actually coded a guardpush(PP while guarding) which was useless and I forgot about it if a parry fits better I'll  add it
- That is a good idea I'll add it but in needs to be more street level though
  since cryo bombs are more like green goblin style

- The ideas are actually really good don't worry about it and I'll add some of them in the final version
    

Re: Pirate Warriors 2 Monkey D Luffy

 January 19, 2016, 10:44:21 am View in topic context
 Posted by RAHLONNIR  in Pirate Warriors 2 Monkey D Luffy (Started by RAHLONNIR January 18, 2016, 07:04:56 pm
 Board: Your Releases, 1.0+

UPDATED 11/19/16

-FIXED INTRO ANIM
-SCALED DOWN THE SPRITE
-FIXED POWER RESTRICTIONS
-FIXED GOMU GOMU ONO - GATLING COMBO
-FIXED HAWK GATLING - ELEPHANT GUN COMBO
-REMOVED GEAR SECOND SMOKE WHILE ON DEAD ANIMATION
-ADDED KINGS HAKI DIZZY CUSTOM STATE
    

Pirate Warriors 2 Monkey D Luffy

 January 18, 2016, 07:04:56 pm View in topic context
 Posted by RAHLONNIR  in Pirate Warriors 2 Monkey D Luffy (Started by RAHLONNIR January 18, 2016, 07:04:56 pm
 Board: Your Releases, 1.0+







http://rahlonnir.blogspot.com/2016/01/pirate-warriors-2-monkey-d-luffy-1192016.html

MOVELIST
Spoiler, click to toggle visibilty

Credits to Xasor for the sprites
    

Re: Punisher 0.8 by RAHLONNIR 1/12/16

 January 18, 2016, 06:54:58 pm View in topic context
 Posted by RAHLONNIR  in Punisher 0.8 by RAHLONNIR 1/12/16 (Started by RAHLONNIR January 12, 2016, 02:48:14 pm
 Board: Your Releases, 1.0+

UPDATED 1/19/16

-Fixed ammo bar position(credits to borewood)
-Added AI
-S.SK now has higher hit y vel
-Fixed spammable FN P90
-Changed walking sound
-Cut long speech intro shorter
-Added new stance thanks to (X & demunlawin)
-Added new portrait thanks to Xedarts
-Added new HYPER M16 CARBINE - DB,x/y/z - 1pwr
    

Re: Punisher 0.8 by RAHLONNIR 1/12/16

 January 15, 2016, 08:01:05 am View in topic context
 Posted by RAHLONNIR  in Punisher 0.8 by RAHLONNIR 1/12/16 (Started by RAHLONNIR January 12, 2016, 02:48:14 pm
 Board: Your Releases, 1.0+

The mine is fine, its the gun that's the problem try to spam it against a char and see what I mean.

Are all the guns to cheap or just the FN P90 - D,F HK ?

ParanormalParanoia - I was thinking of adding just dust fx cause it fits with the sfx hit

Snakebyte- Thanks man



    

Re: Punisher 0.8 by RAHLONNIR 1/12/16

 January 12, 2016, 11:47:53 pm View in topic context
 Posted by RAHLONNIR  in Punisher 0.8 by RAHLONNIR 1/12/16 (Started by RAHLONNIR January 12, 2016, 02:48:14 pm
 Board: Your Releases, 1.0+

PeXXeR - On the mine maybe I should make the explosion smaller so that even if it explodes the enemy can superjump above it
ParanormalParanoia - I'll find better ricochet sparks

dakidbanks - The reason why I made it that way is so that it connects with the specials and hypers instead of falling down
                      I tried to make the whole move slow motion but it takes away from the moment of the shot.
    

Punisher 0.8 by RAHLONNIR 1/12/16

 January 12, 2016, 02:48:14 pm View in topic context
 Posted by RAHLONNIR  in Punisher 0.8 by RAHLONNIR 1/12/16 (Started by RAHLONNIR January 12, 2016, 02:48:14 pm
 Board: Your Releases, 1.0+

    

Re: Hercules MARVEL Released 12/13/15

 December 19, 2015, 10:02:45 pm View in topic context
 Posted by RAHLONNIR  in Hercules MARVEL Released 12/13/15 (Started by RAHLONNIR December 13, 2015, 12:28:06 pm
 Board: Your Releases, 1.0+

ParanormalParanoia - Yes that was intentional

Dark Waifu - It's not an infinite and a bug read the MOVELIST.txt please to avoid confusion.

I coded it so you can escape from the special grabs by pressing back 2x even the AI can do it so you can't do it indefinitely

You can only do that in practice mode