Posted by O Ilusionista
in [BOR] Pocket Dimensional Clash (Started by O Ilusionista January 14, 2013, 12:46:24 am
Board: Gaming
Board: Gaming
This new update looks fantastic! I've never been that good at this game, but I still really enjoy playing it and fighting bosses from my childhood in cool new ways. The new "unique features" all sound awesome too and like they will add a lot of fun to the gameplay. Thank you very much O, I'm gonna play this immediately.
You're doing some great progress here! Keep going!
Hello guys!DOWNLOAD: https://virtualltek.com/download/
Finally, I'm releasing version 3.7.3 that brings a lot of bug fixes (all known issues were fixed) and improvements, alongside a new feature: audio editing in Sounds editor.
Global changes:
Updated Qt on all platforms (including Qt4 and Qt5 variants) and removed DirectX 11 dependency on Windows;
Updated Dark and Light styles to use HiDPI images;
Added two new iconsets (Flat-Dark and Flat-Light) and a new Colorset (Monokai by Jesuszilla);
Made changes to avoid multiple consecutive error dialogs while using the "Test in engine" function;
Fixed the program crashing after closing a tab (when multiple tabs are open);
Fixed the crash happening after Applying settings and closing Options window;
Fixed multiple random crashes happening while editing sprites and sounds;
Fixed a typo in the message displayed while trying to run two engine instances at same time;
Fixed a bug where after editing a sprite, navigating to another and choosing to discard the changes, the selection slider moves one more position;
Fixed the option 'Switch to the frame's sprite' resetting upon applying settings;
Fixed a crash when trying to cancel adding new sounds by closing the "Add" dialog;
Fixed icons not showing for Quick search functionality;
Fixed auto save progress notification not going away for text files;
Fixed file modification watcher not working after the file has been saved;
Fixed the file tab not updating correctly after saving the file;
Fixed a bug in the colors list in Options where using keyboard to change the selection doesn't update the color state;
Fixed a bug in quick search on non-text editors (jumping to the next element while opening or closing the search box);
Fixed a bug where replacing a sound/sprite from 'Import from another Project' doesn't count and the interface isn't updated;
Some toggle states are saved properly now (contact boxes, guides, ruler, axes);
Added support for opening files with any extension in Commands and States editors;
Added support for using the Numpad Enter key for quick search;
Added the ability to move the cursor position on Sound editor to start playing from that sample;
Implemented sample range selection on Sound editor;
Implemented some basic Sound editing functions (Remove selected, Fill silence, Fade in, Fade out, Cut, Copy and Paste);
Implemented some Audio editing tools (Move selected and resize samples);
Implemented the Pause function on Sound editor.
M.U.G.E.N. related changes:
Fixed a crash that may happen in rare conditions while editing sprites/sounds and auto save is running;
Fixed the crash happening sometimes when you type in an out of bounds var index;
Fixed a bug in the animation creation feature of the Throw Creator;
Fixed the crash that happens while switching from/to var list mode on States editor;
Fixed a crash while opening a project that contains both mugenversion tied to Win/DOS M.U.G.E.N and localcoord;
Fixed the Emulator crashing if some State has more than 128 trigger lines;
Fixed a bug preventing some old SFF v1 files from opening;
Added VictoryQuote to the SCtrls template list.
This is probably the most stable Fighter Factory build to date!
Sorry for the long delay (this should been released in February). But the wait worth the effort, as all crashes are fixed (big thanks to Jesuszilla for the great information provided about many issues).
Also, the new website is online too. MUGENext 0.1.0 Beta is the next release as soon as I finish some platform specific stuff.
I hope you guys enjoy. Thanks to everyone supporting us. Have fun!