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O Ilusionista

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Messages by O Ilusionista

    

Re: [BOR] Pocket Dimensional Clash

 June 03, 2024, 09:17:42 pm View in topic context
 Posted by O Ilusionista  in [BOR] Pocket Dimensional Clash (Started by O Ilusionista January 14, 2013, 12:46:24 am
 Board: Gaming

Introducing our newest playable character: Yo Noid, the iconic mascot from the classic NES game!


    

Re: Avengers: United Battle Force

 June 03, 2024, 09:14:43 pm View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
 Board: Gaming

Yondu and Major Victory - from Guardians of the Galaxy 1969 version - Join the Battle!
And for sure he can control the arrows :)
Full video:
    

Re: [BOR] Pocket Dimensional Clash

 April 02, 2024, 05:04:05 am View in topic context
 Posted by O Ilusionista  in [BOR] Pocket Dimensional Clash (Started by O Ilusionista January 14, 2013, 12:46:24 am
 Board: Gaming

Updates V2.1

Main updates

- Added a new playable character: Super Skrull, which is available in all modes for now. In the future, he will need to be unlocked after you defeat him.


- Added a mandatory tutorial level, in story mode only, that teaches players the game's commands. Even though I'm not a big fan of tutorials like this, I noticed that most people don't read HOW TO PLAY :)

- Playable character balance: Zoner-type characters have been balanced, with defense reduced to 95% (in some cases, 90%) and increased MP cost for firing projectiles.

- Issues with enemies randomly stuck outside the screen have been resolved.

- Problems losing 2 lives if you fell in specific places in the platform phase have been resolved (I think, lol).

Minor updates

- Generalized balancing for several bosses (some became easier, others more difficult), which includes new movements, rise attacks, bug fixes, calling for reinforcements, etc.

- Balancing on different playable characters (speed, damage, juggle cost, etc.)

- Difficulty reduction on certain levels (platforms and traps)

- New cameos in levels

- More secret items spread throughout the levels (and I didn't see anyone find them all).

- Improvements in some levels

- Removed the word DEMO from the game, based on the feedback we have already received, as the game already has enough content and a cohesive story to no longer be considered a demonstration.

NOTE: Out of the 1200+ downloads on Gamejolt (plus others I can't count), I have only received two incidences of the game crashing randomly, and one of those came from someone who tried to run the game on a different version than it was programmed for.

It's worth remembering that the game was developed to work SPECIFICALLY with the versions of Windows, Linux and Android that I made available in the package.

In case the game closes suddenly, please send me the "OpenBorLog.txt" file from the LOGS folder.

If you have already finished the game, please share your feedback with me by accessing this form (caution, contains story spoilers) https://pt.surveymonkey.com/r/HPQPPYB

Preview and Download:

https://gamejolt.com/games/pocket-dimensional-clash-2/194726
    

Re: [BOR] Pocket Dimensional Clash

 March 09, 2024, 11:52:09 pm View in topic context
 Posted by O Ilusionista  in [BOR] Pocket Dimensional Clash (Started by O Ilusionista January 14, 2013, 12:46:24 am
 Board: Gaming

Free Download: Enjoy this fan-made beat em up with 8-bit graphics, crossover from universes such as Street Fighter, KOF, Comics, Double Dragon and others, in 4P co-op! For Windows, Linux and Android

PLATFORMS
• Developed in OpenBOR V3 build 6391.
Does not work in V4 or any version later than version 6391. There is no provision to migrate to V4 at this time.

• Works on official platforms: Windows, Android and Linux (not tested).
It may work on alternative platforms such as Raspbery Pi, SNES/Genesis/PSX Mini/Batocera/3DS/Switch etc
AS LONG AS the code for these versions is not later than version 6391.
But there is no guarantee or intention that it will work.

• Does not work on platforms such as WII, PSP and any legacy platforms.

CHARACTERS
• 16 playable characters in total (unlockable)
• Customized controls - Choose between Classic Controls (with motion controls such as D, F + Attack) or Modern Controls (Pressing just one button + directional pad).

• Archetypes:
The selection screen we have the classification of each character based on type (All Around, Zoner, Melee, Powerhouse, Speedster).
Certain types will have additional traits (all Melee can perform Wall Jump for example).
And certain characters will be able to inherit specific traits, like Chun Li with Wall Jump.

• Adaptative Difficulty

The game has some elements to balance the difficulty based on the number of players on the screen at the same time:

- All enemies, including bosses, gain a total health bonus of up to 60% (maximum, with 4 players).

- The number of enemies you face in levels (and their type) changes

- Some obstacles only give items depending on the number of people on the screen

- Certain items no longer appear if a certain number of players are present

Preview and Download
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 November 14, 2023, 03:40:10 pm View in topic context
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

"você não precisa nem indexar mais, "
Não é exatamente verdade. Depende do que vc está criando. Se for imagem para stages/screenpacks/lifebars, não precisa mais.
Porém para personagens precisa - Vc pode fazer personagens em 24bits*, mas vc perde o suporte a paletas.

*na verdade, são 16bits de cores + 8bits de alpha

E sim, .PCX é pre-histórico e não faz mais sentido usar mesmo. É que o Ryon e eu somos da era paleolítica, rs.
    

Re: Cvs2 stage models and textures

 November 14, 2023, 03:35:57 pm View in topic context
 Posted by O Ilusionista  in Cvs2 stage models and textures (Started by Violin Ken November 13, 2023, 08:54:54 am
 Board: Resource Releases

oh, this is great
    

Re: Battle Stormer Classics 2.1

 November 06, 2023, 05:34:14 pm View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics 2.1 (Started by O Ilusionista November 04, 2023, 04:18:52 pm
 Board: Your Releases, 1.0+

Some more videos by Zvitor:


    

Re: Battle Stormer Classics 2.1

 November 04, 2023, 11:06:13 pm View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics 2.1 (Started by O Ilusionista November 04, 2023, 04:18:52 pm
 Board: Your Releases, 1.0+

This new update looks fantastic! I've never been that good at this game, but I still really enjoy playing it and fighting bosses from my childhood in cool new ways. The new "unique features" all sound awesome too and like they will add a lot of fun to the gameplay. Thank you very much O, I'm gonna play this immediately.

Thanks buddy!
    

Battle Stormer Classics 2.1

 November 04, 2023, 04:18:52 pm View in topic context
 Posted by O Ilusionista  in Battle Stormer Classics 2.1 (Started by O Ilusionista November 04, 2023, 04:18:52 pm
 Board: Your Releases, 1.0+

Battle Stormer Classics version 2.1 is here.
This is an oldschool game, on a boss rush mode, featuring classics chars from classic games.



Version 2.1 features:
• 24 playable characters with 2 new:
  King of Dragons Ledger the Wizard and Castelvania Ressurection Moran

• 29+ bosses / non-playable characters with 4 new:
  TMNT Baxter Stockman, DC Clayface, Contra Mutual Alien, Sonic 3 Fire Breath

• Unique features: Platforms, Stage Fatalities, Collectable Items, Interactive lifebars.

• 2 bonus stages

• 43+ stages

• 3 intro and 3 win poses per charter

• Story

• Compatible with newer Windows versions

===| DOWNLOAD |===
    

Re: Assorted AI-generated stages

 October 28, 2023, 10:21:10 pm View in topic context
 Posted by O Ilusionista  in Assorted AI-generated stages (Started by PotS October 28, 2023, 11:38:12 am
 Board: Your Releases, 1.0+

oh, that is a neat idea
    

Re: Avengers: United Battle Force

 September 06, 2023, 05:18:22 pm View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
 Board: Gaming

Deadpool riding... a Narval?

As our friend Deadpool rides a pony with My Little Pony colors in the aerial level, I thought I had to do something different for the aquatic level ;)
I'm very proud of the result I achieved in this level for the game, as it has many layers of parallax, speed changes during the game, front layers that darken those who pass over them and other things :)

    

Re: I got a C&D mail from Interplay...

 September 06, 2023, 03:36:28 pm View in topic context
 Posted by O Ilusionista  in I got a C&D mail from Interplay... (Started by Basara Lapis September 05, 2023, 02:25:51 am
 Board: All That's Left

Wow, they sounded so petty sending you that request. It's a shame that a company would decide to treat their fans - who are trying to keep a series alive - so unfairly.
    

Re: Power Rangers: it's morphing time!

 August 28, 2023, 10:56:54 pm View in topic context
 Posted by O Ilusionista  in Power Rangers: it's morphing time! (Started by O Ilusionista August 28, 2022, 06:40:39 pm
 Board: Gaming

    

Re: Power Rangers: it's morphing time!

 August 28, 2023, 10:15:37 pm View in topic context
 Posted by O Ilusionista  in Power Rangers: it's morphing time! (Started by O Ilusionista August 28, 2022, 06:40:39 pm
 Board: Gaming

Celebrating the 30th anniversary of the Power Rangers series, we're previewing the demo of our game, Power Rangers It's Morphing Time.

Full video:
    

Re: [PORTUGUESE ONLY] Português. Ena pá.

 August 14, 2023, 04:29:50 pm View in topic context
 Posted by O Ilusionista  in [PORTUGUESE ONLY] Português. Ena pá.  (Started by LC-DDM August 27, 2007, 01:31:55 pm
 Board: International

Eita, essa Sakura tá bem legal mesmo.

Passando pra saber como anda o povo. Cara, outro dia eu achei um dinossauro no Twitter: EMUBOARDING.
    

Re: Street Fighter Spec Ops 2021

 August 12, 2023, 07:29:15 pm View in topic context
 Posted by O Ilusionista  in Street Fighter Spec Ops 2021 (Started by O Ilusionista January 01, 2020, 04:36:22 pm
 Board: Projects

A new character is joining the Street Fighter Spec Ops game!

Discover who is the new char is here
    

Re: Fighter Factory Studio 3.5.3 (UPDATED June, 16)

 July 09, 2023, 05:29:12 am View in topic context
 Posted by O Ilusionista  in Fighter Factory Studio 3.5.3 (UPDATED June, 16) (Started by VirtuallTek April 04, 2018, 02:43:30 pm
 Board: Your Releases, 1.0+

From developer Patreon Post:

Quote
Hello guys!

Finally, I'm releasing version 3.7.3 that brings a lot of bug fixes (all known issues were fixed) and improvements, alongside a new feature: audio editing in Sounds editor.

Global changes:

Updated Qt on all platforms (including Qt4 and Qt5 variants) and removed DirectX 11 dependency on Windows;
Updated Dark and Light styles to use HiDPI images;
Added two new iconsets (Flat-Dark and Flat-Light) and a new Colorset (Monokai by Jesuszilla);
Made changes to avoid multiple consecutive error dialogs while using the "Test in engine" function;
Fixed the program crashing after closing a tab (when multiple tabs are open);
Fixed the crash happening after Applying settings and closing Options window;
Fixed multiple random crashes happening while editing sprites and sounds;
Fixed a typo in the message displayed while trying to run two engine instances at same time;
Fixed a bug where after editing a sprite, navigating to another and choosing to discard the changes, the selection slider moves one more position;
Fixed the option 'Switch to the frame's sprite' resetting upon applying settings;
Fixed a crash when trying to cancel adding new sounds by closing the "Add" dialog;
Fixed icons not showing for Quick search functionality;
Fixed auto save progress notification not going away for text files;
Fixed file modification watcher not working after the file has been saved;
Fixed the file tab not updating correctly after saving the file;
Fixed a bug in the colors list in Options where using keyboard to change the selection doesn't update the color state;
Fixed a bug in quick search on non-text editors (jumping to the next element while opening or closing the search box);
Fixed a bug where replacing a sound/sprite from 'Import from another Project' doesn't count and the interface isn't updated;
Some toggle states are saved properly now (contact boxes, guides, ruler, axes);
Added support for opening files with any extension in Commands and States editors;
Added support for using the Numpad Enter key for quick search;
Added the ability to move the cursor position on Sound editor to start playing from that sample;
Implemented sample range selection on Sound editor;
Implemented some basic Sound editing functions (Remove selected, Fill silence, Fade in, Fade out, Cut, Copy and Paste);
Implemented some Audio editing tools (Move selected and resize samples);
Implemented the Pause function on Sound editor.


M.U.G.E.N. related changes:

Fixed a crash that may happen in rare conditions while editing sprites/sounds and auto save is running;
Fixed the crash happening sometimes when you type in an out of bounds var index;
Fixed a bug in the animation creation feature of the Throw Creator;
Fixed the crash that happens while switching from/to var list mode on States editor;
Fixed a crash while opening a project that contains both mugenversion tied to Win/DOS M.U.G.E.N and localcoord;
Fixed the Emulator crashing if some State has more than 128 trigger lines;
Fixed a bug preventing some old SFF v1 files from opening;
Added VictoryQuote to the SCtrls template list.
This is probably the most stable Fighter Factory build to date!

Sorry for the long delay (this should been released in February). But the wait worth the effort, as all crashes are fixed (big thanks to Jesuszilla for the great information provided about many issues).

Also, the new website is online too. MUGENext 0.1.0 Beta is the next release as soon as I finish some platform specific stuff.


I hope you guys enjoy. Thanks to everyone supporting us. Have fun!
DOWNLOAD: https://virtualltek.com/download/
    

Re: Avengers: United Battle Force

 July 08, 2023, 07:03:26 pm View in topic context
 Posted by O Ilusionista  in Avengers: United Battle Force (Started by O Ilusionista May 14, 2013, 05:02:48 pm
 Board: Gaming

A little more of the mutant with powers to become intangible and who has a really cool dragon :)

She has great mobility, is fast, the dragon helps a lot in her gameplay but she is not very physically resistant, so you need to be careful or you receive fatal damage (as shown in the video).

    

Kent Farm stage - DC Comics

 June 06, 2023, 06:45:53 pm View in topic context
 Posted by O Ilusionista  in Kent Farm stage - DC Comics (Started by O Ilusionista June 06, 2023, 06:45:53 pm
 Board: Your Releases, older Mugen

Kent Farm stage – DC Comics
After a long time without programming a stage for Mugen (almost 2 years), here’s something new: Kent Farm, from the DC Comics universe.



==| STAGE INFO |==

• STAGE NUMBER: #99
• Stage Information: Kent Farm – DC Comics
• Game of Origin : DC Comics (Sprites by Heka)
• Mugen Version : Winmugen Plus (compatible with Mugen 1.0)
• Animated? YES
• Super Jump? YES
• Music? YES, by WizzyWhipitWonderful

==| PREVIEW and DOWNLOAD|==


    

Re: Scott Pilgrim Versus [MUGEN/IKEMEN GO Full Game]

 June 01, 2023, 06:45:46 pm View in topic context
 Posted by O Ilusionista  in Scott Pilgrim Versus 1.0 [IKEMEN GO Full Game] (Started by Ryon June 01, 2023, 05:05:36 am
 Board: Your Releases, 1.0+

Ha, really cool!
There are some minor bugs, like infinities and some moves without sound, but great work.

I've shared it on my channel too